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* New timer design.Auke Kok2016-01-292-59/+33
* Clocksource: use a better clock if available.Auke Kok2016-01-292-22/+35
* Don't print whole json data buffer to errorstream on errorest312016-01-282-3/+15
* Translated using Weblate (Italian)Paolo DGZ2016-01-251-116/+80
* Translated using Weblate (Hungarian)Kisbenedek Márton2016-01-251-66/+74
* Translated using Weblate (Dutch)Tobyplowy2016-01-251-13/+16
* Translated using Weblate (Portuguese (Brazil))Ian giestas pauli2016-01-251-142/+170
* Translated using Weblate (Portuguese (Brazil))Ian giestas pauli2016-01-251-16/+20
* Translated using Weblate (Portuguese)Ian giestas pauli2016-01-251-7/+7
* Translated using Weblate (Japanese)Rui2016-01-251-22/+39
* Translated using Weblate (Japanese)Rui2016-01-251-30/+17
* Translated using Weblate (Danish)Peter Mikkelsen2016-01-251-133/+114
* Translated using Weblate (Chinese (China))Jun Zhang2016-01-251-74/+62
* Fix world config menu ignoring `name` in `mod.conf`.Diego Martinez2016-01-231-18/+18
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-233-10/+31
* Fix compilation warning if compiling for android with c++11est312016-01-231-2/+2
* Fix texture tear issueRealBadAngel2016-01-231-0/+1
* Fix C++11 compilabilityest312016-01-237-5/+43
* Liquid flow: Prevent water spreading on ignoreparamat2016-01-201-2/+5
* Allow per-tiles culling.Auke Kok2016-01-203-14/+23
* EmergeManager: Do not queue duplicate block requestskwolekr2016-01-192-6/+18
* Fix Settings::remove() always returning trueKahrl2016-01-191-2/+8
* Show infotext with description for item entitiesRealBadAngel2016-01-187-2/+21
* Correct overflowing rivers in Valleys mapgen.Duane Robertson2016-01-181-3/+3
* Fix wield item glitchRealBadAngel2016-01-181-1/+1
* corrected minetest.pos_to_string()Pinky Snow2016-01-161-1/+2
* Fix error message in settings tab overlapping 'save' buttonRogier2016-01-161-1/+1
* Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.Duane Robertson2016-01-162-47/+61
* Make ItemStack:set_count(0) clear the item stacksfan52016-01-151-1/+1
* Make all mesh manipulators in mesh.cpp work with any vertex typeKahrl2016-01-151-124/+145
* Add Valleys mapgen.Duane Robertson2016-01-147-0/+1300
* Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat2016-01-143-34/+91
* Mapgen: Various fixes and improvementsparamat2016-01-117-14/+22
* Mgflat: Set blank default spflags. Unhideparamat2016-01-103-4/+4
* Fix the checking of flags values in the settings tabRogier2016-01-101-2/+2
* Improve parsing of setting types from settingtypes.txt for settings tabRogier2016-01-101-12/+24
* Cache disable_anticheat and check it for "interacted_too_far"ASL972016-01-091-2/+4
* Actually add Doxygen main pageShadowNinja2016-01-091-0/+8
* New 3D Mode: PageflipDalai Felinto2016-01-095-2/+97
* Simplify custom games packagingPavel Puchkin2016-01-091-9/+2
* Fix screenshot links in AppData filesfan52016-01-091-2/+3
* fixed spellingPinky Snow2016-01-091-1/+1
* Replace instance of readsome with read in decompressZlib Make decompressZlib ...gregorycu2016-01-091-1/+3
* Clarified what get_node does.Robert Zenz2016-01-091-2/+4
* Update lua_api.txtslemonide2016-01-091-2/+0
* Fix redis error reportingest312016-01-081-5/+6
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-077-32/+49
* Improve DoxyfileShadowNinja2016-01-041-12/+31
* Fix for commit 87dcee6 It uses the wrong variable and only covers some use ca...gregorycu2016-01-041-1/+1
* Add MinSizeRel and RelWithDebInfo to MSVCBuildDir checkgregorycu2016-01-031-0/+2