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* Fix regression with USE_REDIS (refactor_main)Craig Robbins2014-11-231-1/+1
* refactor main.cppCraig Robbins2014-11-231-916/+1210
* Fix smooth lighting (ambient occlusion)Craig Robbins2014-11-221-13/+18
* Fix compiling if no endian.h foundPavel Puchkin2014-11-221-0/+3
* Update credits menuShadowNinja2014-11-211-3/+8
* serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova2014-11-218-85/+115
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-214-22/+28
* Optimise getTileInfo()Craig Robbins2014-11-212-46/+40
* Mgv5 1 up 1 down overgeneration for biome surface continuityparamat2014-11-201-16/+18
* Mgv5 get ground level at point function. Fast spawn player versionparamat2014-11-202-4/+38
* Simplify loading of Android version of menuShadowNinja2014-11-206-150/+136
* Fix leaking global in texture pack menuShadowNinja2014-11-201-4/+4
* Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky2014-11-201-7/+8
* Clean up rollbackShadowNinja2014-11-1912-1215/+848
* Fix wallmounted mesh rotationsShadowNinja2014-11-192-3/+3
* Add strict moduleShadowNinja2014-11-194-3/+51
* Tweak core.serializeShadowNinja2014-11-191-168/+154
* Add (optional) client-side saving of server map to disksfan52014-11-194-0/+48
* Fix Belarusian translation headerShadowNinja2014-11-191-8/+8
* Add gettext to Travis buildShadowNinja2014-11-191-2/+2
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-191-9/+0
* Fix indonesian language errorsSmallJoker2014-11-181-14/+1
* Update Indonesian Languagesrifqi2014-11-181-89/+103
* Fix double free bug when server is shut downCraig Robbins2014-11-151-0/+1
* Fix NoisePerlin3DEased return valuekwolekr2014-11-141-1/+1
* Fix warnings and other misc. minor changeskwolekr2014-11-1411-64/+36
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-1412-434/+408
* Improved VoxelArea variable locality, thus performanceWouters Dorian2014-11-141-18/+24
* Add option 'eased' to NoiseParamsSmallJoker2014-11-134-3/+19
* Fix compilation under some Linux distributionskwolekr2014-11-131-1/+1
* Mapgen v7: Fix uninitialized spflagskwolekr2014-11-122-5/+6
* Add eased 3d point-value noise functionskwolekr2014-11-122-12/+24
* Add Generator Element Management frameworkkwolekr2014-11-1222-460/+616
* Wielded fixes. Add shaders support.RealBadAngel2014-11-132-43/+88
* Fix profiler values not being updated (F6) and not being loggedCraig Robbins2014-11-111-1/+34
* Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl2014-11-103-1/+4
* Merge pull request #1825 from Zeno-/control_key_cacheZeno-2014-11-104-53/+202
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| * Create faster key cache for main game loop (client)Craig Robbins2014-11-104-53/+202
* | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat2014-11-093-21/+26
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* Add tooltips to main menu subgames button barWuzzy2014-11-092-5/+7
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-0822-632/+696
* Stop inserting empty lines at end of minetest.conf file each time it is rewri...Craig Robbins2014-11-081-2/+3
* Fix regressions and minor improvements in refactor_the_gameCraig Robbins2014-11-081-32/+25
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-088-3/+629
* Speed up removing a node (less block mesh updates).RealBadAngel2014-11-081-6/+5
* Fix dump() indentation with non-tab indentsShadowNinja2014-11-081-1/+1
* Add last_login field to auth.txtRyan Newell2014-11-083-29/+78
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-089-28/+42
* Address issues related to refactoring the_gameCraig Robbins2014-11-031-193/+193
* Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl2014-11-021-1/+1