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* Change default nodetimer_interval to 0.2s. (#5193)Auke Kok2017-02-093-3/+3
* Perform mesh animation only once per frame.Lars Hofhansl2017-02-091-1/+1
* OpenAL sound: Use a simpler distance modelparamat2017-02-091-2/+1
* No longer auto-generate a 'guest####' player name when name is emptyred-0012017-02-091-4/+5
* Fix android buildLoic Blot2017-02-081-0/+1
* Add ModMetadata API (#5131)Loïc Blot2017-02-0812-12/+384
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-072-15/+28
* Face shading: Add shade factor commentsparamat2017-02-071-2/+9
* Add support for unix socket connection to redis (#5179)Travis Burtrum2017-02-061-1/+2
* Prevent SIGFPE on entity tile loading issue. (#5178)Auke Kok2017-02-051-0/+6
* Improve mesh shading (#5172)numberZero2017-02-051-6/+7
* Add per-stack descriptions using ItemStack Metadatarubenwardy2017-02-042-1/+10
* Add ItemStack key-value meta storagerubenwardy2017-02-0421-123/+459
* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-049-232/+407
* Make NodeMetaRef::getmeta a non-static memberrubenwardy2017-02-042-15/+15
* Derive NodeMetadata from Metadatarubenwardy2017-02-046-56/+135
* Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f)sfan52017-02-041-3/+8
* Mgv6: Add fallback node for gravelparamat2017-02-041-0/+2
* Mgv6: Add stairs to desert stone dungeonsparamat2017-02-042-11/+16
* MapgenBasic node resolver: Various fixesparamat2017-02-041-5/+7
* Serverlist: Add ping indicators (#5164)kilbith2017-02-038-1/+29
* Tell on_punch to expect a return valueDuane Robertson2017-02-011-1/+1
* Mgvalleys: Fix missing decorations and incorrect function orderparamat2017-02-011-7/+7
* Fix anticheat resetting client position after the client is teleportedEkdohibs2017-02-012-4/+24
* Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. ...Nathanaël Courant2017-01-311-2/+2
* Fix fog weirdness (#5146)numberZero2017-01-311-1/+1
* Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat2017-01-302-3/+9
* Add multiply texture modifiersapier2017-01-302-2/+58
* Use fabs() instead of abs() (#5141)Dániel Juhász2017-01-301-2/+2
* Re-add halo highlight (#5130)Dániel Juhász2017-01-301-0/+5
* Add console height setting (#5136)Ezhh2017-01-304-1/+10
* Rename height to scale for openConsole() (#5139)Zeno-2017-01-293-7/+11
* Fix AIX threading buildShadowNinja2017-01-281-1/+1
* Fix synchronization issue at thread startShadowNinja2017-01-285-2/+27
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-282-20/+29
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-284-23/+33
* Plantlike: Fix visual_scale being applied squared (#5115)Paramat2017-01-281-2/+0
* Implement player attribute backend (#4155)Loïc Blot2017-01-279-6/+128
* Dungeongen: Fix selection of diagonal corridorsparamat2017-01-261-1/+1
* Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat2017-01-262-2/+4
* Fix after hardware node coloring (#5114)Dániel Juhász2017-01-272-6/+6
* Dungeongen: Fix out-of-voxelmanip access segfaultparamat2017-01-251-4/+6
* Block spam messages before calling on_chatmessage callbacks (#4805)rubenwardy2017-01-251-19/+20
* Add smooth lighting for all nodesnumber Zero2017-01-243-129/+396
* Wrap to positive degree values (#5106)raymoo2017-01-241-1/+1
* Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...sfan52017-01-241-0/+2
* Zoom FOV: Reduce minimum zoom FOV to 7 degreesparamat2017-01-233-4/+3
* Dungeons: Support nodebox stairs wider than 1 nodeparamat2017-01-231-8/+16
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-232-0/+12
* Vector: Add vector.sort(a, b): return box edgesAuke Kok2017-01-232-0/+6