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* Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl2016-10-171-8/+8
* Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-171-5/+18
* Enable mod security by defaultShadowNinja2016-10-163-3/+3
* Builtin/../chatcommands: Add /grantme commandred-0012016-10-161-38/+56
* Emergeblocks: Fix occasional crashRogier2016-10-162-1/+7
* Travis: Only trigger a compile, when C/C++ related files were touched (#4284)Tim2016-10-153-0/+15
* Make documentation about ItemStack:set_{name,count,wear} clearersfan52016-10-151-5/+3
* Builtin/../falling.lua: Code optimisationtenplus12016-10-141-15/+15
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-134-6/+6
* Attached particle spawnersraymoo2016-10-1313-37/+132
* Don't use unordered maps for ProfilerGraph (fixes flickering)sfan52016-10-121-4/+6
* Add a button for disabling all mods to world config. (#3900)red-0012016-10-121-9/+28
* Add missing languages to the settingsSmallJoker2016-10-112-2/+2
* Disable cmake message concerning WIN32 on non-windows systemsRogier2016-10-111-1/+1
* A little cleanup since previous commitLoic Blot2016-10-091-4/+1
* Environment cleanupLoic Blot2016-10-098-162/+97
* Remove unused parameter of GUIVolumeChangeRui2016-10-093-50/+37
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-0815-370/+423
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-089-292/+255
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-083-10/+4
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-0810-152/+124
* Fix backwards compatibility issue introduced by close_on_enterrubenwardy2016-10-083-18/+48
* Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker2016-10-091-1/+1
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-0812-156/+97
* Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu2016-10-081-6/+6
* Ensure std::unordered_ will be used on supported MSVC compilersgregorycu2016-10-081-0/+8
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-087-32/+62
* VoxelArea: faster iter function (#4490)HybridDog2016-10-081-13/+36
* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-082-36/+0
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-0812-109/+103
* Lua_api.txt: Add biome and nodeupdate documentationparamat2016-10-081-1/+7
* Textures: Ignore unknown node in override.txtSmallJoker2016-10-081-7/+2
* Fix C++11 Windows build of threading codesfan52016-10-068-57/+65
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-0613-99/+63
* Fix narrow string compiling issue on MSVC2010SmallJoker2016-10-061-2/+2
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-069-27/+22
* Use relative position for nametagsSmallJoker2016-10-061-1/+1
* Fix macosx build by disabling postgresql upgradeLoic Blot2016-10-061-1/+1
* Fix crash regression when chatting in the ncurses consoleest312016-10-061-12/+14
* Travis: build matrix improvements + CPP11 buildLoic Blot2016-10-065-28/+30
* Compilation fixLoic Blot2016-10-051-1/+1
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-0523-167/+110
* Make some maps unordered to improve performanceLoic Blot2016-10-055-48/+38
* Chat: new settings to prevent spamLoic Blot2016-10-058-11/+125
* Mapblock_mesh_generate_special: Improve performanceparamat2016-10-041-15/+36
* Textures: New 'smoke puff' texture from TNT modparamat2016-10-042-0/+3
* Fix build/warning on non X11 platformsest312016-10-031-0/+1
* Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat2016-10-031-1/+5
* Forceloading: Transient forceloadsraymoo2016-10-032-12/+37
* Formspec: Add container[] and container_end[] elementsrubenwardy2016-10-033-45/+99