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* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-2015-85/+18
* Do not create dummy normalmaps (#4180)you2017-05-191-10/+10
* Fix textarea bug: clicking right of the end of a line caused the cursor to be...you2017-05-191-1/+3
* Fix alpha for liquid nodes (#5494)Dániel Juhász2017-05-192-27/+34
* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-195-15/+19
* When minimap is disabled in configuration, really disable it (#5771)Loïc Blot2017-05-197-19/+28
* Fix a warning pointed by GCC 7.1Loic Blot2017-05-181-1/+1
* Builtin: Fix subgame mod selection (#5367)SmallJoker2017-05-172-9/+12
* Particles: Do not send single particles to distant clients (#5760)Paramat2017-05-171-1/+13
* Append -debug to version string (#5765)bigfoot5472017-05-171-0/+5
* CSM: Document forgotten functionsSmallJoker2017-05-165-8/+44
* Caverns: Remove unnecessary liquid excavationparamat2017-05-163-18/+20
* Fix a memleak pointed by @Zeno- in MeshUpdateQueueLoic Blot2017-05-161-0/+5
* Fix uninitalised variable in event.cpp (#5764)Zeno-2017-05-151-0/+2
* Add option to use neither node highlighting nor outliningezhh2017-05-155-14/+26
* No cursor lock when window inactive (#5754)SmallJoker2017-05-131-3/+3
* Android dependencies updates (#5755)Loïc Blot2017-05-132-24/+6
* Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot2017-05-132-4/+11
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-139-359/+278
* Android build fixLoic Blot2017-05-131-2/+2
* Minor pause/escape menu improvements (#5751)red-0012017-05-131-14/+17
* Replace inconsistent mentions of core.* with minetest.* (#5749)rubenwardy2017-05-121-12/+12
* Rework escape/pause menu (#5719)red-0012017-05-112-12/+78
* Menu: Fix starting a server if the server address is an empty string. (#5742)red-0012017-05-101-1/+2
* Private nodemeta (#5702)sfan52017-05-1010-27/+114
* minetest.deserialize: Throw error when argument not string (#5738)SmallJoker2017-05-091-0/+4
* Android: Fix crash while loading main menu (#5736)red-0012017-05-091-0/+4
* Add cancel button to password change menu. (#5720)red-0012017-05-091-69/+71
* Move Pilzadam to previous developers. (#5735)Auke Kok2017-05-091-1/+1
* Revert custom player collision box and step height commitsparamat2017-05-097-30/+4
* read_schematic_replacements: ensure fields are strings (#5726)Loïc Blot2017-05-081-0/+8
* Custom step height: Fix implementationparamat2017-05-081-5/+3
* Shaders: Remove unused water surface shaderparamat2017-05-083-323/+1
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-074-14/+29
* LINT fix since d0678948165768472fc940c03e78cba787f49ea5Loic Blot2017-05-072-2/+1
* Player properties: Set correct default collisionboxparamat2017-05-072-11/+15
* Replace occurrence of luaL_reg in l_camera.cppT0ny22017-05-071-1/+1
* Fix myfloor(0.0)ShadowNinja2017-05-061-1/+1
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-0617-157/+205
* Make the player collisionbox settableTeTpaAka2017-05-064-2/+14
* Use a settings object for the main settingsShadowNinja2017-05-0646-417/+411
* Fix codestyle since CSM Camera APILoic Blot2017-05-062-47/+41
* Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-067-8/+116
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-064-3/+19
* [CSM] add `on_item_use` (#5544)red-0012017-05-066-1/+34
* Make players respect makes_footstep_sound in the object propertiesTeTpaAka2017-05-064-4/+17
* [CSM] Add camera API (#5609)bigfoot5472017-05-0511-70/+314
* Clouds API: Fix yellow clouds at dawn and dusk (#5707)Paramat2017-05-051-1/+1
* Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2Loic Blot2017-05-051-1/+1
* Fix Android build (#5706)Wayward One2017-05-051-2/+2