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* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-215-16/+14
* Fix unknown command message not providing number of cmdsapier2017-01-211-1/+1
* Add Entity get_texture_mod() to Lua APIsapier2017-01-217-8/+53
* Detach the player from entities on death. (#5077)red-0012017-01-215-14/+16
* Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)Loïc Blot2017-01-211-7/+3
* Do not force deletion of players when mapblock is full (#5081)Loïc Blot2017-01-211-0/+6
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-2012-17/+2
* Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-202-0/+22
* Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-192-0/+2
* Add particle animation, glowsfan52017-01-1816-78/+311
* Add minetest.player_exists() (#5064)rubenwardy2017-01-182-5/+9
* Add search to advanced settings (#4806)rubenwardy2017-01-181-6/+114
* Fix typo in alias for deprecated settexturemodsapier2017-01-171-1/+1
* Improve priv descriptions (#5047)Ezhh2017-01-171-20/+21
* Remove client-side chat prediction. (#5055)red-0012017-01-174-4/+17
* Adjust formspec spacing on the Client tab of the mainmenurubenwardy2017-01-161-13/+22
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-164-66/+67
* Add keyword based search to serverlistred-0012017-01-158-23/+113
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-154-7/+16
* Documentation: Correct biome heat / humidity noise parametersparamat2017-01-152-4/+4
* Add color names from web page referenced in luaapi docsapier2017-01-151-0/+7
* Only set material flag on rendered meshes (#5023)lhofhansl2017-01-141-8/+9
* Fix build with freetype support disabledsfan52017-01-141-1/+1
* Fix another missing const reported by clang & @sfan5Loic Blot2017-01-142-2/+2
* Fix missing const in ServerActiveObject::getStaticDataLoic Blot2017-01-141-1/+1
* Organize defaultsettings.cppShadowNinja2017-01-131-112/+107
* Main menu tweaksShadowNinja2017-01-133-10/+9
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-134-12/+14
* Cleanup content_sao by factorizing similar code partsRogier2017-01-132-249/+126
* Enable mod security by defaultShadowNinja2017-01-133-3/+3
* Meshes: Make object mesh face shading consistentparamat2017-01-131-11/+8
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-111-2/+1
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-1110-13/+22
* Performance fix + SAO factorizationRogier2017-01-118-117/+88
* Add staticdata parameter to add_entity (#5009)Rui2017-01-093-3/+6
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-0949-409/+301
* support older PostGreSQL versions (#4999)zeuner2017-01-092-7/+26
* builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan52017-01-091-1/+1
* Map generation limit: Cache as 'const' not 'const static'paramat2017-01-082-3/+3
* Map generation limit: Fix checks for block/sector over-limitparamat2017-01-082-14/+36
* Minor: Fix indentation in serverenvironment.cppLars Hofhansl2017-01-081-51/+51
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-0814-2555/+2600
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-088-1003/+1042
* Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl2017-01-081-6/+15
* Make column alignment consistent in advanced settings (#5004)Ezhh2017-01-071-1/+1
* Revert "Extend minetest.is_yes()"sfan52017-01-072-3/+1
* Extend minetest.is_yes()red-0012017-01-072-1/+3
* README.txt: Update the License to 2010-2017LNJ2017-01-051-2/+2
* lua_api.txt: Add registered_chatcommands to global tablesLNJ2017-01-051-0/+2
* Add raycast.cpp and tileanimation.cpp to Android.mkWayward12017-01-051-0/+2