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* Nodeupdate: Remove documentation in lua_api.txtparamat2016-11-121-5/+0
* Halo: Highlight selected faceRealBadAngel2016-11-126-2/+39
* Fixed tooltips not resizing with \n (#4766)lisacvuk2016-11-111-1/+1
* Fix incorrect distance computation for visible blocks (#4765)Rogier-52016-11-112-8/+9
* Fix mob deserialization errors in the client (#4743)Rogier-52016-11-101-16/+32
* Occlusion culling: Add comments, minor code improvementsparamat2016-11-091-4/+9
* Conf.example: Document block_send_optimize_distanceLars Hofhansl2016-11-081-0/+8
* Sky: Draw bottom of the sky box in 'cloudy fog color'Lars Hofhansl2016-11-081-0/+8
* Retrieve mapblocks from the server in a sphere, not a cubeLars Hofhansl2016-11-081-1/+2
* Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl2016-11-081-2/+3
* Don't use reduced vertical limits for mapblock send and generationLars Hofhansl2016-11-071-10/+0
* Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat2016-11-071-14/+19
* Privileges: Only give singleplayer 4 basic privsWuzzy2016-11-071-11/+39
* Windows: Add manifest file and set "High DPI Aware" trueadrido2016-11-072-1/+17
* MSVC: Generate debug information for release builds (#4674)SmallJoker2016-11-061-2/+2
* Separate optional from required mod dependencies in main menu (#4721)Wuzzy2016-11-053-17/+39
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-054-17/+20
* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-051-0/+3
* Remove unused shader matrices. (#4723)lhofhansl2016-11-045-24/+0
* Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl2016-11-041-1/+1
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-044-10/+29
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-024-0/+15
* Add version APIShadowNinja2016-10-316-12/+45
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-312-2/+10
* Core.rotate_and_place: Remove unused call to get_look_pitch()Auke Kok2016-10-311-1/+0
* Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl2016-10-303-1/+11
* Fix overloading problems mentioned by clangLoic Blot2016-10-306-34/+39
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-3018-335/+353
* Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio2016-10-301-1/+1
* Add missing keyname_to_keycode function (needed on Android)sfan52016-10-281-0/+5
* Add missing remoteplayer.cpp to Android buildNer'zhul2016-10-281-0/+1
* Add unittests to test player saving/loading (#4679)Ner'zhul2016-10-272-0/+82
* CleanupDániel Juhász2016-10-272-27/+23
* Use node lighting for liquid spreadingDániel Juhász2016-10-273-121/+144
* Improved lightingDániel Juhász2016-10-276-443/+643
* Document item use callbacks (#4668)raymoo2016-10-271-0/+5
* Shaders: Remove special handling for liquids. (#4670)lhofhansl2016-10-262-18/+0
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-252-2/+14
* ParticleSpawner: fix offset being added twiceGael-de-Sailly2016-10-251-2/+1
* Windows: dont link to libraries that are already linked by cmakeadrido2016-10-251-9/+2
* Shaders: Apply tone mapping before fog calculation.Lars Hofhansl2016-10-252-8/+8
* Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl2016-10-243-10/+10
* Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'paramat2016-10-211-5/+6
* Damage flash: Reduce maximum alpha. Avoid fade overloadparamat2016-10-211-8/+5
* Changes to static object storage limit and error messageparamat2016-10-204-10/+10
* Chat commands: Trim whitespaces from input of `/privs` commandred-0012016-10-201-4/+5
* Fix crash on attaching player to entityFoghrye42016-10-192-22/+23
* Builtin: Add vector.floor helper functionrubenwardy2016-10-172-2/+10
* Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl2016-10-171-8/+8
* Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-171-5/+18