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* Little collision.cpp cleanupsLoic Blot2016-02-201-4/+3
* Fix jumping at node edgegregorycu2016-02-191-49/+17
* Don't print locale directory error message when GetText is disabledShadowNinja2016-02-191-4/+6
* Ignore spaces in secure.trusted_mods settingJeija2016-02-191-0/+2
* Minimap: show player markersRealBadAngel2016-02-194-0/+78
* Camera: Don't count camera offset twice for Nametagged CAOsRealBadAngel2016-02-191-2/+1
* Require request_insecure_environment to be called from the mod's main scopeShadowNinja2016-02-192-6/+28
* Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16paramat2016-02-192-139/+116
* HOTFIX: fix too agressive block cullingRealBadAngel2016-02-181-1/+4
* Move object nametags to cameraRealBadAngel2016-02-189-54/+138
* Clientiface: remove "value is dummy" from docsest312016-02-161-2/+1
* Mapblock mesh: Eliminate meshgen lagsRealBadAngel2016-02-161-6/+0
* Use vertices with tangents only when its needed.RealBadAngel2016-02-154-67/+131
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-144-39/+37
* Use proper variable types for uniform sampler layersRealBadAngel2016-02-141-3/+6
* Formspec: fix broken irrlicht 1.7 buildRealBadAngel2016-02-131-0/+10
* Formspec: recreate item_image_button pressed state for its image and labelRealBadAngel2016-02-132-22/+54
* Remove unused 'm_selection_active' fieldest312016-02-131-1/+0
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-1121-44/+39
* Drop luaentity_common.h which is not included anywhereLoic Blot2016-02-111-30/+0
* Use single box for halo meshRealBadAngel2016-02-114-26/+31
* Set proper GLSL pixel shader versionRealBadAngel2016-02-111-1/+1
* Dump shader programs on compile errorsRealBadAngel2016-02-112-0/+26
* Documentation: Remove now unused 'vertical spawn range'paramat2016-02-112-13/+0
* Initialize facedir and wallmounted tables only once.Diego Martinez2016-02-112-28/+31
* Log /clearobjects modeKahrl2016-02-111-1/+2
* Add '/clearobjects quick'Kahrl2016-02-116-51/+124
* Fix backface culling when connecting to new servers.Auke Kok2016-02-102-50/+43
* Fix inverted conditions in shader.cppLoic Blot2016-02-091-2/+2
* shader.cpp: don't test twice if shader programs are presentLoic Blot2016-02-091-9/+9
* FormSpec: Add StaticTextSpec and superimpose over item image buttonsRealBadAngel2016-02-092-1/+32
* Filmic HDR tone mappingRealBadAngel2016-02-096-14/+101
* Remove ClientMap::m_camera_mutexKahrl2016-02-092-12/+1
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-0919-78/+123
* Use inventory_image in the first place for inventory item meshRealBadAngel2016-02-081-5/+2
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-0821-304/+336
* builtin: Fix `print` crashing on nil "holes".Diego Martinez2016-02-081-1/+5
* small drawItemStack cleanupest312016-02-083-44/+32
* Use meshes to display inventory itemsRealBadAngel2016-02-0710-155/+281
* Use tangent space meshes only when shaders are enabledRealBadAngel2016-02-072-11/+14
* Add admin command which says who the administator is for the server.Splizard2016-02-041-0/+12
* Implement OSX Travis buildsPavel Puchkin2016-02-043-18/+37
* Mgvalleys: fix riverbeds below sea levelDuane Robertson2016-02-021-5/+6
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-024-166/+172
* Mgvalleys: use standard cavesDuane Robertson2016-01-314-392/+326
* Fix OSX building issue caused by ad884f2Pavel Puchkin2016-01-291-2/+2
* Don't pass non-const references to collision methodsest312016-01-297-108/+98
* New timer design.Auke Kok2016-01-292-59/+33
* Clocksource: use a better clock if available.Auke Kok2016-01-292-22/+35
* Don't print whole json data buffer to errorstream on errorest312016-01-282-3/+15