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hax-minetest-server.git
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Server-optimized Minetest 5.6.0
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*
GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Loic Blot
2018-01-05
4
-75
/
+78
*
GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...
Loic Blot
2018-01-05
3
-116
/
+109
*
GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Loic Blot
2018-01-05
5
-126
/
+118
*
GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...
Loic Blot
2018-01-05
4
-104
/
+102
*
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...
Loic Blot
2018-01-05
5
-93
/
+92
*
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...
Loic Blot
2018-01-05
8
-134
/
+159
*
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Loic Blot
2018-01-05
9
-131
/
+229
*
Biomes: Add vertical biome blend (#6853)
Paramat
2018-01-05
4
-19
/
+38
*
Prevent Android from automatically locking display (#6876)
Wayward One
2018-01-04
1
-0
/
+1
*
Fix Wstringop-overflow warning from util/srp.cpp (#6855)
you
2018-01-04
1
-1
/
+2
*
[CSM] Don't load the IO library. (#6087)
red-001
2018-01-04
6
-16
/
+54
*
Mgv7: Add docs for the new floatland exponent parameter
paramat
2018-01-04
1
-3
/
+6
*
Fix crash on can_bypass_userlimit returning non-boolean
rubenwardy
2018-01-03
1
-1
/
+0
*
Mgv7 floatlands: Add exponent parameter
paramat
2018-01-03
2
-37
/
+44
*
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2018-01-03
6
-14
/
+133
*
Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code
Hybrid Dog
2018-01-03
3
-48
/
+26
*
Tool getDigParams: Fix selecting the best fitting time
Hybrid Dog
2018-01-03
1
-2
/
+3
*
Add unittests on ActiveObject and BanManager class (#6866)
Loïc Blot
2018-01-01
4
-1
/
+231
*
Update README.md copyright notice too
Loïc Blot
2018-01-01
1
-1
/
+1
*
Happy new year 2018: update LICENSE.txt
Loïc Blot
2018-01-01
1
-1
/
+1
*
Advanced settings: Add range check for float type
Muhammad Rifqi Priyo Susanto
2017-12-26
1
-0
/
+12
*
Fix rounding error in g/set_node caused by truncation to float
rubenwardy
2017-12-26
3
-4
/
+54
*
Add check to pause game on lost window focus
rubenwardy
2017-12-26
4
-0
/
+15
*
Line_of_sight: Improve using VoxelLineIterator
Dániel Juhász
2017-12-26
5
-36
/
+28
*
Wireshark plugin: Complete all commands. (#6841)
sofar
2017-12-26
1
-3
/
+49
*
Fix dancing text
number Zero
2017-12-25
1
-0
/
+3
*
- Clear colors when reading property info.
Rob Blanckaert
2017-12-25
2
-0
/
+3
*
Fix error if setting menu_last_game is not a valid game
nOOb3167
2017-12-22
1
-11
/
+14
*
Fix undefined behaviour on getting pointer to data in empty vector
nOOb3167
2017-12-22
1
-1
/
+1
*
Fix wrong scrolling (#6809)
Vitaliy
2017-12-21
1
-7
/
+4
*
Vector functions: Fix vector.direction() function, improve documentation (#6801)
Paramat
2017-12-21
2
-41
/
+38
*
Allow 'default' parameter in 'settings:get_bool' function
Jordan Irwin
2017-12-17
2
-2
/
+8
*
Adjust default console height
Ezhh
2017-12-17
3
-3
/
+3
*
Give subgames the ability to disallow specific mapgens (#6792)
Ezhh
2017-12-16
3
-15
/
+47
*
Fix items turning black (#6780)
Vitaliy
2017-12-16
1
-4
/
+0
*
Change Normal Map setting to be less ambigous
Tre
2017-12-16
1
-2
/
+2
*
Zoom: Add 'disabled by game or mod' message
paramat
2017-12-14
1
-0
/
+11
*
Minimap messages: Improve 'disabled by server' message
paramat
2017-12-14
1
-1
/
+1
*
Add callback to preserve node metadata as item metadata
ashtrayoz
2017-12-14
3
-1
/
+36
*
Chat: Remove prompt history duplicates (#6762)
SmallJoker
2017-12-14
1
-4
/
+13
*
directiontables: Fix MSVC compiler error (#6785)
adrido
2017-12-14
1
-1
/
+1
*
Update light decoding table size (#6696)
Vitaliy
2017-12-12
2
-13
/
+12
*
Builtin: Fix handle_node_drops crash with nil digger
SmallJoker
2017-12-12
1
-1
/
+2
*
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
Loïc Blot
2017-12-11
8
-31
/
+54
*
Lua_api.txt: Fix a spelling error
ashtrayoz
2017-12-10
1
-1
/
+1
*
F5 debug info: Add colons, use lowercase except for FPS and RTT
ThomasMonroe314
2017-12-10
1
-10
/
+10
*
Damage: Remove damage ignore timer
SmallJoker
2017-12-10
3
-21
/
+9
*
Use std::vector instead of dynamic C-Array (#6744)
adrido
2017-12-10
3
-23
/
+14
*
Pointed thing to face pos: Use 'eye height' object property (#6754)
Paramat
2017-12-09
1
-1
/
+2
*
Add an active object step time budget #6721
Lars Hofhansl
2017-12-06
7
-38
/
+68
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