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* Fix various damage related bugs (client-side)Craig Robbins2015-03-171-10/+4
* Minor cleanup: game.cppCraig Robbins2015-03-171-77/+67
* Revert "Server::step throw is never catched. Replace it with an errorstream +...kwolekr2015-03-161-6/+3
* Bump android version codeLoic Blot2015-03-161-2/+2
* Server::step throw is never catched. Replace it with an errorstream + assertLoic Blot2015-03-161-3/+6
* Android: Fix auto-entry of server address and port in mainmenuest312015-03-161-5/+5
* Move client packet generators to dedicated functions for:Loic Blot2015-03-162-38/+64
* Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot2015-03-162-17/+23
* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-164-5/+5
* If player is dead, permit it to respawn, even if damages are not enabledLoic Blot2015-03-161-1/+1
* SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...Loic Blot2015-03-151-2/+1
* Finer progress bar updates when initializing nodesest312015-03-155-10/+59
* Android Makefile update backported from stable-0.4 with minor changesLoic Blot2015-03-151-5/+4
* mg_decoration: Raise highest allowed deco top to max edge of voxelmanipparamat2015-03-152-11/+7
* Android: Backport changes from stable-0.4Loic Blot2015-03-145-4/+4
* Android: fix package name in JAVA sourcesLoic Blot2015-03-143-3/+3
* Fix package name in AndroidManifest.xmlLoic Blot2015-03-141-1/+1
* AndroidManifest.xml version bumpLoic Blot2015-03-141-1/+1
* Disable double-click -> ESC translation for main menuCraig Robbins2015-03-143-12/+25
* client.cpp: typo fix and break; fix to make some compilers happyLoic Blot2015-03-131-1/+2
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-138-296/+257
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-1310-70/+448
* Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot2015-03-135-52/+156
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-139-26/+26
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-133-7/+13
* Update Indonesian LanguageSmallJoker2015-03-121-179/+49
* handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot2015-03-122-0/+12
* Don't handle PlayerPos packet coming from client if player is deadLoic Blot2015-03-121-0/+5
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-124-12/+99
* Unescape tooltip textsest312015-03-111-3/+5
* Mgv6: Fix uninitialised heightmap used by cavegenparamat2015-03-111-2/+4
* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-113-12/+16
* Silence Clang warningShadowNinja2015-03-101-2/+1
* Ensure that heightmap is initialized before useCraig Robbins2015-03-101-0/+1
* Stop formspecs closing with double-click in empty areaCraig Robbins2015-03-091-0/+11
* Fix memleak pointed by issue #2439.Loic Blot2015-03-081-2/+2
* Fix unitialized data when creating TOSERVER_INIT packetLoic Blot2015-03-081-0/+2
* Make the dummy backend only look up blocks onceShadowNinja2015-03-081-3/+3
* Update Android MakefileMaksim Gamarnik2015-03-081-22/+22
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-085-24/+2
* Optimize Profiler::avg()gregorycu2015-03-072-17/+56
* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-071-9/+10
* Add Turkish comment translation to minetest.desktopMahmut Elmas2015-03-071-0/+1
* Add more Android build files to .gitignoreest312015-03-071-2/+5
* Respect game mapgen flags and save world noise paramsngosang2015-03-0715-149/+126
* Fix RUN_IN_PLACE broken due to invalid usage of assertsapier2015-03-071-1/+1
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-0762-294/+299
* Improve Clouds::render mathematicsLoic Blot2015-03-071-30/+25
* Fix Android text bug (no text displaying)Craig Robbins2015-03-074-80/+79
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-073-3/+9