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* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-2713-52/+53
* Revert "Only lowercase project name at compile time"sfan52015-04-274-11/+11
* Noise: Fix PcgRandom::randNormalDist() when range contains negative numberskwolekr2015-04-271-1/+1
* Replace PRNG assertions with PrngExceptionkwolekr2015-04-273-4/+13
* Fix minetest.clear_* creating new LOCAL table instead of clearing the existin...Tomas Brod2015-04-261-1/+3
* Update .gitignorekwolekr2015-04-261-0/+4
* Remove craftdef serialisationest312015-04-262-177/+2
* Craftdef refactorest312015-04-261-268/+217
* Tests: Modularize unit testingkwolekr2015-04-2625-2502/+3402
* Update chinese translationfishyWET2015-04-271-58/+58
* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-262-17/+37
* Fix player pitch and yaw not being set properlyKevin Ott2015-04-261-1/+1
* Remove fly mode in simple main menuMuhammad Rifqi Priyo Susanto2015-04-261-13/+6
* German translation: shorter setting nameest312015-04-241-1/+1
* Remove unused variable Client::m_active_blocksnerzhul2015-04-241-1/+0
* DecoSchematic: Fix missing trees in rough terrainparamat2015-04-231-12/+9
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-224-8/+6
* Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...nerzhul2015-04-222-3/+4
* Fix crash on startup (Windows)SmallJoker2015-04-221-9/+6
* Only lowercase project name at compile timeShadowNinja2015-04-214-11/+11
* Revert "m_active_object_messages is used like a queue. Use std::queue instead...kwolekr2015-04-212-6/+5
* m_active_object_messages is used like a queue. Use std::queue instead of std:...Loic Blot2015-04-212-5/+6
* Add minetest.global_exists()ShadowNinja2015-04-212-1/+9
* Noise: Add noise unittestskwolekr2015-04-212-16/+273
* Fix sign-compare compiler warnings in mg_ore.cppShadowNinja2015-04-201-4/+4
* Fix mod store ratingShadowNinja2015-04-201-12/+4
* Ore: Add biomes parameterkwolekr2015-04-204-23/+69
* Fix build on OS X (Thanks neoascetic)kwolekr2015-04-201-1/+2
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-194-14/+74
* Noise: Correct noise objects created with invalid dimensionskwolekr2015-04-191-0/+7
* Porting: Refactor initalizePaths()kwolekr2015-04-193-184/+294
* Disable connection timeout for singleplayer and server tabsest312015-04-191-1/+2
* Biome API: Add biome-specific river waterparamat2015-04-193-19/+23
* fix infinite spawnersobneq2015-04-181-1/+2
* Schematics: Fix core.schematic_create()kwolekr2015-04-171-0/+1
* 10s timeout when connecting to serverSmallJoker2015-04-171-2/+13
* Fix build since: "Remove referenced schematics from Decorations on clear"est312015-04-171-1/+2
* Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr2015-04-172-18/+18
* Schematics: Remove referenced schematics from Decorations on clearkwolekr2015-04-176-38/+67
* Refactor around translatePasswordest312015-04-178-22/+24
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-166-17/+36
* Fix path detection with --std= parameterest312015-04-171-2/+2
* Fix build for < C++11 since last commitest312015-04-171-1/+1
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-1617-435/+470
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-164-9/+9
* Mgv5: Fix above/below ground spawn when water level is alteredparamat2015-04-161-1/+1
* Mgv5/v7: Add check for water for deciding biome node stabilityparamat2015-04-162-2/+2
* Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2015-04-142-15/+18
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-135-89/+254
* Conf.example: Update, fix and improve mapgen flags docsparamat2015-04-131-14/+16