Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | Fix interlaced 3d mode second image being flipped on compiling against ↵ | sapier | 2014-08-29 | 1 | -0/+4 | |
| | | | | irrlicht >= 1.8 | |||||
* | Remove invalid doc about minetest.get_time_us() | sapier | 2014-08-25 | 1 | -2/+0 | |
| | ||||||
* | Add missing doc for minetest.get_us_time() | sapier | 2014-08-25 | 1 | -0/+2 | |
| | ||||||
* | Allow use all 6 faces for special tiles. | RealBadAngel | 2014-08-25 | 3 | -28/+134 | |
| | | | | Protocol version bump. | |||||
* | Fix retval of entity.get_staticdata beeing lost while profiling is enabled | sapier | 2014-08-24 | 1 | -1/+2 | |
| | ||||||
* | Add lua exception handling test code | sapier | 2014-08-23 | 3 | -0/+146 | |
| | | | | Catch some error situations when mod used without thinking about it | |||||
* | Fix LuaJIT exception wrapper | Kahrl | 2014-08-23 | 1 | -1/+3 | |
| | ||||||
* | Fix seg fault if popping from empty stack (L-system trees) | Craig Robbins | 2014-08-23 | 4 | -10/+45 | |
| | | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua | |||||
* | Add video driver selection to settings menu (based uppon idea from ↵ | sapier | 2014-08-23 | 5 | -27/+92 | |
| | | | | webdesigner97) | |||||
* | Minimal game: add /dummyball <count> command | Kahrl | 2014-08-23 | 1 | -2/+11 | |
| | ||||||
* | Fix chat messages capturing mouse interactions for menu/formspecs | sapier | 2014-08-23 | 1 | -46/+61 | |
| | ||||||
* | Use pause_fps_max also on multiplayer | SmallJoker | 2014-08-22 | 1 | -3/+1 | |
| | ||||||
* | Add ^[mask texture modifier | sfan5 | 2014-08-22 | 2 | -0/+53 | |
| | ||||||
* | Reduce time of red screen when damaged | SmallJoker | 2014-08-22 | 1 | -2/+2 | |
| | | | | 10 seconds in PvP is very long and annoying. | |||||
* | ban.cpp refactoring | Selat | 2014-08-22 | 1 | -19/+10 | |
| | ||||||
* | Fix to to too two times | sapier | 2014-08-22 | 2 | -2/+2 | |
| | ||||||
* | Add player name length checks | sapier | 2014-08-22 | 2 | -6/+21 | |
| | ||||||
* | Fix "ghost" blocks if block update is "on wire" while player digs nodes | sapier | 2014-08-22 | 3 | -7/+31 | |
| | ||||||
* | Improve timeout calculation | sapier | 2014-08-22 | 3 | -19/+31 | |
| | | | | gf | |||||
* | Correct spelling mistakes in documentation | rubenwardy | 2014-08-22 | 4 | -19/+19 | |
| | ||||||
* | Fix wrong Icon name in minetest.desktop | sapier | 2014-08-22 | 1 | -1/+1 | |
| | ||||||
* | Remove buildable_to nodes without dropping item when replaced by a falling node | Casimir | 2014-08-22 | 1 | -11/+18 | |
| | ||||||
* | Pass light sources in blue channel of vertex color instead of decoded light ↵ | RealBadAngel | 2014-08-21 | 2 | -40/+29 | |
| | | | | | | for all special drawtypes. Plus some style fixes and optimizations. | |||||
* | Don't call a player event without having player to do a event for | sapier | 2014-08-21 | 2 | -1/+9 | |
| | ||||||
* | Fix caption of config mods button (simple menu) | sapier | 2014-08-19 | 1 | -1/+1 | |
| | ||||||
* | Mod profiling support | sapier | 2014-08-19 | 7 | -0/+391 | |
| | | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel) | |||||
* | Make scrollbar scale according to DPI and scaling factor | sapier | 2014-08-16 | 1 | -0/+11 | |
| | ||||||
* | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | 2014-08-16 | 3 | -64/+9 | |
| | | | | from shaders. | |||||
* | Revert "Fix inventory items blinking on item preloading" | sapier | 2014-08-16 | 1 | -1/+3 | |
| | | | | | The fix didn't work on some systems sadly this wasn't detected prior merge, as preload is disabled by default now there's not gonna be a fix for it. | |||||
* | Fix inventory items blinking on item preloading | sapier | 2014-08-16 | 1 | -3/+1 | |
| | ||||||
* | Remove temporary file at safeWriteToFile() | selat | 2014-08-16 | 1 | -6/+9 | |
| | ||||||
* | Makefile support for build without leveldb | sapier | 2014-08-16 | 2 | -14/+29 | |
| | ||||||
* | Add sqlite3 backend hack for android | sapier | 2014-08-16 | 3 | -9/+45 | |
| | ||||||
* | Fix the *CDP display | SmallJoker | 2014-08-15 | 1 | -4/+4 | |
| | ||||||
* | Fix mainmenu game initialisation | BlockMen | 2014-08-14 | 1 | -0/+5 | |
| | ||||||
* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 | 2 | -17/+17 | |
| | | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness. | |||||
* | Move #includes from version.h to version.cpp | Kahrl | 2014-08-10 | 3 | -13/+17 | |
| | ||||||
* | Formspec escape fixed seen in world creation menu | ShadowNinja | 2014-08-05 | 1 | -0/+1 | |
| | ||||||
* | Disable preload_item_visuals by default | ShadowNinja | 2014-08-05 | 1 | -1/+1 | |
| | | | | This can delay connections by several minutes. | |||||
* | Fix issue 1527 | Craig Robbins | 2014-07-29 | 1 | -34/+34 | |
| | | | | https://github.com/minetest/minetest/issues/1527 | |||||
* | Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL ↵ | sfan5 | 2014-07-29 | 5 | -40/+67 | |
| | | | | CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476 | |||||
* | Rework texture generating code, add texture grouping via ( ... ) | sfan5 | 2014-07-29 | 4 | -229/+233 | |
| | ||||||
* | Don't include cmake_config_githash.h into files that don't need it | sfan5 | 2014-07-25 | 3 | -7/+5 | |
| | ||||||
* | Dont display interior of glasslike_framed node when its not defined. | RealBadAngel | 2014-07-24 | 1 | -1/+1 | |
| | | | | Fixes https://github.com/minetest/minetest/issues/1514 | |||||
* | Allow full circle rotation with 2degs step for plantlike drawtype. | RealBadAngel | 2014-07-24 | 1 | -2/+2 | |
| | ||||||
* | Add rotation for plantlike drawtype. | RealBadAngel | 2014-07-22 | 1 | -2/+2 | |
| | ||||||
* | Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given. | RealBadAngel | 2014-07-20 | 1 | -2/+2 | |
| | ||||||
* | Remove vector assertions | ShadowNinja | 2014-07-19 | 1 | -21/+0 | |
| | | | | | These were initially added to get tracebacks for invalid vector errors, but it didn't work and tracebacks have since been properly fixed in the core. | |||||
* | Speedup mapblock_mesh | RealBadAngel | 2014-07-17 | 4 | -100/+114 | |
| | ||||||
* | Fix texture glitches for plants with visual scale > 1.0 (jungle grass). | RealBadAngel | 2014-07-17 | 1 | -2/+2 | |
| |