| Commit message (Collapse) | Author | Age | Files | Lines |
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Before, the GridNodes were stored in vector<vector<vector<T>>>,
and initialized in advance. Putting three vectors inside each other
puts lots of unneccessary stress onto the allocator, costs more memory,
and has worse cache locality than a flat vector<T>.
For larger search distances, an the array getting initialized means
essentially O(distance^3) complexity in both time and memory,
which makes the current path search a joke. In order to really
profit from the dijkstra/A* algorithms, other data structures
need to be used for larger distances.
For shorter distances, a map based GridNode storage may be slow as
it requires lots of levels of indirection, which is bad for things like
cache locality, and an array based storage may be faster.
This commit does:
1. remove the vector<vector<vector<T>>> based GridNodes storage that
is allocated and initialized in advance and for the whole
possible area.
2. Add a vector<T> based GridNodes storage that is allocated and
initialized in advance for the whole possible area.
3. Add a map<P,T> based GridNodes storage whose elements are
allocated and initialized, when the path search code
demands it.
4. Add code to decide between approach 2 and 3,
based on the length of the path.
5. Remove the unused "surfaces" member of the PathGridnode class.
Setting this isn't as easy anymore for the
map based GridNodes storage.
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There is no need to reinvent the wheel here, we have
great classes from irrlicht.
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* Fix naming style for methods and classes:
Use camelCase for methods and PascalCase for classes as
code style demands it. And use sneak_case for methods that
are not member of a class.
* Replace "* " with " *" for Pointers
* Same for references
* Put function body opening braces on new line
* Other misc minor non functional style improvements
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There is no need to put them into the header, they are solely used
inside the pathfinder.
Another advantage of this change is that only the pathfinder.cpp has
to be compiled if PATHFINDER_DEBUG gets defined or undefined, not
all files including the .h.
This commit moves the pathfinder classes to the cpp file without
modifications.
Also, the PATHFINDER_DEBUG macro gets moved to the cpp file and
the PATHFINDER_CALC_TIME macro gets moved to a plce where it
actually does work.
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Currently translated at 51.7% (448 of 865 strings)
This is a merger of two commits.
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Currently translated at 100.0% (865 of 865 strings)
This is a merger of two commits.
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Currently translated at 75.4% (653 of 865 strings)
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Currently translated at 46.5% (403 of 865 strings)
This is a merger of two commits.
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Currently translated at 28.7% (249 of 865 strings)
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Currently translated at 57.4% (497 of 865 strings)
This is a merger of three commits.
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Currently translated at 21.8% (189 of 865 strings)
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Currently translated at 67.5% (584 of 865 strings)
This is a merger of 5 commits.
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Currently translated at 100.0% (865 of 865 strings)
This is a merger of two commits.
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Currently translated at 75.3% (652 of 865 strings)
This is a merger of 3 commits.
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Currently translated at 59.3% (513 of 865 strings)
This is a merger of 5 commits.
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Currently translated at 58.9% (510 of 865 strings)
This is a merger of two commits.
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Currently translated at 58.9% (510 of 865 strings)
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Currently translated at 58.9% (510 of 865 strings)
This is a merger of two commits.
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Currently translated at 58.9% (510 of 865 strings)
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Currently translated at 46.2% (400 of 865 strings)
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Currently translated at 71.3% (617 of 865 strings)
This is a merger of two commits.
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Currently translated at 94.1% (814 of 865 strings)
This is a merger of two commits.
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I broke this in 46fd114e9a4e05b74576dce682e24357363298e7.
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Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
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This often broke the threading tests on OSX.
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The old Ant build system has been deprecated for a while and new development is focused on Gradle.
I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory.
I left the JNI files in the root directory.
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Rebased by Zeno (2016-04-2016)
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Also, change the escape character to the more standard \x1b
Thus, it can be used in the future for translation or colored text,
for example.
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when it have multiple lines
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Also, fix a nil error that can happen sometimes in
menu_handle_key_up_down
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They break bzr-git, and bzr-git breaks the Minetest PPAs.
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Previously, race conditions occurred inside logging, that caused
segfaults because a thread was trying to use an old pointer that
was freed when the string was reallocated. Using a fixed-length buffer
avoids this, at the cost of cutting too long messages over seveal lines.
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The shadow bug at y = 63 was caused by dark air being placed as dust,
when the biome dust was unspecified it was falling back to 'air'
In dustTopNodes only dust == 'ignore' will disable dust placement
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This fixes the problem that the first timer tick is an
overrun and causes all timers to expire immediately.
replaces #4003
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Previous mountain terrain generation was by necessity placing
stone in air, this was removing air from any overgenerated
structures such as tunnels, dungeons and large caves
Moving it into the base terrain generation loop ensures that
only 'ignore' is replaced
generateRidgeTerrain: only return if node_max.Y < water_level - 16
Previously, if water level was set a few nodes above a mapchunk
border the river channel was only partially excavated
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