Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Make no_screenshot image more clear (#12346) | Zughy | 2022-05-21 | 2 | -0/+3 | |
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* | Patch built-in Lua to fix miscompile on Android (#12347) | paradust7 | 2022-05-21 | 1 | -2/+7 | |
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* | Optimize JSON string (de)serialization routines | sfan5 | 2022-05-21 | 1 | -104/+113 | |
| | | | | | | stringstreams were shown to be slow when reading/writing single characters and there is lots of potential by having functions perform on existing buffers whenever possible. | |||||
* | Improve testSerializeJsonString unit tests | sfan5 | 2022-05-21 | 3 | -21/+62 | |
| | | | | | this also removes the requirement that / is escaped, there is no reason for doing so. | |||||
* | Deprecate game.conf name, use title instead (#12030) | rubenwardy | 2022-05-21 | 12 | -31/+90 | |
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* | Improve shadow filters (#12195) | x2048 | 2022-05-21 | 9 | -224/+135 | |
| | | | | | | | | | * Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code | |||||
* | Fix lighting of upright_sprite entities (#12336) | x2048 | 2022-05-20 | 1 | -6/+2 | |
| | | | Use MeshNode materials to set the light since ReadOnlyMaterials is now false | |||||
* | Fix lighting of the wield mesh (#12341) | x2048 | 2022-05-20 | 3 | -3/+11 | |
| | | | | | * Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh | |||||
* | Use std::map instead of core::map (#12301) | paradust7 | 2022-05-18 | 4 | -27/+25 | |
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* | Remove confusing message in keybindings menu | savilli | 2022-05-17 | 1 | -1/+1 | |
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* | Add vcs-browser and contribute URLs to Appdata | JakobDev | 2022-05-17 | 1 | -6/+8 | |
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* | DevTest: Fix broken PNG textures | Wuzzy | 2022-05-17 | 13 | -0/+0 | |
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* | Initialize wield mesh color when wield_image is set | Dmitry Kostenko | 2022-05-15 | 1 | -0/+3 | |
| | | | | #12245 | |||||
* | Use native packer to transfer globals into async env(s) | sfan5 | 2022-05-10 | 6 | -11/+11 | |
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* | Support packing arbitrary graphs (#12289) | Jude Melton-Houghton | 2022-05-10 | 3 | -55/+90 | |
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* | Fix cooking and fuel crafts with aliases | Jude Melton-Houghton | 2022-05-10 | 2 | -6/+14 | |
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* | Add doc to list breaking changes for the next major release | Zughy | 2022-05-10 | 1 | -0/+8 | |
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* | Fix possible unreliable behavior due to uninitialized variables | Octavian | 2022-05-10 | 1 | -0/+1 | |
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* | Add more Prometheus metrics (#12274) | sfan5 | 2022-05-09 | 10 | -119/+224 | |
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* | HUD: Update selection mesh every frame (#12270) | Lars Müller | 2022-05-09 | 1 | -3/+5 | |
| | | | Fixes outdated selection boxes after entity property changes. | |||||
* | Fix Minetest blaming the wrong mod for errors (#12241) | Lars Müller | 2022-05-09 | 3 | -9/+10 | |
| | | | Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution). | |||||
* | Docs: Recommend `self.name` (#12239) | Lars Müller | 2022-05-09 | 1 | -1/+1 | |
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* | Consolidate some data structures in MapBlockMesh | sfan5 | 2022-05-08 | 2 | -38/+44 | |
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* | Cache serialized mapblocks during sending | sfan5 | 2022-05-08 | 2 | -13/+45 | |
| | | | | | | | This reduces the (absolute) time spent in Server::SendBlocks() from 700ms to 300ms (relative) share of MapBlock::serialize() from 80% to 60% in a test setup with 10 players and many block changes | |||||
* | item_entity: Cache collisionbox for use in on_step | sfan5 | 2022-05-08 | 1 | -3/+7 | |
| | | | | | I don't have absolute numbers but if calls to get_properties() take up 30%+ of on_step() execution time that's bound to matter. | |||||
* | Fix mapblock geometry optimisation not working | ROllerozxa | 2022-05-08 | 1 | -1/+0 | |
| | | | | Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type | |||||
* | Remove unused variable WARN_INIT | Zughy | 2022-05-08 | 1 | -11/+0 | |
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* | Enable dependencies when enabling modpacks (#12202) | Jude Melton-Houghton | 2022-05-08 | 1 | -2/+1 | |
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* | Fix enabling of dependencies with identical names (#12253) | Jude Melton-Houghton | 2022-05-08 | 1 | -2/+7 | |
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* | Fix mods not being recursively enabled | rubenwardy | 2022-05-08 | 1 | -1/+1 | |
| | | | | Fixes #12290 | |||||
* | Fix texture packs showing as "Nil (enabled)" in Content tab | rubenwardy | 2022-05-07 | 1 | -2/+2 | |
| | | | | Fixes #12285 | |||||
* | Add benchmarks for json string serialize/deserialize (#12258) | paradust7 | 2022-05-06 | 14 | -4/+18190 | |
| | | | Co-authored-by: sfan5 <sfan5@live.de> | |||||
* | Enable chat clickable weblinks by default (#12115) | Froggo | 2022-05-06 | 3 | -3/+5 | |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||||
* | Bump IrrlichtMt to 1.9.0mt5 in CI | sfan5 | 2022-05-06 | 6 | -7/+7 | |
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* | Declare all bundled libs as static | sfan5 | 2022-05-06 | 3 | -3/+3 | |
| | | | | | Otherwise it can happen that these are built as shared depending on the options passed to CMake, which obviously isn't intended. | |||||
* | Sort out some issues with our CI setup | sfan5 | 2022-05-06 | 7 | -37/+33 | |
| | | | | | | | * add missing apt-get update where needed * move some jobs to run on ubuntu-20.04 * update actions plugins to latest * speed up the job that runs multiplayer tests | |||||
* | Fix Windows Visual Studio actions (#11176) | LoneWolfHT | 2022-05-04 | 2 | -13/+18 | |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||||
* | Avoid rendering invisible faces of simple nodeboxes (#12262) | x2048 | 2022-05-04 | 2 | -13/+82 | |
| | | | | | | * Skip rendering faces adjacent to opaque nodes * Cancel out opposite faces of adjacent nodebox nodes of the same type Fixes #6409 | |||||
* | hud_get: Return precision field for waypoints (#12215) | Lars Müller | 2022-05-04 | 1 | -0/+6 | |
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* | guiScalingFilter: Fix most memory leaks (#12256) | SmallJoker | 2022-05-04 | 2 | -3/+11 | |
| | | | | Calls to the cache function ended up creating a new texture regardless whether the texture is already cached. | |||||
* | Make logging cost free when there is no output target (#12247) | paradust7 | 2022-05-04 | 14 | -194/+338 | |
| | | | | | The logging streams now do almost no work when there is no output target for them. For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing. | |||||
* | Add vector.combine (#11920) | Lars Müller | 2022-05-04 | 4 | -0/+20 | |
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* | ContentDB: Fix ungraceful crash on aliases when list download fails | rubenwardy | 2022-05-03 | 1 | -1/+1 | |
| | | | | Fixes #12267 and fixes #12154 | |||||
* | Fix broken FPS/dtime counters in debug info | sfan5 | 2022-05-03 | 1 | -1/+1 | |
| | | | | was broken by a89afe1229e327da3c397a3912b2d43d2196ea2b | |||||
* | Async environment for mods to do concurrent tasks (#11131) | sfan5 | 2022-05-02 | 38 | -48/+1646 | |
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* | Fix synchronization issue at thread start | sfan5 | 2022-05-02 | 1 | -3/+3 | |
| | | | | | | | | | | If a newly started thread immediately exits then m_running would immediately be set to false again and the caller would be stuck waiting for m_running to become true forever. Since a mutex for synchronizing startup already exists we can simply move the while loop into it. see also: #5134 which introduced m_start_finished_mutex | |||||
* | Refactor some Lua API functions in preparation for async env | sfan5 | 2022-05-02 | 8 | -45/+37 | |
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* | Reorganize some builtin functions in preparation for async env | sfan5 | 2022-05-02 | 5 | -233/+251 | |
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* | Remove some unused variable from Lua class wrappers | sfan5 | 2022-05-02 | 4 | -23/+20 | |
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* | Add German translation to AppData file (#12161) | JakobDev | 2022-05-02 | 1 | -0/+18 | |
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