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* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-303-0/+54
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* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-295-19/+56
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* Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ↵kwolekr2013-11-293-25/+29
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* Fix broken thread stop handlingsapier2013-11-305-6/+35
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* Fix old gcc buildsapier2013-11-291-1/+1
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* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-2927-559/+2271
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* Split server/client port setting to avoid port number clashes in mainmenusapier2013-11-284-40/+50
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* Don't use variable length arraysShadowNinja2013-11-281-1/+1
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* Rollback fixes and get_node_actionsShadowNinja2013-11-278-568/+618
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* SQLite rollbackMario Barrera2013-11-271-174/+960
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* Fix line_of_sight (AGAIN)sapier2013-11-251-4/+6
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* Reenable -dev suffixPilzAdam2013-11-241-1/+1
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* Bump version to 0.4.8kwolekr2013-11-242-3/+3
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* Don't continue trying to deserialize blank block datakwolekr2013-11-242-0/+2
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* Temporary disable local install button due to irrlicht dialog breaking ↵sapier2013-11-241-1/+2
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* Fix my name (doesn't display correctly because of utf8 characters)Novatux2013-11-231-1/+1
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* Fix rename modpack button not working, fixes #1019Sfan52013-11-231-2/+5
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* Run updatepo.shPilzAdam2013-11-2321-4349/+5101
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* Translated using Weblate (Spanish)Pablo Lezaeta2013-11-231-3/+3
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* Translated using Weblate (Russian)Anton Tsyganenko2013-11-231-6/+5
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* Translated using Weblate (Polish)Maciej Kasatkin2013-11-231-87/+85
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* Translated using Weblate (Czech)Jakub Vaněk2013-11-231-2/+2
| | | | Myslím, že se jedná o IME Convert klávesu: http://msdn.microsoft.com/en-us/library/system.windows.input.key.aspx
* Translated using Weblate (Romanian)King Artur2013-11-231-224/+245
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* Translated using Weblate (Czech)Jakub Vaněk2013-11-231-13/+12
| | | | Myslím, že se jedná o IME NonConvert klávesu: http://msdn.microsoft.com/en-us/library/system.windows.input.key.aspx
* Translated using Weblate (Czech)Frantisek Simorda2013-11-231-6/+5
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* Translated using Weblate (Spanish)Pablo Lezaeta2013-11-231-1/+1
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* Translated using Weblate (Czech)Heisenberg CZE2013-11-231-3/+3
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* Translated using Weblate (Spanish)Pablo Lezaeta2013-11-231-41/+46
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* Translated using Weblate (Czech)Petr Hála2013-11-231-14/+15
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* Translated using Weblate (Czech)Heisenberg CZE2013-11-231-7/+7
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* Translated using Weblate (Czech)Heisenberg CZE2013-11-231-129/+141
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* Translated using Weblate (Czech)Petr Hála2013-11-231-88/+97
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* Fix invalid escape sequence in database migration codeKahrl2013-11-231-1/+1
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* Prevent enabling Shaders if Direct3D is usedSfan52013-11-231-1/+6
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* Fix crash when pressing Enter key in formspec menuKahrl2013-11-231-7/+8
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* Fix usage of 'minetest' where 'engine' was intendedShadowNinja2013-11-211-2/+2
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* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-211-1/+3
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* LuaVoxelManip: Update parameter index of set_lighting()kwolekr2013-11-211-2/+2
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* Mapgen V6: Respect water_level settingkwolekr2013-11-211-2/+2
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* Fix modmanager screenshot pathBlockMen2013-11-191-1/+1
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* fix gettext compile issues under win32MetaDucky2013-11-181-1/+1
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* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-173-1/+17
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* Increase liquid_loop_max to 10000 againPilzAdam2013-11-172-2/+2
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* Revert patch 58f036ad1 that causes object duplication (which tried to fix ↵Perttu Ahola2013-11-171-23/+60
| | | | objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
* Fix Result of processed Request was written to invalid (non existent) ↵sapier2013-11-173-86/+92
| | | | ResultQueue if requesting thread timed out before
* Add missing RequestQueue docsapier2013-11-171-0/+7
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* Fix multicaller support in RequestQueuesapier2013-11-174-43/+44
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* Do the same for LevelDB interfacekwolekr2013-11-172-61/+74
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* Handle blank blocks in databasekwolekr2013-11-171-85/+96
| | | | Fix screwed-up indentation
* Revert "Don't use msvc libs for mingw build"kwolekr2013-11-171-1/+1
| | | | This reverts commit 3985c01ad71159b888677d0fe2019d7a05debeed.