Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | Link against shlwapi.lib and unify linker input sources for Windows | kwolekr | 2015-04-08 | 2 | -9/+8 | |
| | ||||||
* | Fix freetype detection | Dmitry Marakasov | 2015-04-08 | 1 | -16/+23 | |
| | | | | Don't reinvent freetype detection, use working one from cmake. | |||||
* | Schematics: Prepend mod path to relative schematic filepaths | kwolekr | 2015-04-08 | 6 | -48/+92 | |
| | ||||||
* | TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message | Loic Blot | 2015-04-07 | 1 | -1/+1 | |
| | ||||||
* | Fix missing SQLite3 statement pointer initialization | ShadowNinja | 2015-04-07 | 1 | -1/+3 | |
| | | | | | This fixes a segfault when the database is shut down before it finishes connecting and setting up. | |||||
* | Cavegen: Remove now unnecessary checks for water, lava, ice | paramat | 2015-04-07 | 3 | -39/+39 | |
| | | | | | | | Remove large cave checks for air Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels More large caves Shorten lines | |||||
* | Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename | est31 | 2015-04-07 | 2 | -3/+3 | |
| | ||||||
* | Change screenshot filename to one likely to work on all modern filesystems | Craig Robbins | 2015-04-06 | 1 | -2/+2 | |
| | | | | Fixes #2603 | |||||
* | TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError ↵ | Loic Blot | 2015-04-05 | 2 | -17/+22 | |
| | | | | | | exception. Also set the packet size at creation not when pushing rawString, no functional change | |||||
* | craftdef.cpp: Return 0 after assert to make Clang happy | Loic Blot | 2015-04-05 | 1 | -0/+4 | |
| | ||||||
* | Fix uninitialized variabled in ConnectionEvent | Loic Blot | 2015-04-05 | 1 | -1/+2 | |
| | ||||||
* | Crafting speedup | est31 | 2015-04-05 | 3 | -88/+349 | |
| | | | | | | | | | | | | | | | This greatly increases crafting performance, especially in worlds with many mods. Approved by @kwolekr. Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm, and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition only resides at one layer, which improves speed for lower layers (and a complete fail), due to most craft definitions residing at high layers. Due to the fall-through design, the undocumented behaviour that later craft recipes override older ones had to be weaked up a bit, but craft recipes with the same hash and layer will still override. | |||||
* | Add reason to kicked log message and use present tense | est31 | 2015-04-05 | 1 | -3/+6 | |
| | ||||||
* | Remove errorstream logging on password change | est31 | 2015-04-03 | 1 | -1/+0 | |
| | | | | This seems to be a debug message which has been forgotten to be removed. | |||||
* | Fix players spawned at (0,0,0) in some rare cases instead of ↵ | Loic Blot | 2015-04-03 | 2 | -25/+17 | |
| | | | | | | static_spawnpoint, if set Approved by: @kwoelkr | |||||
* | Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ↵ | Loic Blot | 2015-04-03 | 3 | -15/+24 | |
| | | | | which can be unreliable | |||||
* | Fix crash caused by null texture in GUI formspec/HUD. | Aaron Suen | 2015-04-02 | 1 | -1/+6 | |
| | ||||||
* | Fix MSVC error caused by ed10005 | SmallJoker | 2015-04-02 | 1 | -0/+1 | |
| | ||||||
* | Treegen: Add pine tree. Force place trunks | paramat | 2015-04-01 | 2 | -266/+495 | |
| | | | | | | Speed-optimise leaves blits Use MMVManip for make_jungletree Use correct code style | |||||
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 | 72 | -193/+119 | |
| | | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | |||||
* | NetworkPacket: reading outside packet is now clearer. | Loic Blot | 2015-04-01 | 2 | -38/+31 | |
| | | | | Use a common function to check the reading offset | |||||
* | Fix some minor details from 6d61375 | kwolekr | 2015-04-01 | 4 | -30/+37 | |
| | ||||||
* | Clean scaling pre-filter for formspec/HUD. | Aaron Suen | 2015-04-01 | 20 | -102/+524 | |
| | ||||||
* | Fix usage of destroyed mutex | kwolekr | 2015-03-31 | 2 | -80/+85 | |
| | | | | | | Also fix a memory leak Fix overloaded virtual warning in Player::move() Remove some trailing whitespace | |||||
* | Fix set_bits | kwolekr | 2015-03-31 | 1 | -1/+1 | |
| | ||||||
* | ObjDefManager, Mapgen SAPI: Huge refactoring | kwolekr | 2015-03-31 | 8 | -165/+313 | |
| | | | | | | | - General code cleanup - Unified object creation and loading - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID, name string, or the raw table definition (and automatically registers if present | |||||
* | Fix use of unitialized variable in gettext.cpp | Craig Robbins | 2015-03-31 | 1 | -3/+3 | |
| | | | | #2583 | |||||
* | Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. | Loic Blot | 2015-03-31 | 9 | -98/+104 | |
| | | | | | | | Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing This remove a long existing memory copy Also check the packet size directly into Connection::Receive instead of packet processing | |||||
* | RunCommandQueues: little optimization | Loic Blot | 2015-03-31 | 1 | -6/+9 | |
| | | | | remove command from queue on success, else do nothing, instead of remove command from queue and push it front on success | |||||
* | Typo in getOutgoingSequenceNumber => successfull to successful | Loic Blot | 2015-03-31 | 1 | -3/+3 | |
| | ||||||
* | Move texture_min_size even further down the pipe. Now, textures are ↵ | Aaron Suen | 2015-03-31 | 11 | -78/+78 | |
| | | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. | |||||
* | Change format of screenshot names | Craig Robbins | 2015-03-31 | 2 | -16/+40 | |
| | | | | | | | | Filename screenshot_ + ISO 8601 format + [-serial] i.e. screenshot_YYYY-MM-DDTHH::MM::SS[-serial].png Serial is added if the filename + timestamp already exists and is in the range 1 to 999 | |||||
* | GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager | kwolekr | 2015-03-31 | 16 | -203/+363 | |
| | | | | Add core.clear_registered_schematics() and refactor schematics somewhat | |||||
* | Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket | Loic Blot | 2015-03-30 | 1 | -1/+1 | |
| | ||||||
* | On Android enable always fast | Craig Robbins | 2015-03-30 | 1 | -11/+29 | |
| | | | | | Invert the meaning of holding down the fast button (i.e. holding down the fast button -- if there is one -- means walk), unless performing an action, sneaking or jumping. Still requires fast move to be toggled on (and fast priv) | |||||
* | Let main menu scale (non-Android) | Craig Robbins | 2015-03-30 | 1 | -5/+2 | |
| | | | | This fixes main menu not fitting for 800x600 (and lower resolutions) on PC builds | |||||
* | Fix Android build-related bugs | Craig Robbins | 2015-03-29 | 2 | -21/+16 | |
| | | | | E.g. Sound and freetype always being disabled, redefinition of pre-processor directives | |||||
* | Make sure g_timegetter is initalised before running speedtests | Craig Robbins | 2015-03-29 | 1 | -3/+3 | |
| | | | | Thanks @SmallJoker for noticing the issue | |||||
* | Fix typo | Craig Robbins | 2015-03-29 | 1 | -1/+1 | |
| | ||||||
* | Update credits | Craig Robbins | 2015-03-29 | 1 | -1/+6 | |
| | ||||||
* | queued_commands must be a std::deque. RunCommandQueues needs to push packet ↵ | Loic Blot | 2015-03-29 | 2 | -13/+9 | |
| | | | | on front, not back | |||||
* | Fix uninitialized variable Player::local_animation_speed | Loic Blot | 2015-03-28 | 1 | -0/+1 | |
| | ||||||
* | Update minetest.po | Rui | 2015-03-28 | 1 | -10/+295 | |
| | | | | | | Update minetest.po Update minetest.po | |||||
* | Add Lua function get_video_modes() for main menu | Craig Robbins | 2015-03-28 | 4 | -2/+34 | |
| | | | | Also updates and uses porting::getSupportedVideoModes() | |||||
* | Make camera clear error message if there's no error | ShadowNinja | 2015-03-27 | 1 | -0/+2 | |
| | ||||||
* | Fix GetText translation loading | ShadowNinja | 2015-03-27 | 1 | -2/+3 | |
| | ||||||
* | Change error_message from wstring to string | ShadowNinja | 2015-03-27 | 9 | -149/+129 | |
| | | | | This removes a lot of narrow/wide conversions where a wide string was never used. | |||||
* | Fix MSVC compile error | ShadowNinja | 2015-03-27 | 1 | -3/+3 | |
| | ||||||
* | Document nil player as being allowed for can_dig | ShadowNinja | 2015-03-27 | 1 | -1/+1 | |
| | ||||||
* | Fix typo in OpenGL ES 2 CMake file | ShadowNinja | 2015-03-27 | 1 | -1/+1 | |
| |