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* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-045-36/+16
* Add warning about using deprecated fields in Mapgen API and update docskwolekr2015-01-042-11/+13
* LuaVoxelManip: Error when given out-of-bounds areakwolekr2015-01-041-0/+4
* Lighting: Fix nearly all issueskwolekr2015-01-047-30/+54
* Update bundled SQLite to 3.8.7.4Kahrl2015-01-042-23051/+47153
* Deduplicate code and use stdlib in string functionsShadowNinja2015-01-034-212/+162
* Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr2015-01-031-2/+2
* Rewrite lua_api.txt into Markdown formatWuzzy2015-01-031-2530/+2833
* More consistent progress bar from 0-100 on startupsapier2015-01-022-14/+26
* Speedup initial android startup on some devices by factor 10 or moresapier2015-01-022-129/+248
* Fix rounding error in font size making main menu and in game font sizes incon...sapier2015-01-021-1/+2
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-016-15/+25
* Mgv7: Remove range limits on mountain height to enable modification through ....paramat2015-01-011-2/+2
* Fix map parameter load orderkwolekr2014-12-301-2/+4
* Add display_gamma option for clientCraig Robbins2014-12-317-42/+108
* Fix endian.h include for FreeBSDDmitry Marakasov2014-12-301-0/+2
* Cleanup updateCameraDirection and fix random input not workingCraig Robbins2014-12-301-48/+41
* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-307-27/+37
* Decoration: Fix default parameter valueskwolekr2014-12-301-2/+2
* Fix documentation for string functionsDiego Martínez2014-12-301-3/+5
* Add support back for resolving group names in NodeResolverkwolekr2014-12-291-7/+15
* Fix some lingering code style issueskwolekr2014-12-298-73/+138
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-2910-16/+24
* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-296-36/+60
* Expose mapgen parameters on scripting initkwolekr2014-12-299-86/+97
* Ignore downloaded public serverlist if public_serverlist is falseKahrl2014-12-301-2/+4
* Center status text for better visibility.Kodexky2014-12-301-3/+6
* Add extra buttons to Android GUI. All icons are licensed by freepik.com under...Kodexky2014-12-309-9/+86
* Update Japanese TranslationRui2014-12-301-644/+247
* Add util/bump_version.shKahrl2014-12-301-0/+100
* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-296-18/+20
* Print unit test failures to dstreamkwolekr2014-12-291-1/+1
* FontEngine: Don't use file extension to check font file compatibilitykwolekr2014-12-291-7/+1
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-296-46/+22
* LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set...kwolekr2014-12-282-16/+35
* Fix MSVC compiler warning about passing this pointer in initializer listsapier2014-12-282-14/+28
* Faster string.split implementation.Diego Martinez2014-12-281-22/+22
* MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fi...fz722014-12-281-20/+36
* Skip further loading of client if there was an exit signalChristophe Piveteau2014-12-281-0/+4
* Decoration: Add height_min and height_max parameterskwolekr2014-12-284-11/+20
* Cavegen: Fix copy & paste error (solves #2020)kwolekr2014-12-281-1/+1
* Biome API: Add shore top and shore filler nodes, underwater node, water top n...paramat2014-12-285-62/+91
* Ore: Add Vein ore typekwolekr2014-12-284-19/+106
* Ore: Add Blob ore typekwolekr2014-12-284-19/+84
* PseudoRandom: Expose constant PSEUDORANDOM_MAXkwolekr2014-12-281-3/+5
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-276-4/+60
* VoxelManipulator: Remove unnecessary deallocation stepskwolekr2014-12-271-12/+4
* Set fallback content if resolving content vector requires everythingkwolekr2014-12-274-24/+47
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-2716-350/+264
* Uncomment version patch fieldkwolekr2014-12-261-1/+1