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* Split up mapgen.cppkwolekr2014-11-0120-962/+1178
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* Fix erroneous lua_pop parameterkwolekr2014-10-301-2/+4
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* Fix uninitialized variable warningkwolekr2014-10-302-9/+12
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* mapgen: Resolve nodes in ctor rather than makeChunkkwolekr2014-10-304-50/+62
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* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-301-7/+7
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* Fix bug introduced by me (Zeno)Craig Robbins2014-10-291-2/+3
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* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-295-13/+61
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* Added names colours and refactored parseColorString()Craig Robbins2014-10-293-57/+269
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* Refactor decoration-related codekwolekr2014-10-297-136/+152
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Fix various indentation issuesPenguinDad2014-10-282-117/+115
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* Fix #1733: An unhandled exception occurred: GetPeer: Peer not found ↵Craig Robbins2014-10-281-1/+6
| | | | (possible timeout)
* Add notice when only minimal is installedrubenwardy2014-10-282-1/+11
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* Add NodeResolver documentationkwolekr2014-10-282-4/+97
| | | | | Set content to fallback on AddNode failure Consider node list requests with no results as failed
* Prevent invalid memory access under failure conditionskwolekr2014-10-283-61/+64
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* Change license of noise implementation to Simplified BSDkwolekr2014-10-272-36/+46
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* Add support for eased 3d noisekwolekr2014-10-272-105/+133
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* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-2611-343/+446
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* Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl2014-10-245-17/+27
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* Remove remenants of mob codePavel Puchkin2014-10-234-10/+0
| | | | | | Since minetest has no mobs within the core anymore, I suppose these settings and code should go. Any mod that uses `minetest.setting_getbool` will work with no problem since the default return value is `false`.
* Fix syntax error in Japanese translationRui2014-10-231-1/+1
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* Fix broken plantlike drawtype.RealBadAngel2014-10-221-13/+13
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* Add Indonesian Languagesrifqi2014-10-221-0/+982
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* Translated using Weblate (Japanese)Rui2014-10-221-186/+68
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* Search for subgames using $MINETEST_SUBGAME_PATH.David Thompson2014-10-222-0/+36
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* Recalculate normals for cached meshes.RealBadAngel2014-10-217-17/+44
| | | | | | Check if mesh is here before adding to meshcollector. Fix deleting the meshes.
* Fix some indentation in nodedef.cppKahrl2014-10-201-5/+5
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* Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl2014-10-201-0/+6
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* Custom collision boxes node property.RealBadAngel2014-10-197-5/+35
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* Update the cURL the buildbot uses to 7.38.0sfan52014-10-192-7/+7
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* Various uninitialised variable fixesCraig Robbins2014-10-195-27/+27
| | | | | | sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised
* Move buttons upwards to accommodate for new configure keys button in theCraig Robbins2014-10-181-1/+2
| | | | pause menu
* Add meshnode drawtype.RealBadAngel2014-10-1811-6/+374
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* Make sure PRECISION_SECONDS corresponds to the integer 0Kahrl2014-10-091-1/+1
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* Fix unit reported by TimeTaker (was always ms)Kahrl2014-10-091-2/+11
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* Change topleft text when switching subgames, fixes #1728Kahrl2014-10-091-0/+1
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* Fix use of unitialized variables in mouse button handlingCraig Robbins2014-10-081-5/+8
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* Add in-game key change menuMushiden2014-10-072-0/+25
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* Add a better error message when trying to teleport another player without ↵LeMagnesium2014-10-071-37/+39
| | | | bring privileges
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-0710-45/+42
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* Add [colorize modifierBlockMen2014-10-057-99/+138
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* Fix special tile backspace cullingkwolekr2014-10-031-5/+6
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* Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel2014-10-031-2/+7
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* Fix broken plantlike drawtype.RealBadAngel2014-10-031-5/+6
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* Fix misc. style issueskwolekr2014-10-033-7/+14
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* Clean up nodedef.cppkwolekr2014-10-031-540/+562
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* Add better documentation for alternate drop definition to lua_api.txt.Diego Martínez2014-10-021-1/+11
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* Add optional framed glasslike drawtypeBlockMen2014-10-029-14/+37
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* Make players check inventory modification properlyShadowNinja2014-10-016-9/+39
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* Only set player dirty flag if values changeShadowNinja2014-10-011-4/+8
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* Simplify player modification checksShadowNinja2014-10-017-48/+30
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