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* Emergeblocks: Fix occasional crashRogier2016-10-162-1/+7
| | | | | | | Modification of the emergeblocks internal state was not protected by a lock, causing a race condition. This can be reproduced by repeatedly running emergeblocks for an already-generated section of the map (with multiple emerge threads).
* Travis: Only trigger a compile, when C/C++ related files were touched (#4284)Tim2016-10-153-0/+15
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* Make documentation about ItemStack:set_{name,count,wear} clearersfan52016-10-151-5/+3
| | | | | These methods do not actually fail but instead clear the item stack and return false if a value like e.g. "" is passed.
* Builtin/../falling.lua: Code optimisationtenplus12016-10-141-15/+15
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* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-134-6/+6
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* Attached particle spawnersraymoo2016-10-1313-37/+132
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* Don't use unordered maps for ProfilerGraph (fixes flickering)sfan52016-10-121-4/+6
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* Add a button for disabling all mods to world config. (#3900)red-0012016-10-121-9/+28
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* Add missing languages to the settingsSmallJoker2016-10-112-2/+2
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* Disable cmake message concerning WIN32 on non-windows systemsRogier2016-10-111-1/+1
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* A little cleanup since previous commitLoic Blot2016-10-091-4/+1
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* Environment cleanupLoic Blot2016-10-098-162/+97
| | | | | | | | | | | | | * Move client list to ServerEnvironment and use RemotePlayer members instead of Player * ClientEnvironment only use setLocalPlayer to specify the current player * Remove ClientEnvironment dead code on player list (in fact other players are CAO not Player objects) * Drop LocalPlayer::getPlayer(xxx) functions which aren't used. * Improve a little bit performance by using const ref list for ClientEnvironment::getPlayerNames() & Client::getConnectedPlayerNames() * Drop isLocal() function from (Local)Player which is not needed anymore because of previous changes This change permits to cleanup shared client list which is very old code. ClientEnvironment doesn't use player list anymore, it only contains the local player, as addPlayer is only called from Client constructor client side. Clients are only CAO on client side, this cleanup permit to remove confusion about player list.
* Remove unused parameter of GUIVolumeChangeRui2016-10-093-50/+37
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* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-0815-370/+423
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* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) ↵Loic Blot2016-10-089-292/+255
| | | | | | | | | | | | (patch 3 of X) * remove IGameDef from Player class, only LocalPlayer has it now * move many attributes/functions only used by LocalPlayer from Player to LocalPlayer * move many attributes/functions only used by RemotePlayer from Player to RemotePlayer * make some functions const * hudGetHotbarSelectedImage now returns const ref * RemotePlayer getHotbarSelectedImage now returns const ref * various code style fixes
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of ↵Loic Blot2016-10-083-10/+4
| | | | all names
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-0810-152/+124
| | | | | | | * ClientEnvironment now uses UNORDERED MAP for active objects * Use RemotePlayer and LocalPlayer everywhere it's possible * Minor code style fixes * Drop Client::getBreath() unused function
* Fix backwards compatibility issue introduced by close_on_enterrubenwardy2016-10-083-18/+48
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* Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker2016-10-091-1/+1
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* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-0812-156/+97
| | | | | | | * Server/Client Environments now have an helper to cast Player object in the right type to use it * Server: use RemotePlayer everywhere and remove previous added casts * Client: use LocalPlayer where needed * Environment: remove unused functions (getPlayers(), getRandomConnectedPlayer(), getNearestConnectedPlayer())
* Speed up emerge thread by using unordered map in a few places. Looking at ↵gregorycu2016-10-081-6/+6
| | | | 25% speedup in Emerge thread on Just Test.
* Ensure std::unordered_ will be used on supported MSVC compilersgregorycu2016-10-081-0/+8
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* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-087-32/+62
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* VoxelArea: faster iter function (#4490)HybridDog2016-10-081-13/+36
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* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-082-36/+0
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* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-0812-109/+103
| | | | | | | | | | | * LocalPlayer take ownership of maxHudId as it's the only caller * RemotePlayer take ownership of day night ratio as it's the only user * Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call) * getPlayerSAO is now only RemotePlayer call * get/setHotbarItemCount is now RemotePlayer owned * Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type * PlayerSAO now uses RemotePlayer instead of Player because it's only server side * ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
* Lua_api.txt: Add biome and nodeupdate documentationparamat2016-10-081-1/+7
| | | | | | | Add missing documentation for 'register_biome' and 'clear_registered_biomes'. Add documentation for 'nodeupdate_single'. 'nodeupdate' is not yet documented due to a bug it causes.
* Textures: Ignore unknown node in override.txtSmallJoker2016-10-081-7/+2
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* Fix C++11 Windows build of threading codesfan52016-10-068-57/+65
| | | | | | | The initial problem was that mutex_auto_lock.h tries to use std::unique_lock<std::mutex> despite mutex.h not using C++11's std::mutex on Windows. The problem here is the mismatch between C++11 usage conditions of the two headers. This commit moves the decision logic to threads.h and makes sure mutex.h, mutex_auto_lock.h and event.h all use the same features.
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-0613-99/+63
| | | | Also remove some unused parameters/functions
* Fix narrow string compiling issue on MSVC2010SmallJoker2016-10-061-2/+2
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* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-069-27/+22
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* Use relative position for nametagsSmallJoker2016-10-061-1/+1
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* Fix macosx build by disabling postgresql upgradeLoic Blot2016-10-061-1/+1
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* Fix crash regression when chatting in the ncurses consoleest312016-10-061-12/+14
| | | | | | Fixes #4579, a regression introduced by commit d4c76258e37337ea585cf24d8e05b50a30fa307d "Chat: new settings to prevent spam"
* Travis: build matrix improvements + CPP11 buildLoic Blot2016-10-065-28/+30
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* Compilation fixLoic Blot2016-10-051-1/+1
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* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-0523-167/+110
| | | | | | | | | | | | This is part 2 for 5f084cd98d7b3326b51320455364337539710efd Other improvements: * Use the defined ItemGroupList when used * make Client::checkPrivilege const * inline some trivial functions * Add ActiveObjectMap typedef * Add SettingsEntries typedef
* Make some maps unordered to improve performanceLoic Blot2016-10-055-48/+38
| | | | | | * This permit to improve performance on C++11 builds * use some existing typedefs in tools maps * minor code style changes
* Chat: new settings to prevent spamLoic Blot2016-10-058-11/+125
| | | | | | | | | | | Added the following chat coreside features * Chat messages length limit * Message rate limiting * Message rate kicking Note: * handleChat now takes RemotePlayer pointer instead of u16 to remove useless lookups
* Mapblock_mesh_generate_special: Improve performanceparamat2016-10-041-15/+36
| | | | | | Remove uses of std::map. Make sure we use ContentFeatures reference not value. Original commit by gregorycu.
* Textures: New 'smoke puff' texture from TNT modparamat2016-10-042-0/+3
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* Fix build/warning on non X11 platformsest312016-10-031-0/+1
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* Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat2016-10-031-1/+5
| | | | | | | The fallback vector is in case 'wallmounted to dir' is nil due to voxelmanip placing a wallmounted node without resetting a pre-existing param2 value that is out-of-range for wallmounted. The fallback vector corresponds to param2 = 0.
* Forceloading: Transient forceloadsraymoo2016-10-032-12/+37
| | | | | Adds a flag to forceload_block which lets you turn off persistence for that forceload.
* Formspec: Add container[] and container_end[] elementsrubenwardy2016-10-033-45/+99
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* Allow nothing to be selected from formspec parameterssfan52016-10-021-3/+1
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* Fix typo in core.after (#4560)Rui2016-10-011-1/+1
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* Update default controls in README.txtWuzzy2016-09-301-28/+36
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* Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise functionparamat2016-09-301-8/+18
| | | | | | | | 'getSpawnLevelAtPoint()' did not account for disabled mountains, it was possible to be spawned in mid-air where a mountain surface would have been. Avoid check for river area if rivers are disabled.