index
:
hax-minetest-server.git
master
Server-optimized Minetest 5.6.0
Test_User
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Add tests for sanitizeDirName
ShadowNinja
2022-04-08
1
-0
/
+11
*
Add additional reserved directory names
ShadowNinja
2022-04-08
1
-2
/
+29
*
Auto-detect level of parallelism
ShadowNinja
2022-04-08
3
-7
/
+3
*
Remove duplication in config.h
ShadowNinja
2022-04-08
1
-10
/
+6
*
Spacing fixes
ShadowNinja
2022-04-08
31
-83
/
+82
*
Treat empty XDG_CACHE_HOME same as unset
ShadowNinja
2022-04-08
1
-1
/
+1
*
Use build directory for builds
ShadowNinja
2022-04-08
5
-11
/
+11
*
Fix compiler warnings
ShadowNinja
2022-04-08
9
-51
/
+44
*
Remove reference to a removed file in devtest (followup to #12157)
Dmitry Kostenko
2022-04-07
1
-1
/
+0
*
Remove obsolete commented code (follow up to #12166)
Dmitry Kostenko
2022-04-07
1
-9
/
+0
*
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
12
-112
/
+156
*
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
6
-57
/
+57
*
Enable shadows by default in devtest (#12157)
x2048
2022-04-07
2
-8
/
+14
*
Compile Lua as C++ (#11683)
Jude Melton-Houghton
2022-04-07
5
-34
/
+103
*
Fix -mwindows flag not being applied anymore
sfan5
2022-04-03
1
-1
/
+4
*
Add depth sorting for node faces (#11696)
x2048
2022-04-02
8
-93
/
+629
*
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-04-02
1
-1
/
+1
*
Avoid negation of comparison operator (luacheck warning)
Dmitry Kostenko
2022-04-01
1
-1
/
+1
*
Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
1
-0
/
+2
*
Tune shadow perspective distortion (#12146)
x2048
2022-03-31
12
-59
/
+117
*
Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
10
-21
/
+36
*
Optimize swapping nodes with equivalent lighting
Jude Melton-Houghton
2022-03-29
2
-20
/
+51
*
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2022-03-29
10
-96
/
+56
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
24
-169
/
+375
*
Improve lua vector helper class doumentation (#12090)
DS
2022-03-19
1
-23
/
+81
*
Fix memory leak in EmergeManager
Daroc Alden
2022-03-14
1
-0
/
+1
*
Fix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall
2022-03-14
1
-3
/
+5
*
Fix undefined behavior in TileLayer (#12125)
Daroc Alden
2022-03-11
1
-2
/
+3
*
Remove direct OpenGL(ES) dependency
sfan5
2022-03-09
3
-106
/
+3
*
Use Irrlicht bindings for GL call
sfan5
2022-03-09
1
-18
/
+11
*
Fix memory leak from SpatialAreaStore (#12120)
Daroc Alden
2022-03-09
1
-0
/
+1
*
Reuse normal offset calculation for nodes
Dmitry Kostenko
2022-03-07
2
-5
/
+16
*
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
4
-15
/
+14
*
Change normal bias for entities to avoid shadow acne
Dmitry Kostenko
2022-03-07
2
-11
/
+12
*
Remove debugging code
Dmitry Kostenko
2022-03-07
2
-4
/
+0
*
Ensure nightRatio is greater than zero in object shader
Dmitry Kostenko
2022-03-07
1
-1
/
+1
*
Fix shadows for upright sprite nodes
Dmitry Kostenko
2022-03-07
1
-24
/
+21
*
Apply texture matrix when rendering shadowmap
Dmitry Kostenko
2022-03-07
1
-1
/
+1
*
Avoid possible buffer overflow when checking face normals
Dmitry Kostenko
2022-03-07
1
-1
/
+1
*
Use correct indexes when checking mesh normals
Dmitry Kostenko
2022-03-07
1
-1
/
+1
*
Fix shadow rendering with filtering disabled
Dmitry Kostenko
2022-03-07
2
-0
/
+6
*
Detect 'insane' normals in checkMeshNormals.
Dmitry Kostenko
2022-03-07
1
-0
/
+16
*
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
5
-25
/
+50
*
Improve self-shadowing based on light/normal angle
Dmitry Kostenko
2022-03-07
2
-4
/
+12
*
Copy shadow mapping shader from nodes to objects
Dmitry Kostenko
2022-03-07
2
-82
/
+235
*
Apply shadow texture to wield-based entities
Dmitry Kostenko
2022-03-07
1
-2
/
+7
*
Render shadows on entities.
Dmitry Kostenko
2022-03-07
1
-0
/
+11
*
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
6
-60
/
+55
*
Allow get_sky to return a table (#11963)
Zughy
2022-03-05
4
-31
/
+74
*
Fix segfault with autoscale_mode (again)
sfan5
2022-03-02
1
-5
/
+5
[prev]
[next]