Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Dungeons: Add nodebox stairs to desert and sandstone dungeons | paramat | 2017-01-26 | 2 | -2/+4 | |
| | | | | | | | | | | Desert and sandstone dungeons have 2 node wide corridors. Previously, nodebox stairs were disabled because dungeon generation code did not support nodebox stairs wider than 1 node, now it does. Add 'stair desert stone' content id to MappgenBasic. Requires 'mapgen stair desert stone' to be added to Minetest Game. | |||||
* | Fix after hardware node coloring (#5114) | Dániel Juhász | 2017-01-27 | 2 | -6/+6 | |
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* | Dungeongen: Fix out-of-voxelmanip access segfault | paramat | 2017-01-25 | 1 | -4/+6 | |
| | | | | | | | | | | | My recent dungeon commit allowed stairs to be placed across the full width of corridors, but some of the new node positions accessed were missing checks for being within the voxelmanip, causing occasional segfaults near dungeons with corridors wider than 1 node. Add 'vm->m_area.contains(pos)' checks just before stair position voxelmanip access. This allows an earlier check to be removed as it is now redundant. | |||||
* | Block spam messages before calling on_chatmessage callbacks (#4805) | rubenwardy | 2017-01-25 | 1 | -19/+20 | |
| | | | Fixes #4799 | |||||
* | Add smooth lighting for all nodes | number Zero | 2017-01-24 | 3 | -129/+396 | |
| | | | | Note: Smooth lighting disables the mesh cache. | |||||
* | Wrap to positive degree values (#5106) | raymoo | 2017-01-24 | 1 | -1/+1 | |
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* | Initialize TileAnimationParams to prevent crashes/bugs for legacy ↵ | sfan5 | 2017-01-24 | 1 | -0/+2 | |
| | | | | invocations of add_particle{,spawner} (fixes #5108) | |||||
* | Zoom FOV: Reduce minimum zoom FOV to 7 degrees | paramat | 2017-01-23 | 3 | -4/+3 | |
| | | | | | | | | The default of 15 is unchanged. 7 degrees is x10 magnification which is common for binoculars. Alter hardcoded limits in camera.cpp: Minimum 7 degrees. Maximum 160 degrees to match upper limits in advanced settings. | |||||
* | Dungeons: Support nodebox stairs wider than 1 node | paramat | 2017-01-23 | 1 | -8/+16 | |
| | | | | | | | Previously, code did not support stair nodeboxes in corridors wider than 1 node. Make stair nodeboxes full width even in corridors with different widths in X and Z directions. | |||||
* | core: Add dir_to_yaw and yaw_to_dir helpers | Auke Kok | 2017-01-23 | 2 | -0/+12 | |
| | | | | | These are needed to go from things like entity yaw to a vector and vice versa. | |||||
* | Vector: Add vector.sort(a, b): return box edges | Auke Kok | 2017-01-23 | 2 | -0/+6 | |
| | | | | | This function returns the box corners of the smallest box that includes the two given coordinates. | |||||
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 | 27 | -554/+1207 | |
| | | | | | | - Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted" | |||||
* | Fix potential crash in chat handling (since ↵ | sfan5 | 2017-01-22 | 1 | -1/+1 | |
| | | | | 2f56a00d9eef82052614e5854a07b39b087efd0b) | |||||
* | Remove os.exit from the Lua secure sandbox (#5090) | Loïc Blot | 2017-01-21 | 1 | -1/+0 | |
| | | | | | os.exit will exit not using proper resource liberation paths. Mods should call the proper exit mod using our API | |||||
* | Add show_statusline_on_connect setting (#5084) | Loïc Blot | 2017-01-21 | 4 | -2/+10 | |
| | | | Add show_statusline_on_connect setting | |||||
* | Revert "Detach the player from entities on death." (#5087) | Loïc Blot | 2017-01-21 | 5 | -16/+14 | |
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* | Fix unknown command message not providing number of cmd | sapier | 2017-01-21 | 1 | -1/+1 | |
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* | Add Entity get_texture_mod() to Lua API | sapier | 2017-01-21 | 7 | -8/+53 | |
| | | | | Send texture modifier to clients connecting later too | |||||
* | Detach the player from entities on death. (#5077) | red-001 | 2017-01-21 | 5 | -14/+16 | |
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* | Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082) | Loïc Blot | 2017-01-21 | 1 | -7/+3 | |
| | | | Neither flag as force delete nor show the warning when mapblock is full and object is a player | |||||
* | Do not force deletion of players when mapblock is full (#5081) | Loïc Blot | 2017-01-21 | 1 | -0/+6 | |
| | | | This fixes #4067 | |||||
* | Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) | red-001 | 2017-01-20 | 12 | -17/+2 | |
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* | Add chatcommand unregister and override API (#5076) | Elijah Duffy | 2017-01-20 | 2 | -0/+22 | |
| | | | | | Introduces two functions to unregister and override chatcommands. minetest.unregister_chatcommand("<name>") and minetest.override_chatcommand("<name>", {<redifinition>}) | |||||
* | Fix MSVC build Build broken by 98e36d7 | SmallJoker | 2017-01-19 | 2 | -0/+2 | |
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* | Add particle animation, glow | sfan5 | 2017-01-18 | 16 | -78/+311 | |
| | | | | | This is implemented by reusing and extending the TileAnimation code for the methods used by particles. | |||||
* | Add minetest.player_exists() (#5064) | rubenwardy | 2017-01-18 | 2 | -5/+9 | |
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* | Add search to advanced settings (#4806) | rubenwardy | 2017-01-18 | 1 | -6/+114 | |
| | | | | | | | | * Add search to advanced settings * Press enter again to go to next result * Use keyword based search, auto select best option | |||||
* | Fix typo in alias for deprecated settexturemod | sapier | 2017-01-17 | 1 | -1/+1 | |
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* | Improve priv descriptions (#5047) | Ezhh | 2017-01-17 | 1 | -20/+21 | |
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* | Remove client-side chat prediction. (#5055) | red-001 | 2017-01-17 | 4 | -4/+17 | |
| | | | Network lag isn't really a big issue with chat and chat prediction makes writing mods harder. | |||||
* | Adjust formspec spacing on the Client tab of the mainmenu | rubenwardy | 2017-01-16 | 1 | -13/+22 | |
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* | Rename ObjectRef methods to be consistent and predictable | rubenwardy | 2017-01-16 | 4 | -66/+67 | |
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* | Add keyword based search to serverlist | red-001 | 2017-01-15 | 8 | -23/+113 | |
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* | Added lua tracebacks to some errors where you have been blind to what… (#5043) | sapier | 2017-01-15 | 4 | -7/+16 | |
| | | | | * Added lua tracebacks to some errors where you have been blind to what actually went wrong | |||||
* | Documentation: Correct biome heat / humidity noise parameters | paramat | 2017-01-15 | 2 | -4/+4 | |
| | | | | | | When the new set of biomes was added in MTGame the 'spread' for heat and humidity noise parameters was increased to 1000, i forgot to update settingtypes.txt and minetest.conf. | |||||
* | Add color names from web page referenced in luaapi doc | sapier | 2017-01-15 | 1 | -0/+7 | |
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* | Only set material flag on rendered meshes (#5023) | lhofhansl | 2017-01-14 | 1 | -8/+9 | |
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* | Fix build with freetype support disabled | sfan5 | 2017-01-14 | 1 | -1/+1 | |
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* | Fix another missing const reported by clang & @sfan5 | Loic Blot | 2017-01-14 | 2 | -2/+2 | |
| | | | | Signed-off-by: Loic Blot <loic.blot@unix-experience.fr> | |||||
* | Fix missing const in ServerActiveObject::getStaticData | Loic Blot | 2017-01-14 | 1 | -1/+1 | |
| | | | | | | This fixes #5033 Signed-off-by: Loic Blot <loic.blot@unix-experience.fr> | |||||
* | Organize defaultsettings.cpp | ShadowNinja | 2017-01-13 | 1 | -112/+107 | |
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* | Main menu tweaks | ShadowNinja | 2017-01-13 | 3 | -10/+9 | |
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* | Optimize SAO getStaticData by using std::string pointer instead of return copy | Loic Blot | 2017-01-13 | 4 | -12/+14 | |
| | | | | Signed-off-by: Loic Blot <loic.blot@unix-experience.fr> | |||||
* | Cleanup content_sao by factorizing similar code parts | Rogier | 2017-01-13 | 2 | -249/+126 | |
| | | | | Signed-off-by: Loic Blot <loic.blot@unix-experience.fr> | |||||
* | Enable mod security by default | ShadowNinja | 2017-01-13 | 3 | -3/+3 | |
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* | Meshes: Make object mesh face shading consistent | paramat | 2017-01-13 | 1 | -11/+8 | |
| | | | | | | | | | Previously, object meshes had their North and South faces darker than East and West faces, the opposite of nodes and meshnodes. This commit corrects this. State constants as float-literals not double-literals. Simplify code. Add comment. | |||||
* | Make nametag removable with set_nametag_attributes (#5021) | Rui | 2017-01-11 | 1 | -2/+1 | |
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* | Cleanup some header inclusions to improve compilation times | Loic Blot | 2017-01-11 | 10 | -13/+22 | |
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* | Performance fix + SAO factorization | Rogier | 2017-01-11 | 8 | -117/+88 | |
| | | | | | | | | | | Original credits goes to @Rogier-5 * Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO * Make some functions const * Improve some lists performance by returning const ref Signed-off-by: Loic Blot <loic.blot@unix-experience.fr> | |||||
* | Add staticdata parameter to add_entity (#5009) | Rui | 2017-01-09 | 3 | -3/+6 | |
| | | | | | * Add staticdata parameter to add_entity * Add add_entity_with_staticdata to core.features |