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hax-minetest-server.git
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Server-optimized Minetest 5.6.0
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*
Add name of node 'pointed at' to debug
Craig Robbins
2014-12-05
1
-5
/
+20
*
Fix MSVC build
SmallJoker
2014-12-05
2
-2
/
+2
*
Recalculate normals for mesh #0. Fix for issue #1902.
RealBadAngel
2014-12-05
1
-0
/
+2
*
(INTERIM) Make sizes of the font in formspecs consistent and not so large
Craig Robbins
2014-12-05
2
-1
/
+17
*
Optimise VoxelManipulator::copyFrom
Craig Robbins
2014-12-04
1
-7
/
+42
*
Right mouse button behaviour for craft/inventory If right mousebutton clicked...
Craig Robbins
2014-12-04
2
-1
/
+21
*
Make dropped items larger and rotate faster
Calinou
2014-12-04
1
-12
/
+12
*
Settings: Various setting group fixes and enhancements
kwolekr
2014-12-04
3
-65
/
+195
*
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...
paramat
2014-12-03
5
-16
/
+40
*
Settings: Fix getNoiseParamsFromValue()
kwolekr
2014-12-02
1
-0
/
+1
*
Use setting groups for NoiseParams
kwolekr
2014-12-02
5
-10
/
+103
*
Fix style of comment in minetest.conf.example
Kahrl
2014-12-01
1
-1
/
+1
*
Add fontengine.cpp to Android.mk
Kahrl
2014-12-01
1
-0
/
+1
*
Fix settings callback "call" lost on rebase
sapier
2014-12-01
1
-0
/
+3
*
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Craig Robbins
2014-12-01
3
-7
/
+9
*
Fix build
Craig Robbins
2014-12-01
1
-0
/
+1
*
LuaSettings: Sanitize setting name strings
kwolekr
2014-11-30
3
-1
/
+12
*
Fix segfault at exit caused by non grabbed font
Kahrl
2014-11-30
1
-0
/
+1
*
settings: Add setting groups and multiline entries
kwolekr
2014-11-30
3
-246
/
+478
*
Make hud use fontengine too
sapier
2014-11-30
12
-47
/
+41
*
Scale form elements consistently
Zefram
2014-11-30
3
-209
/
+287
*
Implement proper font handling
sapier
2014-11-30
91
-194
/
+902
*
noise: Throw exception on noise allocation failure
kwolekr
2014-11-29
3
-9
/
+38
*
Fix MSVC compiling error (argc/argv not available to pass to init_gettext)
SmallJoker
2014-11-29
1
-3
/
+3
*
Improve Lua API documentation
Ciaran Gultnieks
2014-11-28
1
-5
/
+11
*
Update minetest.po (Japanese)
Rui
2014-11-28
1
-33
/
+66
*
Fix regression with command line --go option
Craig Robbins
2014-11-28
1
-3
/
+10
*
Add minetest.copy_table(table) To get rid off the "table references"
SmallJoker
2014-11-27
2
-0
/
+14
*
Don't corrupt stepheight when setting other properties
Ciaran Gultnieks
2014-11-26
1
-2
/
+2
*
Wield: always obey anisotropic_filter setting, not just for hi res textures
Kahrl
2014-11-26
1
-3
/
+2
*
EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
Kahrl
2014-11-26
1
-0
/
+2
*
added enable_build_where_you_stand option
Sokomine
2014-11-27
3
-0
/
+5
*
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
Kahrl
2014-11-26
2
-2
/
+6
*
Fix some undeclared global variables
Craig Davison
2014-11-26
2
-6
/
+7
*
Only set the camera update keymap when using a debug build
rubenwardy
2014-11-26
1
-1
/
+6
*
Fix Android main menu crash, and user data directory check.
Kodexky
2014-11-26
2
-3
/
+5
*
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Calinou
2014-11-26
1
-1
/
+1
*
Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
3
-4
/
+9
*
Fixes for Android build errors. Enable sensor landscape rotation.
KodexKy
2014-11-25
5
-14
/
+15
*
Adjust the values of dirs1 and dirs2 so that rotate_and_place orients texture...
dvere
2014-11-25
1
-2
/
+2
*
Make duplicate warning checks file and line specific
ShadowNinja
2014-11-23
1
-6
/
+12
*
Fix console spaming by debug function on mod checking for global variable to ...
sapier
2014-11-23
1
-2
/
+3
*
Port createForsythOptimizedMesh from Irrlicht 1.8
RealBadAngel
2014-11-23
2
-0
/
+654
*
Fix regression with USE_REDIS (refactor_main)
Craig Robbins
2014-11-23
1
-1
/
+1
*
refactor main.cpp
Craig Robbins
2014-11-23
1
-916
/
+1210
*
Fix smooth lighting (ambient occlusion)
Craig Robbins
2014-11-22
1
-13
/
+18
*
Fix compiling if no endian.h found
Pavel Puchkin
2014-11-22
1
-0
/
+3
*
Update credits menu
ShadowNinja
2014-11-21
1
-3
/
+8
*
serialize.h: use machine native byte swapping if available, fall-back to prev...
Rafael Reilova
2014-11-21
8
-85
/
+115
*
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
4
-22
/
+28
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