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Server-optimized Minetest 5.6.0
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*
Fix unit tests failing if IPv6 not available
Craig Robbins
2014-11-02
3
-137
/
+127
*
Modified dtime calculation method in limitFps()
Craig Robbins
2014-11-02
1
-2
/
+19
*
Refactor the_game() to make it more understandable and maintainable.
Craig Robbins
2014-11-02
3
-2437
/
+2857
*
Split up mapgen.cpp
kwolekr
2014-11-01
20
-962
/
+1178
*
Fix erroneous lua_pop parameter
kwolekr
2014-10-30
1
-2
/
+4
*
Fix uninitialized variable warning
kwolekr
2014-10-30
2
-9
/
+12
*
mapgen: Resolve nodes in ctor rather than makeChunk
kwolekr
2014-10-30
4
-50
/
+62
*
Check minetest.hud_change() parameters on conversion (Fix #1714)
kwolekr
2014-10-30
1
-7
/
+7
*
Fix bug introduced by me (Zeno)
Craig Robbins
2014-10-29
1
-2
/
+3
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
5
-13
/
+61
*
Added names colours and refactored parseColorString()
Craig Robbins
2014-10-29
3
-57
/
+269
*
Refactor decoration-related code
kwolekr
2014-10-29
7
-136
/
+152
*
Fix various indentation issues
PenguinDad
2014-10-28
2
-117
/
+115
*
Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible...
Craig Robbins
2014-10-28
1
-1
/
+6
*
Add notice when only minimal is installed
rubenwardy
2014-10-28
2
-1
/
+11
*
Add NodeResolver documentation
kwolekr
2014-10-28
2
-4
/
+97
*
Prevent invalid memory access under failure conditions
kwolekr
2014-10-28
3
-61
/
+64
*
Change license of noise implementation to Simplified BSD
kwolekr
2014-10-27
2
-36
/
+46
*
Add support for eased 3d noise
kwolekr
2014-10-27
2
-105
/
+133
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
11
-343
/
+446
*
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Kahrl
2014-10-24
5
-17
/
+27
*
Remove remenants of mob code
Pavel Puchkin
2014-10-23
4
-10
/
+0
*
Fix syntax error in Japanese translation
Rui
2014-10-23
1
-1
/
+1
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-22
1
-13
/
+13
*
Add Indonesian Language
srifqi
2014-10-22
1
-0
/
+982
*
Translated using Weblate (Japanese)
Rui
2014-10-22
1
-186
/
+68
*
Search for subgames using $MINETEST_SUBGAME_PATH.
David Thompson
2014-10-22
2
-0
/
+36
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
7
-17
/
+44
*
Fix some indentation in nodedef.cpp
Kahrl
2014-10-20
1
-5
/
+5
*
Fix memory leak caused by mesh nodes (and nodeboxes)
Kahrl
2014-10-20
1
-0
/
+6
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
7
-5
/
+35
*
Update the cURL the buildbot uses to 7.38.0
sfan5
2014-10-19
2
-7
/
+7
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
5
-27
/
+27
*
Move buttons upwards to accommodate for new configure keys button in the
Craig Robbins
2014-10-18
1
-1
/
+2
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
11
-6
/
+374
*
Make sure PRECISION_SECONDS corresponds to the integer 0
Kahrl
2014-10-09
1
-1
/
+1
*
Fix unit reported by TimeTaker (was always ms)
Kahrl
2014-10-09
1
-2
/
+11
*
Change topleft text when switching subgames, fixes #1728
Kahrl
2014-10-09
1
-0
/
+1
*
Fix use of unitialized variables in mouse button handling
Craig Robbins
2014-10-08
1
-5
/
+8
*
Add in-game key change menu
Mushiden
2014-10-07
2
-0
/
+25
*
Add a better error message when trying to teleport another player without bri...
LeMagnesium
2014-10-07
1
-37
/
+39
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
10
-45
/
+42
*
Add [colorize modifier
BlockMen
2014-10-05
7
-99
/
+138
*
Fix special tile backspace culling
kwolekr
2014-10-03
1
-5
/
+6
*
Bugfix: dont highlight (0,0,0) when theres no node pointed.
RealBadAngel
2014-10-03
1
-2
/
+7
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-03
1
-5
/
+6
*
Fix misc. style issues
kwolekr
2014-10-03
3
-7
/
+14
*
Clean up nodedef.cpp
kwolekr
2014-10-03
1
-540
/
+562
*
Add better documentation for alternate drop definition to lua_api.txt.
Diego MartÃnez
2014-10-02
1
-1
/
+11
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
9
-14
/
+37
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