| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
|
| |
Previously, code did not support stair nodeboxes in corridors wider
than 1 node.
Make stair nodeboxes full width even in corridors with different
widths in X and Z directions.
|
|
|
|
|
| |
These are needed to go from things like entity yaw to a vector
and vice versa.
|
|
|
|
|
| |
This function returns the box corners of the smallest box
that includes the two given coordinates.
|
|
|
|
|
|
| |
- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
|
|
|
|
| |
2f56a00d9eef82052614e5854a07b39b087efd0b)
|
|
|
|
|
| |
os.exit will exit not using proper resource liberation paths.
Mods should call the proper exit mod using our API
|
|
|
| |
Add show_statusline_on_connect setting
|
| |
|
| |
|
|
|
|
| |
Send texture modifier to clients connecting later too
|
| |
|
|
|
| |
Neither flag as force delete nor show the warning when mapblock is full and object is a player
|
|
|
| |
This fixes #4067
|
| |
|
|
|
|
|
| |
Introduces two functions to unregister and override chatcommands.
minetest.unregister_chatcommand("<name>") and
minetest.override_chatcommand("<name>", {<redifinition>})
|
| |
|
|
|
|
|
| |
This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
|
| |
|
|
|
|
|
|
|
|
| |
* Add search to advanced settings
* Press enter again to go to next result
* Use keyword based search, auto select best option
|
| |
|
| |
|
|
|
| |
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
|
| |
|
| |
|
| |
|
|
|
|
| |
* Added lua tracebacks to some errors where you have been blind to what actually went wrong
|
|
|
|
|
|
| |
When the new set of biomes was added in MTGame the 'spread' for heat
and humidity noise parameters was increased to 1000, i forgot to update
settingtypes.txt and minetest.conf.
|
| |
|
| |
|
| |
|
|
|
|
| |
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
|
|
|
|
|
|
| |
This fixes #5033
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
|
| |
|
| |
|
|
|
|
| |
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
|
|
|
|
| |
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
|
| |
|
|
|
|
|
|
|
|
|
| |
Previously, object meshes had their North and South faces darker than
East and West faces, the opposite of nodes and meshnodes. This commit
corrects this.
State constants as float-literals not double-literals.
Simplify code.
Add comment.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Original credits goes to @Rogier-5
* Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO
* Make some functions const
* Improve some lists performance by returning const ref
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
|
|
|
|
|
| |
* Add staticdata parameter to add_entity
* Add add_entity_with_staticdata to core.features
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Environment code refactoring
* Cleanup includes & class declarations in client & server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
* Move ITextureSource* IGameDef::getTextureSource() to Client only.
* Also move ITextureSource *IGameDef::tsrc() helper
* drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call
* drop unused emerge() call
* cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
|
|
|
|
|
|
|
| |
* support older PostGreSQL versions
* documentation accuracy
* improve performance by affecting less rows in UPDATE queries
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fix the maths that check if any part of a mapblock or sector is over the
set map_generation_limit.
Therefore avoid the loading of any over-limit blocks that were previously
generated when map_generation_limit was larger. The set limit can vary
for a world because it is not yet a per-world mapgen parameter, even when
it is sometimes it will be changed deliberately.
Therefore avoid a player being returned to world centre if they re-enter
a world while being over-limit.
Fix the createSector() crash caused by a mob spawning over-limit in an
over-limit mapblock
|
| |
|
|
|
|
| |
* also cleanup some unneeded inclusions
|
| |
|