Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Add minetest.is_player (#7013) | you | 2018-02-05 | 2 | -7/+16 | |
| | | | | | | * Add minetest.is_player * First use for is_player | |||||
* | Lua_api.txt: Document 'wielditem' visual in object properties | paramat | 2018-02-05 | 1 | -0/+11 | |
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* | Item entity: Prevent motion in ignore nodes | paramat | 2018-02-05 | 1 | -3/+3 | |
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* | Add kill chat command (#6992) | Wuzzy | 2018-02-04 | 1 | -4/+35 | |
| | | | Replace minetest.* with core.* in 1 file | |||||
* | Make hud_get return aligment, offset and size. (#7006) | lisacvuk | 2018-02-04 | 1 | -0/+9 | |
| | | | | | | * Make hud_get return aligment and offset. * Return size aswell. | |||||
* | Remove unused light updating code | Dániel Juhász | 2018-02-04 | 7 | -709/+0 | |
| | | | Also remove the unit test that tests the removed algorithms. | |||||
* | Refine movement anticheat again (#7004) | sfan5 | 2018-02-02 | 1 | -2/+11 | |
| | | | | * Account for walking speed in vertical dir * Avoid undefined behaviour due to division-by-zero | |||||
* | Fix liquid bottoms not being rendered | number Zero | 2018-01-30 | 2 | -0/+29 | |
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* | Add Android drivers to the video_driver drop-down menu | Wayward One | 2018-01-30 | 1 | -1/+1 | |
| | | | Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu | |||||
* | Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958) | Loïc Blot | 2018-01-30 | 5 | -3/+124 | |
| | | | | | | | | | | * Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results | |||||
* | Make chat command + privilege help slightly more accurate (#6964) | Wuzzy | 2018-01-29 | 2 | -23/+28 | |
| | | | | | | | | | | * Make chat command help slightly more accurate * Slightly more accurate privilege help * Simplify command/priv help * More command/priv help tweaks | |||||
* | Apply physics overrides correctly during anticheat calculations (#6970) | sfan5 | 2018-01-28 | 1 | -13/+16 | |
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* | [CSM] HUD Fix not updating server HUDs caused by 4f688d5 | SmallJoker | 2018-01-26 | 1 | -1/+1 | |
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* | Fix issues with earlier CSM HUD commit (#6940) | red-001 | 2018-01-26 | 4 | -15/+15 | |
| | | | The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight. | |||||
* | Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955) | Tre | 2018-01-25 | 2 | -2/+2 | |
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* | Disable fall damage when "immortal" group set (#6946) | lisacvuk | 2018-01-23 | 3 | -2/+15 | |
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* | Add missing languages from menu (#6953) | Muhammad Nur Hidayat Yasuyoshi (MNH48.com) | 2018-01-23 | 1 | -1/+2 | |
| | | | | | | | | The following languages exist in Minetest PO folder were missing from the selection menu: - dv (Dhivehi) - ms (Malay) - sl (Slovenian) - sv (Swedish) - sw (Swahili) | |||||
* | Intersects_protection(): Move from Minetest Game to builtin (#6952) | Paramat | 2018-01-23 | 2 | -1/+75 | |
| | | | | | A useful function that applies 'core.is_protected()' to a 3D lattice of points evenly spaced throughout a defined volume, with a parameter for the maximum spacing of points. | |||||
* | CSM: Remove screenshot API | red-001 | 2018-01-23 | 3 | -13/+0 | |
| | | | | | Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c (* [CSM] add screenshot api lua) | |||||
* | [CSM] Don't Load the package library (#6944) | red-001 | 2018-01-22 | 1 | -1/+0 | |
| | | | Already removed by a latter step in CSM init so this just saves on pointless work. | |||||
* | Change include from "cmake_config.h" to "config.h" | Wayward One | 2018-01-21 | 1 | -1/+1 | |
| | | | Fixes #6894 | |||||
* | [CSM] Remove `on_connect` callback (#6941) | red-001 | 2018-01-21 | 6 | -46/+14 | |
| | | | Fixes #6939 | |||||
* | [CSM] Add functions to create particles and particlespawners. (#6072) | red-001 | 2018-01-20 | 10 | -13/+341 | |
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* | Add minetest issue template (#6936) | Loïc Blot | 2018-01-20 | 1 | -0/+31 | |
| | | | | | | * Add minetest issue template This permits end user to have a basic template permitting to do issue triage and for users to know what we expect. | |||||
* | Game refactor [4/X]: keycache is now owned by InputHandler | Loic Blot | 2018-01-20 | 8 | -188/+200 | |
| | | | | | | * Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file | |||||
* | Game refactor [3/X]: Move keycache to inputhandler | Loic Blot | 2018-01-20 | 3 | -105/+106 | |
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* | Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ↵ | Loic Blot | 2018-01-20 | 6 | -363/+418 | |
| | | | | | | | | create_formspec_menu) * Move profilergraph to dedicated files * Move nodePlacementPrediction to Game class * Rename create_formspec_menu to GUIFormSpecMenu::create | |||||
* | Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ↵ | Loic Blot | 2018-01-20 | 2 | -63/+66 | |
| | | | | | | | standard input Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct. This permits to remove many getters in game which should be owned by RealInputHandler | |||||
* | [CSM] Add basic HUD manipulation. (#6067) | red-001 | 2018-01-20 | 21 | -1108/+1400 | |
| | | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now. | |||||
* | Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs | paramat | 2018-01-16 | 5 | -39/+302 | |
| | | | | | 'get biome data' returns biome id, heat and humidity. Clean up nearby lines in lua_api.txt. | |||||
* | Load a texturepack from the 'textures' subfolder of a game | red-001 | 2018-01-16 | 2 | -40/+38 | |
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* | Lua_api.txt: Various improvements | paramat | 2018-01-15 | 1 | -6/+19 | |
| | | | | | Improve documentation for formspec 'position' and 'anchor' elements. Add missing documentation of 'animation' and 'glow' for particle spawners. | |||||
* | Mapgen folder: Update and improve copyright information of files | paramat | 2018-01-15 | 32 | -72/+81 | |
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* | Lua_api.txt: Improve bullet point indentation consistency | ezhh | 2018-01-13 | 1 | -131/+133 | |
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* | Registration confirmation dialog: Fix grammar | Muhammad Rifqi Priyo Susanto | 2018-01-13 | 1 | -4/+5 | |
| | | | | Fixes commit 792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f. | |||||
* | Lua_api.txt: Add chat command params info | ezhh | 2018-01-13 | 1 | -0/+11 | |
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* | Add confirmation on new player registration (#6849) | Muhammad Rifqi Priyo Susanto | 2018-01-13 | 9 | -13/+378 | |
| | | | | | | | | | | | | | | * Attempt to add registration confirmation Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist. Also tell player about the server and chosen username. Local game has localhost as IP address of the server. Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background. aborted -> connection_aborted * Rewrite information message text Client::promptConfirmRegister() -> Client::promptConfirmRegistration() | |||||
* | Revert "Add an active object step time budget #6721" | Lars Hofhansl | 2018-01-12 | 7 | -68/+38 | |
| | | | | | This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a. See #6907 | |||||
* | Add a build step to test non freetype builds (#6908) | Loïc Blot | 2018-01-12 | 2 | -0/+13 | |
| | | | * Add a build step to test non freetype builds | |||||
* | Forget to fix non freetype build in StaticText | Loic Blot | 2018-01-12 | 1 | -4/+17 | |
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* | Lua_api.txt: Fix, improve and add to Object Properties documentation | paramat | 2018-01-12 | 1 | -2/+21 | |
| | | | | Correct 'automatic rotate' to be a number instead of a bool. | |||||
* | Lua_api.txt: Improve and complete ABM documentation | paramat | 2018-01-12 | 1 | -12/+23 | |
| | | | | Document 'active object count (wider)'. | |||||
* | Settingtypes.txt: Correct value of 'max block send distance' | paramat | 2018-01-12 | 1 | -1/+1 | |
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* | Fix ambient occlusion and dark lines at mapblock borders | number Zero | 2018-01-12 | 1 | -70/+27 | |
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* | Fix off-by-one in log output line length (#6896) | Pedro Gimeno | 2018-01-09 | 1 | -5/+2 | |
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* | Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() | Pedro Gimeno | 2018-01-08 | 1 | -1/+1 | |
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* | Lua API docs: Add warning that schematic placing is cached | Sokomine | 2018-01-07 | 1 | -0/+4 | |
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* | Fix naming conventions of noise userdata | rubenwardy | 2018-01-07 | 3 | -39/+39 | |
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* | Don't recalculate statustext initial color everytime & review fixes | Loic Blot | 2018-01-05 | 6 | -21/+24 | |
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* | GameUI refactor (part 7/7): Finish to include profiler things to GameUI | Loic Blot | 2018-01-05 | 4 | -75/+78 | |
| | | | | | | | | | Other changes: * Add GameUI clarification comment * Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related * Properly init GameUI::Flags * Move toggleChat toggleHud & toggleProfiler to GameUI * Add gameui.cpp to LINT whitelist |