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* Translated using Weblate (Portuguese)João Rodrigues2016-12-141-162/+141
* Translated using Weblate (Portuguese (Brazil))José Henrique Luckmann2016-12-141-8/+8
* Translated using Weblate (Danish)Thomas Wagner Nielsen2016-12-141-41/+41
* Translated using Weblate (Danish)Joe Hansen2016-12-141-337/+555
* Translated using Weblate (Danish)Thomas Wagner Nielsen2016-12-131-64/+66
* Mgv7: Change default cave width to 0.09sfan52016-12-133-3/+3
* Fix segfault on startup error on Androidrubenwardy2016-12-122-3/+5
* Fix camera jumping on Android when panning past 0/360 markrubenwardy2016-12-123-15/+15
* Mod dependency lists: Should have platform-independent line breakingBernardo Sulzbach2016-12-121-0/+1
* Setting limits: Fix message text in advanced settings tabRogier2016-12-121-2/+2
* View range: Set maximum to 4000 nodesRogier2016-12-124-11/+20
* Mapgen: Make mgv7 the default mapgenparamat2016-12-121-2/+2
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-113-4/+5
* Fix sqlite databases being read-only on 64bit Android by patching sqlite (#4871)rubenwardy2016-12-092-2/+20
* Buildbot: Update LuaJIT versionsfan52016-12-082-6/+6
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-081-2/+4
* Android: fix build and update depsest312016-12-072-4/+5
* Update credits (#4827)Zeno-2016-12-071-8/+5
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-074-2/+12
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-078-12/+43
* Liquids: Update flow on block loadMillersMan2016-12-074-2/+266
* Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan2016-12-071-4/+15
* Map::isValidPosition: Return false instead of throwing exceptionMillersMan2016-12-071-1/+1
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-033-4/+4
* Biomes: Increase heat and humidity noise spread to 1000paramat2016-12-031-2/+2
* Don't send a join message in singleplayer mode.red-0012016-12-031-1/+3
* Fix incorrect docs about minetest.hud_replace_builtin (#4833)Amaz2016-12-021-4/+4
* Very small documentation fix. (#4830)Bluebird2016-12-021-2/+2
* Lua_api.txt: Clarify use of looping soundsparamat2016-12-011-6/+15
* Mgv7 floatlands: Various improvementsparamat2016-12-011-5/+7
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-3011-28/+99
* Allow restricting detached inventories to one playersfan52016-11-285-13/+25
* Limit light_source in the engine (#4814)juhdanad2016-11-283-0/+9
* Fix filepath > RemoveRelativePathComponent unittestsfan52016-11-271-1/+1
* Wieldhand: Allow overriding the handTeTpaAka2016-11-266-4/+64
* Fix fs::RemoveRelativePathComponents for paths with a leading dot componentShadowNinja2016-11-241-1/+1
* Fix secure io.linesShadowNinja2016-11-241-2/+2
* Fix secure io.open without modeShadowNinja2016-11-241-2/+7
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-234-10/+38
* No functional changes. Credit gcuZeno-2016-11-231-1/+1
* Fix superflous shader setting updates (#4800)ShadowNinja2016-11-233-127/+249
* Tool break: Reduce gain of break soundsparamat2016-11-201-1/+1
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-185-10/+37
* Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-182-0/+4
* Introduce builtin_shared and use it to fix #4778est312016-11-163-5/+13
* Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-52016-11-173-6/+42
* Lua_api.txt: Naming convention for custom item/entity fieldsWuzzy2016-11-151-2/+9
* Mgv7: Add optional floatlands, disabled by defaultparamat2016-11-154-68/+221
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-1415-800/+81
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-1515-81/+800