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Server-optimized Minetest 5.6.0
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*
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-31
2
-2
/
+10
*
Core.rotate_and_place: Remove unused call to get_look_pitch()
Auke Kok
2016-10-31
1
-1
/
+0
*
Optionally disable optimization that causes underwater and cave rendering gli...
lhofhansl
2016-10-30
3
-1
/
+11
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
6
-34
/
+39
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
18
-335
/
+353
*
Rename testsounds/ directory to sounds/ (#1984)
Hugo Locurcio
2016-10-30
1
-1
/
+1
*
Add missing keyname_to_keycode function (needed on Android)
sfan5
2016-10-28
1
-0
/
+5
*
Add missing remoteplayer.cpp to Android build
Ner'zhul
2016-10-28
1
-0
/
+1
*
Add unittests to test player saving/loading (#4679)
Ner'zhul
2016-10-27
2
-0
/
+82
*
Cleanup
Dániel Juhász
2016-10-27
2
-27
/
+23
*
Use node lighting for liquid spreading
Dániel Juhász
2016-10-27
3
-121
/
+144
*
Improved lighting
Dániel Juhász
2016-10-27
6
-443
/
+643
*
Document item use callbacks (#4668)
raymoo
2016-10-27
1
-0
/
+5
*
Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
2
-18
/
+0
*
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-25
2
-2
/
+14
*
ParticleSpawner: fix offset being added twice
Gael-de-Sailly
2016-10-25
1
-2
/
+1
*
Windows: dont link to libraries that are already linked by cmake
adrido
2016-10-25
1
-9
/
+2
*
Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-25
2
-8
/
+8
*
Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-24
3
-10
/
+10
*
Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'
paramat
2016-10-21
1
-5
/
+6
*
Damage flash: Reduce maximum alpha. Avoid fade overload
paramat
2016-10-21
1
-8
/
+5
*
Changes to static object storage limit and error message
paramat
2016-10-20
4
-10
/
+10
*
Chat commands: Trim whitespaces from input of `/privs` command
red-001
2016-10-20
1
-4
/
+5
*
Fix crash on attaching player to entity
Foghrye4
2016-10-19
2
-22
/
+23
*
Builtin: Add vector.floor helper function
rubenwardy
2016-10-17
2
-2
/
+10
*
Revert changes to toggleNoClip and toggleFreeMove
Lars Hofhansl
2016-10-17
1
-8
/
+8
*
Don't use day light sky unless noclip and free_move are enabled
Lars Hofhansl
2016-10-17
1
-5
/
+18
*
Enable mod security by default
ShadowNinja
2016-10-16
3
-3
/
+3
*
Builtin/../chatcommands: Add /grantme command
red-001
2016-10-16
1
-38
/
+56
*
Emergeblocks: Fix occasional crash
Rogier
2016-10-16
2
-1
/
+7
*
Travis: Only trigger a compile, when C/C++ related files were touched (#4284)
Tim
2016-10-15
3
-0
/
+15
*
Make documentation about ItemStack:set_{name,count,wear} clearer
sfan5
2016-10-15
1
-5
/
+3
*
Builtin/../falling.lua: Code optimisation
tenplus1
2016-10-14
1
-15
/
+15
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
4
-6
/
+6
*
Attached particle spawners
raymoo
2016-10-13
13
-37
/
+132
*
Don't use unordered maps for ProfilerGraph (fixes flickering)
sfan5
2016-10-12
1
-4
/
+6
*
Add a button for disabling all mods to world config. (#3900)
red-001
2016-10-12
1
-9
/
+28
*
Add missing languages to the settings
SmallJoker
2016-10-11
2
-2
/
+2
*
Disable cmake message concerning WIN32 on non-windows systems
Rogier
2016-10-11
1
-1
/
+1
*
A little cleanup since previous commit
Loic Blot
2016-10-09
1
-4
/
+1
*
Environment cleanup
Loic Blot
2016-10-09
8
-162
/
+97
*
Remove unused parameter of GUIVolumeChange
Rui
2016-10-09
3
-50
/
+37
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
15
-370
/
+423
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
9
-292
/
+255
*
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...
Loic Blot
2016-10-08
3
-10
/
+4
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
10
-152
/
+124
*
Fix backwards compatibility issue introduced by close_on_enter
rubenwardy
2016-10-08
3
-18
/
+48
*
Ensure std::unordered_ be used on MSVC 2010 too (#4600)
SmallJoker
2016-10-09
1
-1
/
+1
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
12
-156
/
+97
*
Speed up emerge thread by using unordered map in a few places. Looking at 25%...
gregorycu
2016-10-08
1
-6
/
+6
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