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* Make sure that coordinates passed to /teleport are actual numbersPilzAdam2013-07-081-0/+6
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* Move math.hypot() to misc_helpers.lua and fix zero-division errorShadowNinja2013-07-072-10/+10
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* Lua main menu: Fix world creation dialogkwolekr2013-07-071-1/+1
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* Set numeric locale in Lua in main menuPilzAdam2013-07-081-0/+2
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* Fix many formspec menu bugssapier2013-07-074-62/+234
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* Fix parseColor, change remaining colorkeys to new format, fix Contributor listSfan52013-07-072-7/+7
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* Handle 0 vectors in vector.normalize()ShadowNinja2013-07-071-1/+6
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* Add vector helpersShadowNinja2013-07-073-15/+163
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* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-062-5/+5
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* Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new ↵kwolekr2013-07-031-10/+22
| | | | worlds not saving index
* Replace C++ mainmenu by formspec powered onesapier2013-07-025-0/+2760
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* Remove unnecessary debug output in node_dig()PilzAdam2013-07-021-3/+0
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* Infinite tools in creative modeLord89James2013-07-021-4/+6
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* Add Lua VoxelArea methods: contains, containsp, containsikwolekr2013-06-281-0/+16
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* Add voxelarea.lua helper to builtinkwolekr2013-06-282-1/+47
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-271-0/+1
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* Restore old output format of dump()Diego Martínez2013-06-181-1/+1
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* Fix crash in dump() when index is a tablekhonkhortisan2013-06-151-1/+1
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* Move scriptapi to separate folder (by sapier)sapier2013-05-256-44/+66
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Fix minetest.featuresPilzAdam2013-05-011-5/+5
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* Add a Way of checking for specific Feature with Lua Adds ↵Sfan52013-05-012-0/+29
| | | | minetest.get_feature() and minetest.has_feature()
* Add option to not prepend "Server -!- " to messages sent with ↵ShadowNinja2013-04-231-1/+1
| | | | minetest.chat_send_player()
* Use system wide LuaJIT if aviable.RealBadAngel2013-04-081-1/+1
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* Only enqueue falling nodes if they really want to fallPilzAdam2013-04-051-8/+9
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* unkn own block -> unkn own nodekhonkhortisan2013-04-051-4/+4
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* Add private messaging with /msgShadowNinja2013-04-051-0/+20
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* Use the nodebox as selection box if it's not set manuallyDiego Martínez2013-04-051-0/+4
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* Add a delay to nodeupdate()PilzAdam2013-04-051-2/+4
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* Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt ↵PilzAdam2013-04-021-1/+1
| | | | return it
* Don't grant priveleges to non-existent players.0gb.us2013-03-301-0/+6
| | | | When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
* Fix node replacement in not-quite-loaded chunks0gb.us2013-03-291-3/+10
| | | | When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
* Allow falling nodes to pass through solid "buildable_to" nodes.Splizard2013-03-191-1/+7
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* Prevent passing nil to unpack() in minetest.afterPilzAdam2013-03-191-2/+2
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* Allow minetest.after to take a variable number of argumentsJeija2013-03-171-3/+3
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* Allow any character in formspec strings with escape charkwolekr2013-03-051-0/+7
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* Fix pickup of dropped items when the player only takes a part of themPilzAdam2013-03-031-0/+1
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* Drop nodes as items when dugged and no room in inventory and dont remove ↵PilzAdam2013-02-212-2/+13
| | | | dropped items when no room in inventory
* Dont drop tools on rightclickPilzAdam2013-02-191-2/+1
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* Set numeric locale for LuaIlya Zhuravlev2013-02-181-0/+1
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* Fix minetest.item_place_node() and minetest.item_drop() to always return an ↵PilzAdam2013-02-131-3/+3
| | | | ItemStack
* Fix to on_rightclick not able to change wielded_itemRealBadAngel2013-02-131-2/+1
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* Dont call on_rightclick() if sneak is pressedPilzAdam2013-01-271-1/+2
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* Fix spread of items in falling codePilzAdam2013-01-121-3/+3
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* Add on_rightclick(pos, node, clicker) callback for nodesPilzAdam2013-01-041-2/+13
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* Add ability to change the itemstack in placenode callbacksPilzAdam2012-12-171-3/+11
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* Fix item entity's collision with nodeboxesjordan4ibanez2012-12-151-2/+3
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* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-111-0/+4
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* Fix minetest.get_node_drops(). It should always return list of item names, ↵Ilya Zhuravlev2012-12-021-2/+2
| | | | not ItemStack(s).
* Only check attachment for nodes with group attached_nodePilzAdam2012-12-011-1/+2
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* Add the group attached_nodePilzAdam2012-12-012-0/+56
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.