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Server-optimized Minetest 5.6.0
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Age
Files
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...
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
3
-50
/
+39
*
Shaders: Remove unnecessary 'if' statements
Lars Hofhansl
2016-12-24
3
-46
/
+46
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
3
-3
/
+3
*
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Rogier-5
2016-11-17
3
-6
/
+42
*
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
4
-8
/
+0
*
Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
2
-18
/
+0
*
Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-25
2
-8
/
+8
*
Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-24
3
-10
/
+10
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
3
-5
/
+5
*
Nodes shader: Decrease amplitude of waving leaves and plants
paramat
2016-03-30
1
-11
/
+15
*
Replace CRLF with LF in shader files
est31
2016-03-25
5
-273
/
+273
*
Shaders: fix fog not affecting opaque liquids
RealBadAngel
2016-02-23
1
-1
/
+1
*
Filmic HDR tone mapping
RealBadAngel
2016-02-09
2
-14
/
+86
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
4
-0
/
+31
*
Speed up and make more accurate relief mapping
RealBadAngel
2015-12-10
1
-5
/
+19
*
Shaders: use triple-frequency waving for leaves and plants
paramat
2015-09-07
1
-25
/
+23
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
2
-55
/
+4
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
2
-0
/
+149
*
Fix relief mapping issues
RealBadAngel
2015-07-16
3
-32
/
+106
*
Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-07-02
2
-44
/
+29
*
Bugfix: variable type mismatch
RealBadAngel
2015-06-28
1
-1
/
+1
*
Add minimap feature
RealBadAngel
2015-06-27
2
-0
/
+43
*
Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-21
2
-12
/
+16
*
Automated whitespace error fix for last commit
est31
2015-06-14
2
-50
/
+50
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
4
-98
/
+156
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-16
4
-17
/
+58
*
Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-16
4
-61
/
+20
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-15
4
-20
/
+61
*
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
2
-6
/
+58
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
2
-54
/
+2
*
Make faces shading correct for all possible modes.
RealBadAngel
2014-08-14
1
-1
/
+1
*
Faces shading fixes
RealBadAngel
2014-07-07
2
-28
/
+0
*
Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
4
-38
/
+26
*
Unite nodes shaders.
RealBadAngel
2014-06-15
15
-603
/
+124
*
Fix invalid liquid lighting.
RealBadAngel
2014-04-16
1
-1
/
+1
*
Normal maps generation on the fly.
RealBadAngel
2014-03-21
10
-390
/
+627
*
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-09
10
-144
/
+130
*
Fix shaders on some GPUs
Novatux
2013-12-08
5
-15
/
+37
*
Shaders rework.
RealBadAngel
2013-12-03
25
-477
/
+712
*
Fix texture bumpmapping on some GPUs
Zeg9
2013-08-04
2
-4
/
+2
*
Add texture bumpmapping feature.
RealBadAngel
2013-07-04
6
-0
/
+291
*
Actually fix shader3 alpha this time
kwolekr
2013-04-27
1
-6
/
+7
*
Transform alpha channel as well in shader
kwolekr
2013-04-25
1
-1
/
+2
*
Add option to use texture alpha channel
kwolekr
2013-04-23
3
-0
/
+75
*
Fix new_style_water
PilzAdam
2013-03-17
1
-3
/
+1
*
Tweak shader randomly a bit
Perttu Ahola
2012-12-02
1
-1
/
+5
*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
2
-10
/
+72
*
Remove accidental vim swap file
Perttu Ahola
2012-12-02
1
-0
/
+0
*
Implement a global shader parameter passing system and useful shaders
Perttu Ahola
2012-12-02
11
-80
/
+95
*
ShaderSource and silly example shaders
Kahrl
2012-12-02
4
-0
/
+80
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