Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 | 1 | -1/+0 | |
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* | Implement propagateSunlight for VoxelManipulator | Perttu Ahola | 2012-03-27 | 1 | -0/+1 | |
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* | Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used ↵ | Perttu Ahola | 2012-03-25 | 1 | -3/+25 | |
| | | | | optionally when installing | |||||
* | Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRS | Perttu Ahola | 2012-03-25 | 1 | -0/+1 | |
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* | Don't try to use sound if building only server | Perttu Ahola | 2012-03-25 | 1 | -2/+2 | |
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* | Cache textures by checksum | Jonathan Neuschäfer | 2012-03-25 | 1 | -0/+1 | |
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* | Build configuration fixes/improvements on Windows | Perttu Ahola | 2012-03-25 | 1 | -31/+52 | |
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* | Fix build on MinGW (as compared to Linux) | Perttu Ahola | 2012-03-24 | 1 | -1/+1 | |
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* | c55sound continued | Perttu Ahola | 2012-03-24 | 1 | -2/+3 | |
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* | celeron55's sound system initial framework | Perttu Ahola | 2012-03-24 | 1 | -0/+34 | |
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* | Fix for MSVC and move stuff around a bit in CMakeLists.txt and ↵ | Perttu Ahola | 2012-03-20 | 1 | -3/+0 | |
| | | | | src/CMakeLists.txt | |||||
* | Flatten share/ and user/ in the source and for the RUN_IN_PLACE build | Perttu Ahola | 2012-03-20 | 1 | -1/+2 | |
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* | Fix installation in cmake project files | Perttu Ahola | 2012-03-18 | 1 | -9/+1 | |
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* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 | 1 | -0/+1 | |
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* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 | 1 | -0/+1 | |
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* | Add confirmation menu and make world deletion possible in GUI | Perttu Ahola | 2012-03-13 | 1 | -0/+1 | |
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* | World creation button and dialog and functionality | Perttu Ahola | 2012-03-13 | 1 | -0/+1 | |
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* | Add quicktune.{cpp,h} | Perttu Ahola | 2012-03-12 | 1 | -0/+1 | |
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* | command-line/world game selection | Perttu Ahola | 2012-03-11 | 1 | -0/+1 | |
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* | Chat console, including a number of rebases and modifications. | Kahrl | 2012-03-10 | 1 | -0/+2 | |
| | | | | Defaults modified from original: alpha=200, key=F10 | |||||
* | Remove servermain.cpp, use main.cpp with a couple of #ifdefs instead | Perttu Ahola | 2012-03-10 | 1 | -1/+1 | |
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* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 | 1 | -0/+1 | |
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* | Digging time groups WIP | Perttu Ahola | 2012-03-10 | 1 | -1/+1 | |
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 | 1 | -1/+0 | |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | |||||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 | 1 | -2/+1 | |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||||
* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 | 1 | -0/+1 | |
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* | Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves | Kahrl | 2011-12-04 | 1 | -1/+0 | |
| | | | | | Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command | |||||
* | inventorycube: use all three specified textures; also moved mesh creation / ↵ | Kahrl | 2011-12-03 | 1 | -0/+1 | |
| | | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube | |||||
* | Better mod loading error handling | Perttu Ahola | 2011-12-03 | 1 | -0/+1 | |
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* | Script-defined creative inventory | Perttu Ahola | 2011-12-02 | 1 | -1/+0 | |
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* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 | 1 | -0/+1 | |
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* | Remove content_inventory.{h,cpp} | Perttu Ahola | 2011-11-29 | 1 | -1/+0 | |
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* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 | 1 | -0/+1 | |
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* | Fix CMake install data path | Perttu Ahola | 2011-11-29 | 1 | -1/+3 | |
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* | Update installation in CMakeLists.txt | Perttu Ahola | 2011-11-29 | 1 | -3/+5 | |
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* | Replace old active block random node modifying things with actual ↵ | Perttu Ahola | 2011-11-29 | 1 | -0/+1 | |
| | | | | ActiveBlockModifiers | |||||
* | Crafting definition in scripts | Perttu Ahola | 2011-11-29 | 1 | -0/+1 | |
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* | Node definition names | Perttu Ahola | 2011-11-29 | 1 | -0/+1 | |
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* | Move tool definitions to script | Perttu Ahola | 2011-11-29 | 1 | -1/+0 | |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 | 1 | -2/+2 | |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 | 1 | -0/+1 | |
| | | | | node/tool/item/whatever types | |||||
* | Move tool stuff to tool.{h,cpp} | Perttu Ahola | 2011-11-29 | 1 | -0/+1 | |
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* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 | 1 | -0/+1 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | 1 | -0/+1 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | 1 | -0/+2 | |
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* | Move images to data/textures and fix some path stuff; hope that installation ↵ | Perttu Ahola | 2011-11-29 | 1 | -3/+2 | |
| | | | | still works | |||||
* | Add Lua | Perttu Ahola | 2011-11-29 | 1 | -1/+13 | |
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* | Initially add small and tight logging facility | Perttu Ahola | 2011-10-16 | 1 | -0/+1 | |
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* | Resource file handling for exe icon for MinGW | Perttu Ahola | 2011-10-15 | 1 | -2/+10 | |
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* | Handle death and respawn better | Perttu Ahola | 2011-10-15 | 1 | -0/+1 | |
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