Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 | 1 | -0/+6 |
| | |||||
* | Tune shadow perspective distortion (#12146) | x2048 | 2022-03-31 | 1 | -0/+6 |
| | | | | | * Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance | ||||
* | Move updating shadows outside of RenderingCore::drawAll. (#11491) | x2048 | 2021-08-12 | 1 | -12/+4 |
| | | | | Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode. | ||||
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 | 1 | -0/+44 |
Co-authored-by: x2048 <codeforsmile@gmail.com> |