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Server-optimized Minetest 5.6.0
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Age
Files
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*
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
Jean-Patrick Guerrero
2021-03-16
3
-3
/
+3
*
Fix deprecated calls with Irrlicht 1.9
Jean-Patrick Guerrero
2021-03-16
3
-7
/
+6
*
Enable Irrlicht debug logging with --trace
sfan5
2021-03-12
1
-0
/
+2
*
Avoid unnecessary copies during media/mesh loading
sfan5
2021-03-12
1
-3
/
+11
*
Handle mesh load failure without crashing
sfan5
2021-03-12
1
-0
/
+2
*
Restore Irrlicht 1.9 support
sfan5
2021-03-09
3
-2
/
+9
*
Use place_param2 client-side for item appearance & prediction (#11024)
sfan5
2021-03-09
2
-29
/
+40
*
Clean up ClientEvent hudadd/hudchange internals
sfan5
2021-03-06
2
-110
/
+68
*
Pause animations while game is paused (#10658)
Vitaliy
2021-03-05
1
-0
/
+40
*
Keep mapblocks in memory if they're in range (#10714)
hecks
2021-02-26
1
-21
/
+24
*
Fix hud_change and hud_remove after hud_add (#10997)
savilli
2021-02-26
2
-17
/
+21
*
Use "Aux1" key name consistently everywhere
Wuzzy
2021-02-24
4
-8
/
+8
*
Fix keyWasDown in input handler
sfan5
2021-02-23
2
-9
/
+4
*
Minimap: Fix default label translations
SmallJoker
2021-02-22
1
-5
/
+6
*
Fix world-aligned node rendering at bottom (#10742)
Wuzzy
2021-02-19
1
-3
/
+3
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
3
-38
/
+54
*
Fix segfault with invalid texture strings and minimap enabled
sfan5
2021-02-14
1
-0
/
+5
*
Pause menu: Fix segfault on u/down key input
Jean-Patrick Guerrero
2021-02-08
1
-7
/
+1
*
Fall back to default when rendering mode (3d_mode) is set invalid (#10922)
Muhammad Rifqi Priyo Susanto
2021-02-06
1
-2
/
+5
*
Fix memory leak detected by address sanitizer (#10896)
k.h.lai
2021-02-02
1
-1
/
+1
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
2
-3
/
+4
*
Readd Client::sendPlayerPos optimization (was part of 81c7f0a)
sfan5
2021-01-31
1
-3
/
+2
*
Settings: Purge getDefault, clean FontEngine
SmallJoker
2021-01-29
3
-41
/
+34
*
Include irrlichttypes.h first to work around Irrlicht#433 (#10872)
Vitaliy
2021-01-28
4
-2
/
+4
*
Remove dead code (#10845)
rubenwardy
2021-01-22
9
-49
/
+0
*
Use JSON for favorites, move server list code to Lua (#10085)
rubenwardy
2021-01-22
1
-8
/
+0
*
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)
Wuzzy
2021-01-21
1
-2
/
+2
*
Fix some minor code issues all over the place
sfan5
2020-12-24
5
-38
/
+19
*
Minor profiler fixes.
Lars
2020-12-23
1
-0
/
+3
*
Fix some more joystick issues (#10624)
Markus
2020-12-19
4
-48
/
+46
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
8
-377
/
+157
*
Semi-transparent background for nametags (#10152)
Zughy
2020-12-14
1
-9
/
+18
*
Implement mapblock camera offset correctly (#10702)
hecks
2020-12-05
4
-74
/
+63
*
Input: Fix on_rightclick called when placing into air
SmallJoker
2020-11-29
1
-0
/
+3
*
Return star color calculation to what it previously was
sfan5
2020-11-26
1
-1
/
+1
*
Fix style
numzero
2020-11-26
1
-2
/
+4
*
Provide fallback star color for GLES 2 with MT shaders disabled
numzero
2020-11-26
1
-4
/
+5
*
Sky: support GLES2
numzero
2020-11-26
3
-10
/
+21
*
Allow missing shaders
numzero
2020-11-26
1
-1
/
+1
*
Replace TriangleFan as poorly supported
numzero
2020-11-26
1
-11
/
+11
*
Reuse seed when updating stars
numzero
2020-11-26
2
-3
/
+6
*
Store stars in a single static mesh buffer
numzero
2020-11-26
2
-115
/
+92
*
Don't evaluate things many times
numzero
2020-11-26
1
-7
/
+6
*
Batch cloud drawing
numzero
2020-11-26
1
-24
/
+23
*
Fix camera panning glitches (partially revert 10489.)
Lars
2020-11-25
1
-1
/
+4
*
Add sound to press event of some formspecs elements (#10402)
Pierre-Yves Rollo
2020-11-23
1
-6
/
+6
*
Fix player sprite visibility in first person
sfan5
2020-11-12
1
-3
/
+13
*
Fix overloaded virtual warnings with get/setAttachment()
sfan5
2020-11-12
2
-32
/
+29
*
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
SmallJoker
2020-11-12
3
-64
/
+111
*
Joystick: Remap joystick-specific KeyTypes to generic ones
Markus Koch
2020-11-09
3
-27
/
+17
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