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Server-optimized Minetest 5.6.0
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Age
Files
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*
Android: add OpenGL ES 2 support (#9715)
Maksim
2020-04-22
1
-5
/
+2
*
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2020-04-19
4
-6
/
+24
*
Camera: Fix shooting line offsets (#9681)
SmallJoker
2020-04-16
4
-24
/
+31
*
Refactor texture overrides and add new features (#9600)
Hugues Ross
2020-04-14
1
-2
/
+5
*
Remove sound menu and show proper msgs if sound is off (#9069)
Wuzzy
2020-04-13
1
-22
/
+44
*
Play 'player_jump' when player jumps (#9373)
Wuzzy
2020-04-12
1
-2
/
+14
*
Improve waypoints and add image variant (#9480)
Lars Müller
2020-04-11
2
-45
/
+67
*
Formspecs: Add state-selection to style elements (#9378)
Hugues Ross
2020-04-11
1
-4
/
+5
*
Implement DPI scaling for Windows (#9586)
sfan5
2020-04-11
1
-17
/
+60
*
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)
Alex
2020-04-11
1
-1
/
+1
*
A few initialization cleanups
sfan5
2020-04-11
2
-3
/
+10
*
Move clientsimpleobject.h to client folder (#9630)
Loïc Blot
2020-04-10
1
-0
/
+35
*
Drop genericobject.{cpp,h} (#9629)
Loïc Blot
2020-04-10
3
-16
/
+25
*
Collision various fixes (#9343)
TheTermos
2020-04-08
1
-0
/
+2
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
8
-62
/
+53
*
Allow relative directories for `screenshot_path`, tweak default path (#9122)
Hugo Locurcio
2020-04-06
1
-1
/
+12
*
Fix texture distortion for flowing liquids (#9561)
Elias Åström
2020-04-02
1
-7
/
+14
*
Ignore near_plane setting on non-Android platforms (#8749)
ANAND
2020-03-28
1
-3
/
+10
*
Fix crash on wielditem/item entities
sfan5
2020-03-28
1
-1
/
+2
*
Fix incorrect light updates for wielditem and item visuals (#9540)
Danila Shutov
2020-03-23
1
-3
/
+5
*
Add comments for translators (#9510)
Wuzzy
2020-03-20
3
-0
/
+12
*
Fix entity lighting (#9514)
Danila Shutov
2020-03-16
2
-37
/
+37
*
Improve arm physics (#9485)
Jean-Patrick Guerrero
2020-03-08
1
-4
/
+8
*
Fix star visilibity and documentation (since 946c03c6)
Jordan Snelling
2020-03-08
1
-26
/
+9
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
5
-283
/
+619
*
Allow texture modifiers in hotbar textures. (#9271)
Warr1024
2020-02-26
1
-8
/
+2
*
Basic model shading (#9374)
Danila Shutov
2020-02-16
7
-41
/
+163
*
StaticText: Reset background on EnrichedString change (#9340)
SmallJoker
2020-02-01
1
-4
/
+4
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
2
-2
/
+2
*
StaticText/EnrichedString: Styling support (#9187)
SmallJoker
2020-01-22
1
-2
/
+2
*
Resized torchlike sprite now attaches to surface (#9303)
Wuzzy
2020-01-20
1
-6
/
+16
*
Increase star count to 1000 and decrease radius slightly (#9307)
lhofhansl
2020-01-16
2
-2
/
+2
*
Map download: Escape ':' to '_' (#9235)
Montandalar
2020-01-11
1
-3
/
+12
*
Renaming the function wasn't enough
SmallJoker
2019-12-07
1
-5
/
+5
*
Attachments: Fix interpolation from (0,0,0) after detach
SmallJoker
2019-12-07
6
-59
/
+55
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
3
-0
/
+20
*
Fix LocalPlayer-bound sound playback broken by 81c2370
SmallJoker
2019-12-05
1
-5
/
+6
*
Improve client-side packet receiving
sfan5
2019-11-25
2
-20
/
+16
*
Waves generated with Perlin-type noise #8994
Lars Hofhansl
2019-11-19
1
-1
/
+11
*
Fix clang-tidy and lint travis checks
sfan5
2019-11-11
1
-1
/
+1
*
[CSM] Implement minetest.get_csm_restrictions()
sfan5
2019-11-11
1
-0
/
+5
*
Run on_item_use CSM callback even if item is not marked usable
sfan5
2019-11-11
1
-0
/
+3
*
[CSM] Expose more env functions
sfan5
2019-11-11
2
-0
/
+14
*
Refactor CSM restriction code a bit
sfan5
2019-11-11
2
-9
/
+17
*
Be lenient with extra slashes for CSM paths
sfan5
2019-11-09
2
-2
/
+11
*
Corrections to client_lua_api.txt
sfan5
2019-11-09
1
-0
/
+1
*
Load client mods into memory before execution.
sfan5
2019-11-09
2
-13
/
+26
*
Formspec: draw order and clipping for all elements (#8740)
DS
2019-11-07
2
-5
/
+5
*
Clean up font caching, fix bitmap fonts
SmallJoker
2019-11-03
2
-95
/
+90
*
Formspec: add hypertext element
Pierre-Yves Rollo
2019-11-03
4
-50
/
+163
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