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Server-optimized Minetest 5.6.0
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inventory.h
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Age
Files
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...
*
Fix stuff in inventory.{cpp,h}
Perttu Ahola
2011-11-29
1
-0
/
+2
*
Add IDropAction and related stuff
Kahrl
2011-11-29
1
-4
/
+41
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
1
-29
/
+76
*
Improve item serialization
Perttu Ahola
2011-11-29
1
-17
/
+6
*
Clean InventoryItem interface a bit
Perttu Ahola
2011-11-29
1
-7
/
+7
*
Improved MaterialItem (stores nodename)
Perttu Ahola
2011-11-29
1
-16
/
+23
*
Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
1
-2
/
+8
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
1
-21
/
+2
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
1
-53
/
+27
*
Move tool stuff to tool.{h,cpp}
Perttu Ahola
2011-11-29
1
-34
/
+6
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
1
-4
/
+1
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
1
-3
/
+2
*
mobv2
Perttu Ahola
2011-10-15
1
-51
/
+0
*
Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...
Kahrl
2011-09-19
1
-7
/
+17
*
Added sprite extruder
Kahrl
2011-09-19
1
-11
/
+0
*
inventory displays tool breakage bar again
Kahrl
2011-09-08
1
-2
/
+0
*
Display which tool the player is holding
JacobF
2011-09-07
1
-20
/
+37
*
Now SAOs will reflect changes to their temporary inventory object
JacobF
2011-09-06
1
-0
/
+2
*
Merged 2 branches because they relied on each other.
JacobF
2011-08-25
1
-1
/
+7
*
constify inventory item serialization
Giuseppe Bilotta
2011-08-11
1
-17
/
+12
*
Some inventory const-ification
Giuseppe Bilotta
2011-08-11
1
-19
/
+21
*
InventoryAction is a struct, not a class
Giuseppe Bilotta
2011-08-08
1
-1
/
+1
*
Added MaterialItem conversion from old content type namespace to new
Perttu Ahola
2011-07-31
1
-1
/
+1
*
Rats are now eatable. Also made their selection box move smoothly.
Perttu Ahola
2011-07-30
1
-1
/
+14
*
extended content-type range
Perttu Ahola
2011-07-23
1
-5
/
+5
*
Removed IrrlichtWrapper
Perttu Ahola
2011-04-22
1
-5
/
+0
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
1
-0
/
+6
*
item drop multiplication fix
Perttu Ahola
2011-04-19
1
-0
/
+3
*
Fixed some problems with crafting and inventory
Perttu Ahola
2011-04-11
1
-0
/
+4
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
1
-25
/
+14
*
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
1
-2
/
+26
*
A more robust format for node metadata
Perttu Ahola
2011-04-05
1
-0
/
+14
*
initial workings of the furnace
Perttu Ahola
2011-04-05
1
-1
/
+51
*
Chests work now!
Perttu Ahola
2011-04-04
1
-8
/
+51
*
new texture stuff quite working
Perttu Ahola
2011-02-11
1
-24
/
+11
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
1
-9
/
+10
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
1
-17
/
+26
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
1
-12
/
+16
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
1
-5
/
+5
*
builds on both platforms
Perttu Ahola
2010-12-25
1
-0
/
+2
*
minecraft-like crafting
Perttu Ahola
2010-12-25
1
-0
/
+14
*
disconnect method to connection to be used instead of just timing out
Perttu Ahola
2010-12-24
1
-40
/
+156
*
ProgressBarTextureMod
Perttu Ahola
2010-12-24
1
-6
/
+28
*
base stuff for item->object conversion
Perttu Ahola
2010-12-24
1
-0
/
+72
*
crafting system!
Perttu Ahola
2010-12-22
1
-0
/
+69
*
just savin'
Perttu Ahola
2010-12-22
1
-4
/
+41
*
some work-in-progress
Perttu Ahola
2010-12-22
1
-1
/
+0
*
organizing stuff.
Perttu Ahola
2010-12-21
1
-0
/
+4
*
framework for modifying textures
Perttu Ahola
2010-12-20
1
-1
/
+1
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
1
-0
/
+2
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