Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Fix stuff in inventory.{cpp,h} | Perttu Ahola | 2011-11-29 | 1 | -0/+2 | |
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* | Add IDropAction and related stuff | Kahrl | 2011-11-29 | 1 | -4/+41 | |
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* | Crafting definition in scripts | Perttu Ahola | 2011-11-29 | 1 | -29/+76 | |
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* | Improve item serialization | Perttu Ahola | 2011-11-29 | 1 | -17/+6 | |
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* | Clean InventoryItem interface a bit | Perttu Ahola | 2011-11-29 | 1 | -7/+7 | |
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* | Improved MaterialItem (stores nodename) | Perttu Ahola | 2011-11-29 | 1 | -16/+23 | |
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* | Remove burn time definitions from FurnaceNodeMetadata | Perttu Ahola | 2011-11-29 | 1 | -2/+8 | |
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* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 | 1 | -21/+2 | |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 | 1 | -53/+27 | |
| | | | | node/tool/item/whatever types | |||||
* | Move tool stuff to tool.{h,cpp} | Perttu Ahola | 2011-11-29 | 1 | -34/+6 | |
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* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 | 1 | -4/+1 | |
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* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 | 1 | -3/+2 | |
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* | mobv2 | Perttu Ahola | 2011-10-15 | 1 | -51/+0 | |
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* | Convert any inventory item into a mesh, bring back ↵ | Kahrl | 2011-09-19 | 1 | -7/+17 | |
| | | | | InventoryItem::getImageRay(), some const-correctness fixes | |||||
* | Added sprite extruder | Kahrl | 2011-09-19 | 1 | -11/+0 | |
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* | inventory displays tool breakage bar again | Kahrl | 2011-09-08 | 1 | -2/+0 | |
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* | Display which tool the player is holding | JacobF | 2011-09-07 | 1 | -20/+37 | |
| | | | | And some simple animation when trying to dig... | |||||
* | Now SAOs will reflect changes to their temporary inventory object | JacobF | 2011-09-06 | 1 | -0/+2 | |
| | | | | | Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack | |||||
* | Merged 2 branches because they relied on each other. | JacobF | 2011-08-25 | 1 | -1/+7 | |
| | | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item | |||||
* | constify inventory item serialization | Giuseppe Bilotta | 2011-08-11 | 1 | -17/+12 | |
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* | Some inventory const-ification | Giuseppe Bilotta | 2011-08-11 | 1 | -19/+21 | |
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* | InventoryAction is a struct, not a class | Giuseppe Bilotta | 2011-08-08 | 1 | -1/+1 | |
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* | Added MaterialItem conversion from old content type namespace to new | Perttu Ahola | 2011-07-31 | 1 | -1/+1 | |
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* | Rats are now eatable. Also made their selection box move smoothly. | Perttu Ahola | 2011-07-30 | 1 | -1/+14 | |
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* | extended content-type range | Perttu Ahola | 2011-07-23 | 1 | -5/+5 | |
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* | Removed IrrlichtWrapper | Perttu Ahola | 2011-04-22 | 1 | -5/+0 | |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 | 1 | -0/+6 | |
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* | item drop multiplication fix | Perttu Ahola | 2011-04-19 | 1 | -0/+3 | |
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* | Fixed some problems with crafting and inventory | Perttu Ahola | 2011-04-11 | 1 | -0/+4 | |
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* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 | 1 | -25/+14 | |
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* | Furnace is now usable. Added more tools. | Perttu Ahola | 2011-04-05 | 1 | -2/+26 | |
| | | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png | |||||
* | A more robust format for node metadata | Perttu Ahola | 2011-04-05 | 1 | -0/+14 | |
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* | initial workings of the furnace | Perttu Ahola | 2011-04-05 | 1 | -1/+51 | |
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* | Chests work now! | Perttu Ahola | 2011-04-04 | 1 | -8/+51 | |
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* | new texture stuff quite working | Perttu Ahola | 2011-02-11 | 1 | -24/+11 | |
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* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 | 1 | -9/+10 | |
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* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 | 1 | -17/+26 | |
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* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 | 1 | -12/+16 | |
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* | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 | 1 | -5/+5 | |
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* | builds on both platforms | Perttu Ahola | 2010-12-25 | 1 | -0/+2 | |
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* | minecraft-like crafting | Perttu Ahola | 2010-12-25 | 1 | -0/+14 | |
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* | disconnect method to connection to be used instead of just timing out | Perttu Ahola | 2010-12-24 | 1 | -40/+156 | |
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* | ProgressBarTextureMod | Perttu Ahola | 2010-12-24 | 1 | -6/+28 | |
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* | base stuff for item->object conversion | Perttu Ahola | 2010-12-24 | 1 | -0/+72 | |
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* | crafting system! | Perttu Ahola | 2010-12-22 | 1 | -0/+69 | |
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* | just savin' | Perttu Ahola | 2010-12-22 | 1 | -4/+41 | |
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* | some work-in-progress | Perttu Ahola | 2010-12-22 | 1 | -1/+0 | |
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* | organizing stuff. | Perttu Ahola | 2010-12-21 | 1 | -0/+4 | |
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* | framework for modifying textures | Perttu Ahola | 2010-12-20 | 1 | -1/+1 | |
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* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 | 1 | -0/+2 | |
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