Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Change ContentFeatures array to a vector | Kahrl | 2013-07-14 | 1 | -1/+3 | |
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* | Fix many formspec menu bugs | sapier | 2013-07-07 | 1 | -1/+1 | |
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* | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl | 2013-07-03 | 1 | -45/+15 | |
| | | | | | | | | | | | | | TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it). | |||||
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 | 1 | -3/+3 | |
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* | Really fix itemdef memory leak | sapier | 2013-05-09 | 1 | -7/+7 | |
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* | Fix itemdef drop on NULL texture | kwolekr | 2013-04-28 | 1 | -1/+2 | |
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* | fix extruded items texture leak | sapier | 2013-04-09 | 1 | -0/+25 | |
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* | fix memory leak in itemdef | sapier | 2013-04-07 | 1 | -14/+17 | |
| | | | | cleanup useless code | |||||
* | Add different place sound for nodes | PilzAdam | 2013-03-29 | 1 | -3/+27 | |
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* | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 | 1 | -4/+4 | |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 | 1 | -3/+3 | |
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* | Fix nodeplacement prediction | PilzAdam | 2013-02-27 | 1 | -1/+0 | |
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* | Update Copyright Years | Sfan5 | 2013-02-24 | 1 | -2/+2 | |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 | 1 | -1/+1 | |
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* | Disable placement prediction for nodes that use on_rightclick | Jeija | 2013-02-19 | 1 | -0/+1 | |
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* | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | 2012-12-02 | 1 | -1/+6 | |
| | | | | shaders are used | |||||
* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 | 1 | -172/+268 | |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 | 1 | -1/+1 | |
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* | Node texture animation | Perttu Ahola | 2012-06-16 | 1 | -1/+1 | |
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* | Node placement client-side prediction | Perttu Ahola | 2012-06-10 | 1 | -0/+9 | |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | 1 | -4/+4 | |
| | | | | GPLv2/later, by agreement of major contributors | |||||
* | Attempt to fix some minor memory leaks | Perttu Ahola | 2012-03-20 | 1 | -2/+5 | |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 | 1 | -13/+14 | |
| | | | | light, removed footprints | |||||
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 | 1 | -2/+2 | |
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* | Digging time groups WIP | Perttu Ahola | 2012-03-10 | 1 | -24/+38 | |
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* | itemdef: handle the !render-to-target case | Jonathan Neuschäfer | 2012-02-24 | 1 | -1/+7 | |
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* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 | 1 | -0/+502 | |
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef |