Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | copied draft of updateNodeMeshes from backup | Perttu Ahola | 2011-04-03 | 1 | -7/+7 | |
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* | Revert mapgen to best working version (2) | Perttu Ahola | 2011-04-03 | 1 | -26/+8 | |
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* | Mapgen is better now. Not a lot, but a bit! | Perttu Ahola | 2011-04-02 | 1 | -4/+4 | |
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* | commit before some radical changes | Perttu Ahola | 2011-04-02 | 1 | -7/+16 | |
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* | mapgen work-in-progress | Perttu Ahola | 2011-03-02 | 1 | -60/+110 | |
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* | mapgen tweaking | Perttu Ahola | 2011-03-01 | 1 | -13/+16 | |
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* | tweaked mapgen | Perttu Ahola | 2011-02-28 | 1 | -3/+5 | |
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* | - | Perttu Ahola | 2011-02-28 | 1 | -3/+5 | |
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* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 | 1 | -18/+164 | |
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* | fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵ | Perttu Ahola | 2011-02-24 | 1 | -1/+0 | |
| | | | | so small that it doesn't increment the value) | |||||
* | modified the build system of lua to a more minimal one | Perttu Ahola | 2011-02-24 | 1 | -0/+8 | |
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* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 | 1 | -17/+10 | |
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* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 | 1 | -132/+0 | |
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* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 | 1 | -49/+42 | |
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* | video backend selection | Perttu Ahola | 2011-02-19 | 1 | -14/+25 | |
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* | random code cleaning, shouldn't affect anything | Perttu Ahola | 2011-02-18 | 1 | -5/+20 | |
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* | Better texture handling. Textures are not added to atlas if they are big, ↵ | Perttu Ahola | 2011-02-17 | 1 | -1/+1 | |
| | | | | and atlas is not further made after it is full. | |||||
* | Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵ | Perttu Ahola | 2011-02-16 | 1 | -3/+3 | |
| | | | | Ctrl-C. | |||||
* | still a little fix! | Perttu Ahola | 2011-02-15 | 1 | -1/+1 | |
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* | Ctrl+C handling on POSIX, some commands for server and other tweaking | Perttu Ahola | 2011-02-15 | 1 | -6/+27 | |
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* | new hotbar, more minecraft-like | Perttu Ahola | 2011-02-14 | 1 | -30/+99 | |
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* | Some fiddling around with fog... not much changed | Perttu Ahola | 2011-02-14 | 1 | -29/+76 | |
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* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 | 1 | -0/+4 | |
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* | tuned fog distance a bit | Perttu Ahola | 2011-02-13 | 1 | -1/+1 | |
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* | changed sky color and made new style leaves a bit more bright | Perttu Ahola | 2011-02-13 | 1 | -1/+2 | |
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* | hopefully a fix for the majority of the windows 7 problems - thanks to zerochen | Perttu Ahola | 2011-02-12 | 1 | -30/+29 | |
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* | disabled work wrap to show every line of chat in any case | Perttu Ahola | 2011-02-11 | 1 | -1/+2 | |
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* | more stuff... | Perttu Ahola | 2011-02-11 | 1 | -0/+5 | |
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* | fully working i guess | Perttu Ahola | 2011-02-11 | 1 | -13/+15 | |
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* | new texture stuff quite working | Perttu Ahola | 2011-02-11 | 1 | -11/+16 | |
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* | fixes toward mingw compatibility | Perttu Ahola | 2011-02-10 | 1 | -0/+36 | |
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* | some texture stuff | Perttu Ahola | 2011-02-10 | 1 | -0/+3 | |
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* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 | 1 | -2/+17 | |
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* | uh... accidentally left directX as the default in main.cpp | Perttu Ahola | 2011-02-08 | 1 | -2/+2 | |
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* | local game connects to 127.0.0.1 instead of localhost (windows returns an ↵ | Perttu Ahola | 2011-02-08 | 1 | -5/+4 | |
| | | | | ipv6 address sometimes which is not supported) | |||||
* | made it to work with my windows compiler | Perttu Ahola | 2011-02-08 | 1 | -0/+9 | |
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* | bug-fixin' | Perttu Ahola | 2011-02-08 | 1 | -35/+12 | |
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* | mapgen tweaking | Perttu Ahola | 2011-02-06 | 1 | -46/+13 | |
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* | mapgen stuff | Perttu Ahola | 2011-02-05 | 1 | -34/+36 | |
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* | added sand to map generator | Perttu Ahola | 2011-02-04 | 1 | -20/+22 | |
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* | all kinds of tweaking and fixing | Perttu Ahola | 2011-02-04 | 1 | -1/+1 | |
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* | some generation-time mud flow tweaking | Perttu Ahola | 2011-02-03 | 1 | -1/+4 | |
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* | some tweaking | Perttu Ahola | 2011-02-02 | 1 | -0/+2 | |
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* | more tweaking | Perttu Ahola | 2011-02-02 | 1 | -0/+2 | |
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* | This map generator is starting to look pretty good now... also, disabled ↵ | Perttu Ahola | 2011-02-01 | 1 | -2/+14 | |
| | | | | loading player position from disk because map is regenerated always. | |||||
* | partly working chunk-based map generator (doesn't save properly, spawn is ↵ | Perttu Ahola | 2011-02-01 | 1 | -9/+32 | |
| | | | | pretty random) | |||||
* | map generation framework under development... not quite operational at this ↵ | Perttu Ahola | 2011-01-30 | 1 | -30/+47 | |
| | | | | point. | |||||
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 | 1 | -27/+34 | |
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* | backing up some stuff | Perttu Ahola | 2011-01-26 | 1 | -36/+149 | |
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* | comments | Perttu Ahola | 2011-01-26 | 1 | -0/+5 | |
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