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Server-optimized Minetest 5.6.0
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map.cpp
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Author
Age
Files
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...
*
end-of-day.
Perttu Ahola
2011-02-01
1
-6
/
+49
*
tweaking mapgenv2 settings for maximum awesomeness.
Perttu Ahola
2011-02-01
1
-2
/
+5
*
This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
1
-421
/
+313
*
partly working chunk-based map generator (doesn't save properly, spawn is pre...
Perttu Ahola
2011-02-01
1
-87
/
+1172
*
map generation framework under development... not quite operational at this p...
Perttu Ahola
2011-01-30
1
-148
/
+416
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
1
-44
/
+99
*
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
1
-2
/
+6
*
Faster lighting at map generation time
Perttu Ahola
2011-01-24
1
-7
/
+134
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
1
-3
/
+3
*
small fixes here and there
Perttu Ahola
2011-01-24
1
-18
/
+18
*
OMG! Main Menu!
Perttu Ahola
2011-01-23
1
-0
/
+7
*
.
Perttu Ahola
2011-01-17
1
-2
/
+2
*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
1
-18
/
+371
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
1
-13
/
+25
*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
1
-91
/
+150
*
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
1
-49
/
+326
*
generate-time lighting optimization
Perttu Ahola
2011-01-15
1
-138
/
+192
*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
1
-94
/
+140
*
Lots of small stuff
Perttu Ahola
2011-01-08
1
-1
/
+1
*
Made dungeons a bit rarer
Perttu Ahola
2011-01-08
1
-115
/
+44
*
tuned expired mesh updating while drawing a bit
Perttu Ahola
2010-12-29
1
-3
/
+8
*
A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-29
1
-3
/
+6
*
better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26
1
-19
/
+74
*
working good
Perttu Ahola
2010-12-26
1
-76
/
+37
*
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
1
-29
/
+21
*
new viewing range updater algorithm
Perttu Ahola
2010-12-26
1
-2
/
+2
*
some... stuff. dunno. 8-)
Perttu Ahola
2010-12-25
1
-10
/
+14
*
better caves
Perttu Ahola
2010-12-25
1
-9
/
+147
*
ProgressBarTextureMod
Perttu Ahola
2010-12-24
1
-1
/
+3
*
server starting on port 0 on invalid settings
Perttu Ahola
2010-12-22
1
-6
/
+21
*
crafting system!
Perttu Ahola
2010-12-22
1
-2
/
+31
*
some work-in-progress
Perttu Ahola
2010-12-22
1
-8
/
+1
*
organizing stuff.
Perttu Ahola
2010-12-21
1
-21
/
+135
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
1
-10
/
+20
*
framework for modifying textures
Perttu Ahola
2010-12-20
1
-8
/
+8
*
some tinkering with gui. removed updating of configuration file at end
Perttu Ahola
2010-12-20
1
-59
/
+3
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
1
-4
/
+16
*
day/night working client side
Perttu Ahola
2010-12-19
1
-19
/
+123
*
before daynight mesh cache
Perttu Ahola
2010-12-18
1
-152
/
+210
*
before adding day/night lighting
Perttu Ahola
2010-12-18
1
-179
/
+4
*
tinkering around
Perttu Ahola
2010-12-14
1
-0
/
+13
*
better graphics, zlib to work on vc++
Perttu Ahola
2010-12-14
1
-4
/
+3
*
in before messing with face drawing orientation
Perttu Ahola
2010-12-14
1
-192
/
+4
*
commit before content-tile separation
Perttu Ahola
2010-12-13
1
-4
/
+5
*
random stuff and different node lighting
Perttu Ahola
2010-12-13
1
-4
/
+7
*
working nicely
Perttu Ahola
2010-12-13
1
-37
/
+145
*
starting to separate "material" to "content" and "tile"
Perttu Ahola
2010-12-12
1
-32
/
+49
*
commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-11
1
-2
/
+147
*
better water
Perttu Ahola
2010-11-30
1
-1
/
+61
*
license stuff
Perttu Ahola
2010-11-29
1
-1
/
+16
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