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Server-optimized Minetest 5.6.0
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path:
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src
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mapblock.cpp
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Author
Age
Files
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...
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
1
-49
/
+25
*
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
1
-10
/
+10
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
1
-2
/
+2
*
small fixes here and there
Perttu Ahola
2011-01-24
1
-0
/
+2
*
OMG! Main Menu!
Perttu Ahola
2011-01-23
1
-2
/
+11
*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
1
-33
/
+292
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
1
-5
/
+6
*
commit before messing with water
Perttu Ahola
2011-01-17
1
-2
/
+9
*
generate-time lighting optimization
Perttu Ahola
2011-01-15
1
-40
/
+47
*
just backuppin' a working mapblock.cpp
Perttu Ahola
2011-01-15
1
-9
/
+23
*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
1
-0
/
+18
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
1
-4
/
+4
*
oops, forgot some test code in
Perttu Ahola
2010-12-27
1
-4
/
+0
*
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
1
-0
/
+5
*
better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26
1
-9
/
+14
*
working good
Perttu Ahola
2010-12-26
1
-3
/
+3
*
a mutex added to TempMods which hopefully fixes rare segfaults on client
Perttu Ahola
2010-12-23
1
-38
/
+44
*
organizing stuff.
Perttu Ahola
2010-12-21
1
-4
/
+77
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
1
-28
/
+22
*
framework for modifying textures
Perttu Ahola
2010-12-20
1
-5
/
+12
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
1
-58
/
+53
*
day/night working client side
Perttu Ahola
2010-12-19
1
-112
/
+289
*
before daynight mesh cache
Perttu Ahola
2010-12-18
1
-22
/
+30
*
before adding day/night lighting
Perttu Ahola
2010-12-18
1
-20
/
+77
*
tinkering around
Perttu Ahola
2010-12-14
1
-4
/
+1
*
better graphics, zlib to work on vc++
Perttu Ahola
2010-12-14
1
-1
/
+1
*
grass edges workin'
Perttu Ahola
2010-12-14
1
-21
/
+21
*
in before messing with face drawing orientation
Perttu Ahola
2010-12-14
1
-11
/
+33
*
commit before content-tile separation
Perttu Ahola
2010-12-13
1
-8
/
+81
*
random stuff and different node lighting
Perttu Ahola
2010-12-13
1
-5
/
+11
*
working nicely
Perttu Ahola
2010-12-13
1
-29
/
+128
*
starting to separate "material" to "content" and "tile"
Perttu Ahola
2010-12-12
1
-44
/
+20
*
commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-11
1
-0
/
+35
*
license stuff
Perttu Ahola
2010-11-29
1
-1
/
+16
*
Windows bug fixes
Perttu Ahola
2010-11-29
1
-2
/
+3
*
fixed face updating slowness bug
Perttu Ahola
2010-11-29
1
-4
/
+116
*
reversed meshbuffer cache
Perttu Ahola
2010-11-29
1
-48
/
+14
*
meshbuffer cache test. No much speed improvement.
Perttu Ahola
2010-11-29
1
-14
/
+48
*
Initial files
Perttu Ahola
2010-11-27
1
-0
/
+698
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