Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Optimize headers | Perttu Ahola | 2012-06-17 | 1 | -1/+3 | |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 | 1 | -0/+1 | |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | 1 | -4/+4 | |
| | | | | GPLv2/later, by agreement of major contributors | |||||
* | WIP node metadata, node timers | Kahrl | 2012-06-03 | 1 | -1/+4 | |
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* | Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵ | Perttu Ahola | 2012-03-29 | 1 | -2/+10 | |
| | | | | until it is actually needed | |||||
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 | 1 | -106/+3 | |
| | | | | light, removed footprints | |||||
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 | 1 | -21/+10 | |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | |||||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 | 1 | -3/+0 | |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||||
* | Replace old active block random node modifying things with actual ↵ | Perttu Ahola | 2011-11-29 | 1 | -13/+11 | |
| | | | | ActiveBlockModifiers | |||||
* | Add reason parameter to setModified and print it out to verbosestream when ↵ | Perttu Ahola | 2011-11-29 | 1 | -37/+31 | |
| | | | | saving block | |||||
* | Node definition names | Perttu Ahola | 2011-11-29 | 1 | -0/+4 | |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 | 1 | -6/+8 | |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 | 1 | -2/+4 | |
| | | | | node/tool/item/whatever types | |||||
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 | 1 | -2/+2 | |
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* | mobv2 | Perttu Ahola | 2011-10-15 | 1 | -66/+0 | |
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* | Saner block modification flag operation for not saving everything always | Perttu Ahola | 2011-10-12 | 1 | -4/+8 | |
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* | Added a mapblock analyzing function for debugging use and fixed remaining ↵ | Perttu Ahola | 2011-07-24 | 1 | -0/+5 | |
| | | | | mapgen bugs | |||||
* | more reorganizing of map code | Perttu Ahola | 2011-06-26 | 1 | -6/+9 | |
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* | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | 2011-06-25 | 1 | -23/+102 | |
| | | | | (import from temporary git repo) | |||||
* | Changed MapBlockObjects to be never written anymore. Incremented version number. | Perttu Ahola | 2011-06-18 | 1 | -2/+2 | |
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* | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵ | Perttu Ahola | 2011-06-17 | 1 | -129/+8 | |
| | | | | content_mapblock.{h,cpp} | |||||
* | tried to reduce unnecessary map saving disk i/o a bit | Perttu Ahola | 2011-06-05 | 1 | -0/+4 | |
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* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 | 1 | -54/+53 | |
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* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 | 1 | -1/+2 | |
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* | new object system | Perttu Ahola | 2011-04-10 | 1 | -0/+2 | |
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* | now the server builds | Perttu Ahola | 2011-04-04 | 1 | -2/+6 | |
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* | Made a proper queued thread to client for handling some block mesh updates. ↵ | Perttu Ahola | 2011-04-04 | 1 | -9/+30 | |
| | | | | Also made client mutex-free to allow easier adding of new stuff. | |||||
* | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | 2011-04-03 | 1 | -11/+45 | |
| | | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters. | |||||
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 | 1 | -17/+4 | |
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* | Revert mapgen to best working version (2) | Perttu Ahola | 2011-04-03 | 1 | -4/+3 | |
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* | Mapgen is better now. Not a lot, but a bit! | Perttu Ahola | 2011-04-02 | 1 | -1/+28 | |
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* | partly working chunk-based map generator (doesn't save properly, spawn is ↵ | Perttu Ahola | 2011-02-01 | 1 | -0/+2 | |
| | | | | pretty random) | |||||
* | map generation framework under development... not quite operational at this ↵ | Perttu Ahola | 2011-01-30 | 1 | -89/+201 | |
| | | | | point. | |||||
* | minecraft-style water done (but no texture animation or sound) | Perttu Ahola | 2011-01-17 | 1 | -1/+2 | |
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* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 | 1 | -5/+27 | |
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* | generate-time lighting optimization | Perttu Ahola | 2011-01-15 | 1 | -1/+2 | |
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* | better grass generation (integration to sunlight propagation algorithms) | Perttu Ahola | 2010-12-26 | 1 | -1/+2 | |
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* | a mutex added to TempMods which hopefully fixes rare segfaults on client | Perttu Ahola | 2010-12-23 | 1 | -0/+16 | |
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* | organizing stuff. | Perttu Ahola | 2010-12-21 | 1 | -7/+26 | |
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* | Cracking blocks while digging | Perttu Ahola | 2010-12-21 | 1 | -2/+8 | |
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* | some tinkering with gui. removed updating of configuration file at end | Perttu Ahola | 2010-12-20 | 1 | -1/+1 | |
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* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 | 1 | -14/+26 | |
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* | day/night working client side | Perttu Ahola | 2010-12-19 | 1 | -50/+46 | |
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* | before daynight mesh cache | Perttu Ahola | 2010-12-18 | 1 | -3/+18 | |
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* | before adding day/night lighting | Perttu Ahola | 2010-12-18 | 1 | -3/+41 | |
| | | | | | --HG-- rename : data/light.png => data/cloud.png | |||||
* | grass edges workin' | Perttu Ahola | 2010-12-14 | 1 | -1/+1 | |
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* | in before messing with face drawing orientation | Perttu Ahola | 2010-12-14 | 1 | -1/+2 | |
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* | commit before content-tile separation | Perttu Ahola | 2010-12-13 | 1 | -2/+2 | |
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* | working nicely | Perttu Ahola | 2010-12-13 | 1 | -5/+4 | |
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* | commit before some radicallish changes to water behavior | Perttu Ahola | 2010-12-11 | 1 | -28/+40 | |
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