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Server-optimized Minetest 5.6.0
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nodedef.cpp
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*
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
1
-2
/
+5
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
1
-14
/
+20
*
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-07-01
1
-2
/
+14
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
1
-3
/
+4
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
1
-5
/
+0
*
Fix the serialization error by ff73c7a (#5964)
Rui
2017-06-11
1
-24
/
+29
*
Sound: Add pitch option (#5960)
Rui
2017-06-11
1
-0
/
+2
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
1
-6
/
+6
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
1
-8
/
+0
*
Fix alpha for liquid nodes (#5494)
Dániel Juhász
2017-05-19
1
-22
/
+29
*
Shaders: Remove unused water surface shader
paramat
2017-05-08
1
-10
/
+1
*
Allow mesh and nodeboxes to wave like plants or leaves. (#3497)
Auke Kok
2017-04-28
1
-3
/
+7
*
Fix various points reported by cppcheck (#5656)
Loïc Blot
2017-04-25
1
-4
/
+3
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
1
-8
/
+28
*
Only use palette if param_type2 is correct
Dániel Juhász
2017-04-13
1
-1
/
+4
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
1
-80
/
+2
*
Some performance optimizations (#5424)
Loïc Blot
2017-03-22
1
-4
/
+5
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
1
-113
/
+10
*
Plantlike: Fix visual_scale being applied squared
paramat
2017-02-10
1
-3
/
+7
*
Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"
Craig Robbins
2017-02-10
1
-7
/
+3
*
Plantlike visual scale: Send sqrt(visual_scale) to old clients
paramat
2017-01-30
1
-3
/
+7
*
Add smooth lighting for all nodes
number Zero
2017-01-24
1
-0
/
+5
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
1
-102
/
+411
*
Add particle animation, glow
sfan5
2017-01-18
1
-1
/
+1
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
1
-7
/
+9
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
1
-0
/
+141
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
1
-1
/
+1
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
1
-21
/
+14
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
1
-0
/
+2
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
1
-2
/
+2
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
1
-2
/
+2
*
Speed up emerge thread by using unordered map in a few places. Looking at 25%...
gregorycu
2016-10-08
1
-6
/
+6
*
Textures: Ignore unknown node in override.txt
SmallJoker
2016-10-08
1
-7
/
+2
*
Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-09-08
1
-0
/
+35
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
1
-1
/
+4
*
Move unknown node message when applying texture overrides to infostream (#4218)
Yutao Yuan
2016-06-14
1
-1
/
+1
*
Move updateTextures and fillTileAttribs to ContentFeatures
Ekdohibs
2016-05-23
1
-261
/
+273
*
Connected nodes: fix 2 minor bugs
Auke Kok
2016-03-14
1
-1
/
+2
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
1
-2
/
+23
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
1
-12
/
+124
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
1
-5
/
+7
*
Nodedef: Restore smooth lighting to water
paramat
2016-02-27
1
-1
/
+1
*
Remove new_style_water
RealBadAngel
2016-02-26
1
-2
/
+1
*
Fix backface culling when connecting to new servers.
Auke Kok
2016-02-10
1
-25
/
+18
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
1
-1
/
+1
*
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
1
-8
/
+26
*
Allow per-tiles culling.
Auke Kok
2016-01-20
1
-10
/
+2
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
1
-0
/
+4
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
1
-5
/
+5
*
Change i++ to ++i
David Jones
2015-08-25
1
-5
/
+5
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