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Server-optimized Minetest 5.6.0
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Author
Age
Files
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*
Make sure we get a stacktrace for as many lua errors as possible
Sfan5
2014-03-15
2
-3
/
+3
*
Update set_mapgen_params and set_gen_notify Lua API to use new flag format
kwolekr
2014-03-08
2
-13
/
+27
*
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-15
2
-8
/
+22
*
Define strlcpy on platforms that do not have it
kwolekr
2014-02-09
1
-0
/
+1
*
Add capability to read table flag fields from Lua API
kwolekr
2014-02-09
2
-2
/
+42
*
Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
2
-7
/
+6
*
Schematic: Read slice probability table from schematic descriptors
kwolekr
2014-01-19
1
-3
/
+23
*
Add maximum recursion depth to read_json_value
ShadowNinja
2014-01-11
2
-3
/
+7
*
Rename get_json_value to read_json_value
ShadowNinja
2014-01-11
2
-3
/
+3
*
Fix InventoryList reading order
ShadowNinja
2013-12-30
1
-5
/
+10
*
Don't throw a error when writing JSON fails
ShadowNinja
2013-12-18
1
-6
/
+6
*
Add 'minetest.write_json'
ShadowNinja
2013-12-18
2
-0
/
+52
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
5
-6
/
+22
*
Move script_run_callbacks to Lua
ShadowNinja
2013-12-07
1
-84
/
+18
*
Shaders rework.
RealBadAngel
2013-12-03
1
-0
/
+3
*
Optimize table creation
ShadowNinja
2013-11-30
1
-18
/
+5
*
Fix possible implicit conversion of NULL to std::string
kwolekr
2013-11-21
1
-1
/
+3
*
fixed array limit check when reading Lua specialtiles table
MetaDucky
2013-11-16
1
-1
/
+1
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
4
-30
/
+49
*
Add offset to automatic_face_movement_dir
PilzAdam
2013-09-10
1
-1
/
+9
*
Add minetest.parse_json, engine.parse_json
Kahrl
2013-09-02
2
-0
/
+88
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
6
-68
/
+146
*
Add support for entities to automatic face movement direction
sapier
2013-08-13
1
-0
/
+1
*
Decoration: Fix schematic probability mess with new MTS file version
kwolekr
2013-08-11
1
-2
/
+18
*
Add support for different drowning damage and allow drowning in other nodetypes
BlockMen
2013-08-06
1
-1
/
+2
*
Add support for setting stepheight for entities
sapier
2013-07-30
1
-0
/
+2
*
Weather support
proller
2013-07-27
1
-0
/
+1
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
1
-0
/
+1
*
Add liquid_range to nodedef
PilzAdam
2013-07-20
1
-0
/
+2
*
Make range of tools configureable
PilzAdam
2013-07-20
1
-0
/
+2
*
Leveled nodebox
proller
2013-07-13
1
-0
/
+2
*
Fix possible 0 pointer access
sapier
2013-07-02
1
-2
/
+4
*
Decoration: Add Schematic decoration type
kwolekr
2013-06-22
2
-0
/
+54
*
Add drowning
PilzAdam
2013-06-19
1
-0
/
+1
*
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
Kahrl
2013-06-06
1
-11
/
+11
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
9
-0
/
+1769
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