Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Restructure devtest's unittests and run them in CI (#11859) | sfan5 | 2021-12-18 | 1 | -4/+2 |
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* | Dynamic_Add_Media v2 (#11550) | sfan5 | 2021-09-09 | 1 | -0/+66 |
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* | Add on_authplayer callback and 'last_login' to on_joinplayer (#9574) | sorcerykid | 2020-05-23 | 1 | -4/+10 |
| | | | | | | Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1 | ||||
* | Allow customizing chat message format (#8529) | ANAND | 2019-08-08 | 1 | -0/+22 |
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* | Modernize lua read (part 2 & 3): C++ templating assurance (#7410) | Loïc Blot | 2018-06-30 | 1 | -3/+2 |
| | | | | | | | | | * Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value | ||||
* | CSM/SSM: Add on_mods_loaded callback (#7411) | Loïc Blot | 2018-06-06 | 1 | -0/+11 |
| | | | | | * CSM/SSM: Add on_mods_loaded callback | ||||
* | Push error handler afresh each time lua_pcall is used | Kahrl | 2015-08-27 | 1 | -3/+9 |
| | | | | | Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace. | ||||
* | SAPI: Track last executed mod and include in error messages | kwolekr | 2015-08-12 | 1 | -2/+5 |
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* | Improve Script CPP API diagnostics | kwolekr | 2015-08-05 | 1 | -6/+3 |
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* | Use "core" namespace internally | ShadowNinja | 2014-05-08 | 1 | -5/+5 |
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* | Only push the Lua error handler once | ShadowNinja | 2014-04-27 | 1 | -28/+16 |
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* | Remove lua_State parameter from LuaError::LuaError | ShadowNinja | 2014-03-15 | 1 | -6/+6 |
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* | Revert "Make sure we get a stacktrace for as many lua errors as possible" | ShadowNinja | 2014-03-15 | 1 | -6/+6 |
| | | | | | | | | This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty. | ||||
* | Make sure we get a stacktrace for as many lua errors as possible | Sfan5 | 2014-03-15 | 1 | -6/+6 |
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* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 | 1 | -6/+6 |
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* | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | 2013-11-15 | 1 | -8/+23 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 | 1 | -0/+151 |