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Server-optimized Minetest 5.6.0
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Age
Files
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*
Settings: Fail on invalid sequence and throw exception for LuaSettings
kwolekr
2014-12-12
1
-2
/
+3
*
Noise: Automatically transform noise maps if needed
kwolekr
2014-12-10
1
-14
/
+10
*
Move get_schematic and read_schematic to l_mapgen.cpp
kwolekr
2014-12-10
4
-110
/
+108
*
Remove get_noiseparams function. read_noiseparams should be used from now on
kwolekr
2014-12-10
3
-18
/
+4
*
Noise: Create a deep copy of NoiseParams
kwolekr
2014-12-10
2
-5
/
+12
*
Settings: Sanitize setting name everywhere, not just LuaSettings
kwolekr
2014-12-09
1
-1
/
+1
*
Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams
kwolekr
2014-12-09
2
-25
/
+12
*
Add flags and lacunarity as new noise parameters
kwolekr
2014-12-07
6
-31
/
+67
*
Schematics: Fix minetest.place_schematic() when defined by a Lua table
kwolekr
2014-12-06
1
-4
/
+7
*
Add minetest.clear_registered_biomes() api
kwolekr
2014-12-06
2
-0
/
+11
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
1
-15
/
+23
*
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...
paramat
2014-12-03
1
-0
/
+3
*
LuaSettings: Sanitize setting name strings
kwolekr
2014-11-30
1
-1
/
+1
*
noise: Throw exception on noise allocation failure
kwolekr
2014-11-29
1
-3
/
+7
*
Don't corrupt stepheight when setting other properties
Ciaran Gultnieks
2014-11-26
1
-2
/
+2
*
Simplify loading of Android version of menu
ShadowNinja
2014-11-20
1
-0
/
+4
*
Clean up rollback
ShadowNinja
2014-11-19
1
-1
/
+1
*
Fix warnings and other misc. minor changes
kwolekr
2014-11-14
1
-8
/
+8
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
1
-12
/
+11
*
Add option 'eased' to NoiseParams
SmallJoker
2014-11-13
2
-2
/
+3
*
Add Generator Element Management framework
kwolekr
2014-11-12
4
-135
/
+157
*
Split up mapgen.cpp
kwolekr
2014-11-01
2
-2
/
+7
*
Fix erroneous lua_pop parameter
kwolekr
2014-10-30
1
-2
/
+4
*
Check minetest.hud_change() parameters on conversion (Fix #1714)
kwolekr
2014-10-30
1
-7
/
+7
*
Refactor decoration-related code
kwolekr
2014-10-29
2
-75
/
+89
*
Prevent invalid memory access under failure conditions
kwolekr
2014-10-28
1
-35
/
+40
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
3
-117
/
+149
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
1
-0
/
+5
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
2
-0
/
+4
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
10
-45
/
+42
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
1
-0
/
+1
*
Add firelike drawtype
TriBlade9
2014-09-21
1
-0
/
+1
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
2
-1
/
+4
*
Add compression API
ShadowNinja
2014-09-20
2
-0
/
+47
*
Simplify and optimize schematic replacements
ShadowNinja
2014-09-11
1
-27
/
+27
*
Add LuaVoxelManip methods: get_node_at() and set_node_at()
kwolekr
2014-09-01
3
-6
/
+39
*
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-09-01
2
-0
/
+15
*
Add lua exception handling test code
sapier
2014-08-23
2
-0
/
+40
*
Fix LuaJIT exception wrapper
Kahrl
2014-08-23
1
-1
/
+3
*
Fix seg fault if popping from empty stack (L-system trees)
Craig Robbins
2014-08-23
1
-3
/
+13
*
Add video driver selection to settings menu (based uppon idea from webdesigne...
sapier
2014-08-23
2
-0
/
+34
*
Don't call a player event without having player to do a event for
sapier
2014-08-21
1
-0
/
+3
*
Mod profiling support
sapier
2014-08-19
2
-0
/
+11
*
Fix the *CDP display
SmallJoker
2014-08-15
1
-4
/
+4
*
Fix issue 1527
Craig Robbins
2014-07-29
1
-34
/
+34
*
Clear inventory before setting lists
ShadowNinja
2014-06-23
1
-9
/
+10
*
Remove a lot of superfluous ifndef USE_CURL checks
sapier
2014-06-19
1
-8
/
+2
*
Fix regression dirt texture not beeing default in non cloud menu
sapier
2014-06-14
1
-5
/
+19
*
Small cleanup of hud add/remove code
sapier
2014-05-31
1
-8
/
+4
*
Fix over-poping and only push the core once
ShadowNinja
2014-05-30
1
-8
/
+11
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