Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix some warnings (#12615) | rubenwardy | 2022-07-30 | 2 | -4/+7 |
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* | Let core.get_mod_storage be called multiple times (#12572) | Jude Melton-Houghton | 2022-07-23 | 1 | -6/+2 |
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* | Add check_mod_configuration to main menu | rubenwardy | 2022-07-14 | 4 | -1/+133 |
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* | Reduce code duplication between c_converter.cpp and helper.cpp | sfan5 | 2022-07-14 | 4 | -84/+32 |
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* | Remove unnecessary float limits from script API | sfan5 | 2022-07-14 | 1 | -20/+23 |
| | | | | Leaves a check for NaN and inf. | ||||
* | Animated particlespawners and more (#11545) | Lexi Hale | 2022-07-13 | 5 | -120/+490 |
| | | | | | Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com> | ||||
* | Sounds: Various little improvements (#12486) | SmallJoker | 2022-07-09 | 2 | -14/+16 |
| | | | | | Use SimpleSoundSpec where reasonable (OpenAL) Ensure the sound IDs do not underflow or get overwritten -> loop in u16 Proper use of an enum. | ||||
* | Allow to set maximum star opacity at daytime (#11663) | Wuzzy | 2022-07-02 | 1 | -0/+5 |
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* | Remove tile_images and special_materials obsolete code (#12455) | Zughy | 2022-06-28 | 1 | -14/+0 |
| | | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> | ||||
* | Fix two memleak reports from Coverity (#12466) | JosiahWI | 2022-06-26 | 1 | -1/+2 |
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* | Re-order sound-related code (#12382) | SmallJoker | 2022-06-20 | 4 | -17/+19 |
| | | | | | | | | Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case. | ||||
* | Fix entity related bugs | sfan5 | 2022-06-15 | 2 | -3/+6 |
| | | | | | * Make minetest.add_entity() binary-safe * Fix on_death pushing dummy ObjectRef instead of nil | ||||
* | on_deactivate: distinguish removal and unloading (#11931) | Lars Müller | 2022-06-11 | 2 | -4/+4 |
| | | | Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed. | ||||
* | No damage effects on hp_max change (#11846) | Lars Müller | 2022-06-11 | 1 | -1/+1 |
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* | Android: Add support for sharing debug.txt (#12370) | rubenwardy | 2022-06-05 | 2 | -0/+16 |
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* | Add register dialog to separate login/register (#12185) | rubenwardy | 2022-06-05 | 1 | -0/+8 |
| | | | | | | | | | | New users find Minetest's account system confusing. This change moves username/password to a new dialog, with login and register buttons added to the Join Game tab. The old registration confirmation dialog is removed in favour of the new dialog. Fixes #8138 | ||||
* | Add helper functions to make tool usable n times (#12047) | Wuzzy | 2022-06-03 | 4 | -2/+46 |
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* | Fix use-after-free in node meta cleanup | sfan5 | 2022-05-29 | 1 | -1/+3 |
| | | | | bug introduced in 8908a9101608d3343023b470743ef63f1c44b0b7 | ||||
* | Reject registering node with empty name | sfan5 | 2022-05-29 | 1 | -0/+3 |
| | | | | fixes #10769 | ||||
* | Remove debug.get/setmetatable from security whitelist | stefan | 2022-05-29 | 1 | -2/+0 |
| | | | | fixes #12216 | ||||
* | Get rid of node metadata when it becomes empty | sfan5 | 2022-05-29 | 2 | -7/+12 |
| | | | | fixes #8943 | ||||
* | Add API function to invoke player respawn | sfan5 | 2022-05-29 | 2 | -0/+20 |
| | | | | closes #12272 | ||||
* | Protect a few more settings from being set from mods | sfan5 | 2022-05-29 | 1 | -4/+17 |
| | | | | Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution. | ||||
* | Reduce size of ContentFeatures structure | sfan5 | 2022-05-26 | 1 | -21/+28 |
| | | | | | | On my system this is a reduction from 4664 to 3704 bytes. This is not for the sake of saving RAM but ensuring commonly used structures fit into caches better. | ||||
* | Deprecate game.conf name, use title instead (#12030) | rubenwardy | 2022-05-21 | 1 | -1/+10 |
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* | Use native packer to transfer globals into async env(s) | sfan5 | 2022-05-10 | 2 | -5/+6 |
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* | Support packing arbitrary graphs (#12289) | Jude Melton-Houghton | 2022-05-10 | 2 | -46/+62 |
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* | hud_get: Return precision field for waypoints (#12215) | Lars Müller | 2022-05-04 | 1 | -0/+6 |
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* | Async environment for mods to do concurrent tasks (#11131) | sfan5 | 2022-05-02 | 22 | -40/+1247 |
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* | Refactor some Lua API functions in preparation for async env | sfan5 | 2022-05-02 | 5 | -38/+34 |
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* | Remove some unused variable from Lua class wrappers | sfan5 | 2022-05-02 | 4 | -23/+20 |
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* | Clean up some auth packet handling related code | sfan5 | 2022-04-28 | 1 | -3/+6 |
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* | Remove unneeded ObjectRef setter return values (#12179) | Lars Müller | 2022-04-10 | 1 | -30/+17 |
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* | Spacing fixes | ShadowNinja | 2022-04-08 | 3 | -5/+5 |
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* | Disentangle map implementations (#12148) | Jude Melton-Houghton | 2022-04-07 | 2 | -2/+2 |
| | | | | Fixes violation of Liskov substitution principle Fixes #12144 | ||||
* | Store vector metatable in registry | Jude Melton-Houghton | 2022-03-29 | 4 | -16/+18 |
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* | Fix the documentation of InvRef:get_lists() and clean up code (#12150) | DS | 2022-03-29 | 5 | -41/+33 |
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* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 | 2 | -0/+49 |
| | | | * Also Disable shadows when sun/moon is hidden. Fixes #11972. | ||||
* | Readd basic_debug as a HUD flag (#12020) | Lars Müller | 2022-03-05 | 1 | -14/+5 |
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* | Allow get_sky to return a table (#11963) | Zughy | 2022-03-05 | 2 | -28/+62 |
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* | Lua API documentation: Various fixes (#12059) | SmallJoker | 2022-02-23 | 1 | -24/+25 |
| | | | | | Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions | ||||
* | Remove awful Mingw32 workarounds | sfan5 | 2022-02-08 | 1 | -8/+0 |
| | | | | | Instead a warning is triggered if an affected compiler is detected. closes #12022 | ||||
* | Fix broken server startup if curl is disabled (#12046) | sfan5 | 2022-02-04 | 2 | -17/+25 |
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* | Fix types of get_mapgen_setting_noiseparams (#12025) | Lars Müller | 2022-02-04 | 3 | -43/+8 |
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* | Use virtual paths to specify exact mod to enable (#11784) | rubenwardy | 2022-01-30 | 1 | -6/+6 |
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* | Define control(bits) as "unset" for entities (#11995) | Lars Müller | 2022-01-27 | 1 | -5/+8 |
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* | Allow resetting celestial vault elements by leaving its arguments empty (#11922) | Zughy | 2022-01-22 | 1 | -69/+71 |
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* | Minor improvements to Lua sandbox | sfan5 | 2022-01-15 | 2 | -4/+27 |
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* | Mainmenu game-related changes (#11887) | sfan5 | 2022-01-09 | 1 | -11/+39 |
| | | | | | | | fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken) | ||||
* | Restore pass-through of direction keys (#11924) | sfan5 | 2022-01-09 | 2 | -19/+31 |
| | | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable. |