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Server-optimized Minetest 5.6.0
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Age
Files
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*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
2
-30
/
+20
*
Fix wrong meta key in item meta on ItemStack construction
rubenwardy
2017-02-22
1
-22
/
+6
*
Add ModMetadata API (#5131)
Loïc Blot
2017-02-08
4
-0
/
+209
*
Fix incompatibility of ItemStack.to_table() introduced by stack meta
rubenwardy
2017-02-07
2
-15
/
+28
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
8
-10
/
+243
*
Derive NodeMetaRef from MetaDataRef
rubenwardy
2017-02-04
5
-218
/
+366
*
Make NodeMetaRef::getmeta a non-static member
rubenwardy
2017-02-04
2
-15
/
+15
*
Serverlist: Add ping indicators (#5164)
kilbith
2017-02-03
1
-0
/
+7
*
Tell on_punch to expect a return value
Duane Robertson
2017-02-01
1
-1
/
+1
*
from_table: Fix crash for missing inventory or field
SmallJoker
2017-01-28
1
-19
/
+27
*
Make entity on_punch have same signature and behaviour as player on_punch
sapier
2017-01-28
2
-8
/
+11
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
2
-0
/
+47
*
Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...
sfan5
2017-01-24
1
-0
/
+2
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
2
-0
/
+21
*
Remove os.exit from the Lua secure sandbox (#5090)
Loïc Blot
2017-01-21
1
-1
/
+0
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
1
-1
/
+14
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
2
-0
/
+16
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
1
-14
/
+1
*
Add particle animation, glow
sfan5
2017-01-18
3
-25
/
+63
*
Fix typo in alias for deprecated settexturemod
sapier
2017-01-17
1
-1
/
+1
*
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-16
3
-55
/
+56
*
Added lua tracebacks to some errors where you have been blind to what… (#5043)
sapier
2017-01-15
2
-4
/
+12
*
Make nametag removable with set_nametag_attributes (#5021)
Rui
2017-01-11
1
-2
/
+1
*
Performance fix + SAO factorization
Rogier
2017-01-11
1
-4
/
+3
*
Add staticdata parameter to add_entity (#5009)
Rui
2017-01-09
1
-2
/
+4
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
1
-5
/
+1
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
3
-3
/
+3
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
1
-7
/
+18
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
1
-3
/
+3
*
Breath cheat fix: server side
Loic Blot
2017-01-01
1
-5
/
+0
*
Dont compare short with bool (#4963)
adrido
2016-12-28
1
-2
/
+3
*
Make minetest abort on lua panic
Rogier
2016-12-24
2
-0
/
+15
*
Fix warning reported by clang (possible bug in Settings lua api)
sfan5
2016-12-21
1
-1
/
+1
*
Security: Fix resolving of some relative paths
ShadowNinja
2016-12-20
1
-8
/
+18
*
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-20
7
-41
/
+88
*
Simple decorations: Fix range check for deco->deco_param2
Auke Kok
2016-12-08
1
-2
/
+4
*
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-12-07
1
-0
/
+7
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
1
-3
/
+4
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
1
-0
/
+6
*
Fix secure io.lines
ShadowNinja
2016-11-24
1
-2
/
+2
*
Fix secure io.open without mode
ShadowNinja
2016-11-24
1
-2
/
+7
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
5
-193
/
+12
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
5
-12
/
+193
*
Fix crash when attached object no longer exists
Rogier
2016-11-13
1
-2
/
+3
*
Fix memory leak in ::safeLoadFile (#4730)
Zeno-
2016-11-05
1
-0
/
+3
*
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-11-02
2
-0
/
+13
*
Add version API
ShadowNinja
2016-10-31
4
-11
/
+32
*
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-31
1
-1
/
+7
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
1
-4
/
+4
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
1
-16
/
+16
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