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Server-optimized Minetest 5.6.0
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*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
1
-2
/
+2
*
Remove null bytes from TOCLIENT_BLOCKDATA (#10433)
luk3yx
2020-09-26
1
-1
/
+1
*
Correct erroneous reported max lag with prometheus (#10427)
Buckaroo Banzai
2020-09-25
1
-1
/
+6
*
Clean up server-side translations, remove global variable (#10075)
rubenwardy
2020-09-16
1
-31
/
+22
*
Properly handle mod-errors in on_shutdown
Desour
2020-08-24
1
-2
/
+15
*
Load media from subfolders (#9065)
DS
2020-08-20
1
-5
/
+11
*
Sanitize world directory names on create. Keep original name separate (#9432)
Hugues Ross
2020-07-28
1
-2
/
+7
*
Server pushing media at runtime (#9961)
sfan5
2020-06-13
1
-72
/
+123
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
1
-23
/
+20
*
Optimize particlespawner sending by not sending to distant players
sfan5
2020-05-23
1
-0
/
+18
*
Implement spawning particles with node texture appearance
sfan5
2020-05-23
1
-0
/
+1
*
Cleanup of particle & particlespawner structures and code (#9893)
sfan5
2020-05-22
1
-71
/
+35
*
Cache liquid alternative IDs (#8053)
Vitaliy
2020-05-20
1
-2
/
+2
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
1
-1
/
+2
*
Server class code cleanups (#9769)
Loïc Blot
2020-05-07
1
-166
/
+26
*
Sky API: Rename *_tint to fog_*_tint for consistency
SmallJoker
2020-05-05
1
-2
/
+2
*
set_fov: Add support for time-based transitions (#9705)
ANAND
2020-05-02
1
-2
/
+2
*
Add MetricsBackend with prometheus counter support
Loic Blot
2020-04-29
1
-12
/
+45
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
1
-1
/
+21
*
Android: fix handling non-latin characters on older Android devices (#9309)
Maksim
2020-04-17
1
-0
/
+8
*
Refactor texture overrides and add new features (#9600)
Hugues Ross
2020-04-14
1
-2
/
+5
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
1
-1
/
+1
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
1
-1
/
+1
*
Drop genericobject.{cpp,h} (#9629)
Loïc Blot
2020-04-10
1
-5
/
+2
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
1
-9
/
+8
*
Fix 2 log messages when player joined to game (#9477)
Maksim
2020-03-08
1
-4
/
+3
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
1
-12
/
+76
*
Script API: Check that SAOs are still usable before attempting to use them
sfan5
2020-02-11
1
-8
/
+2
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
1
-15
/
+33
*
Fix the player information version_string return value (#8616)
Lejo
2019-12-20
1
-1
/
+1
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
1
-1
/
+2
*
Rework packet receiving in ServerThread
sfan5
2019-11-19
1
-19
/
+51
*
Attachments: Fix attachments to temporary removed objects (#8989)
SmallJoker
2019-10-02
1
-17
/
+28
*
Fix some reference counters (memleak) (#8981)
SmallJoker
2019-09-24
1
-5
/
+10
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
1
-0
/
+10
*
Inventory: Undo prediction on drop
SmallJoker
2019-09-17
1
-0
/
+1
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
1
-109
/
+106
*
Formspecs: Introduce formspec_version to mods
SmallJoker
2019-09-14
1
-4
/
+5
*
Send cumulated inventory changes only each step (#8856)
SmallJoker
2019-09-09
1
-13
/
+10
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
1
-12
/
+27
*
remove_detached_inventory: Fix segfault during mod load
SmallJoker
2019-08-20
1
-1
/
+9
*
Fix unnecessary exception use in 3 more methods (#8791)
Jozef Behran
2019-08-13
1
-9
/
+5
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
1
-18
/
+8
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
1
-1
/
+1
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
1
-0
/
+7
*
Allow customizing chat message format (#8529)
ANAND
2019-08-08
1
-21
/
+19
*
Avoid crash caused by, and improve, 'findSpawnPos()' (#8728)
Paramat
2019-08-07
1
-12
/
+31
*
Group "immortal" also protects players from damage
Wuzzy
2019-08-01
1
-1
/
+1
*
Damage: Play no damage sound when immortal (#8350)
SmallJoker
2019-06-09
1
-1
/
+1
*
Optimize string (mis)handling (#8128)
Jozef Behran
2019-05-18
1
-2
/
+2
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