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Server-optimized Minetest 5.6.0
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server.cpp
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Age
Files
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...
*
World creation button and dialog and functionality
Perttu Ahola
2012-03-13
1
-8
/
+3
*
Proper handling of failing to bind server socket
Perttu Ahola
2012-03-11
1
-0
/
+15
*
Mention world location at server startup at action level
Perttu Ahola
2012-03-11
1
-0
/
+1
*
world.mt creation
Perttu Ahola
2012-03-11
1
-1
/
+10
*
command-line/world game selection
Perttu Ahola
2012-03-11
1
-37
/
+21
*
Prettify --help output
Perttu Ahola
2012-03-11
1
-7
/
+1
*
Clean up log messages everywhere
Perttu Ahola
2012-03-11
1
-151
/
+170
*
Tidy up server log output a bit
Perttu Ahola
2012-03-10
1
-2
/
+1
*
Add and tidy up some Server log output for declined connections
Perttu Ahola
2012-03-10
1
-11
/
+19
*
Fix addon and configuration file paths
Perttu Ahola
2012-03-10
1
-0
/
+4
*
Initial directory structure rework
Perttu Ahola
2012-03-10
1
-25
/
+40
*
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
1
-4
/
+11
*
Digging time groups WIP
Perttu Ahola
2012-03-10
1
-1
/
+0
*
Move profiler measurements into inside of mutex locking for more useful results
Perttu Ahola
2012-03-07
1
-6
/
+5
*
Add dedicated_server_step setting
Perttu Ahola
2012-03-07
1
-3
/
+4
*
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
1
-41
/
+41
*
Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-22
1
-0
/
+12
*
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
1
-162
/
+58
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
1
-331
/
+22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
1
-588
/
+388
*
Implement minetest.register_on_dieplayer()
Perttu Ahola
2012-01-06
1
-1
/
+2
*
Add missing checks to texture caching
Perttu Ahola
2012-01-04
1
-1
/
+17
*
Use free rather than delete for malloc'd memory
Perttu Ahola
2012-01-02
1
-1
/
+1
*
Fix server sending stuff before textures have been sent
Perttu Ahola
2012-01-02
1
-3
/
+4
*
Texture cache on client (mostly made by sapier) (breaks network compatibility)
Perttu Ahola
2012-01-02
1
-92
/
+232
*
Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
2012-01-02
1
-17
/
+71
*
Fix segfault when generating stuff on world boundaries
Perttu Ahola
2012-01-01
1
-2
/
+7
*
Add minetest.get_modpath(modname)
Perttu Ahola
2011-12-11
1
-8
/
+18
*
Properly use time_from_last_punch for limiting PvP punch damage
Perttu Ahola
2011-12-04
1
-1
/
+2
*
Fix player not dying when beated to death by other player
Perttu Ahola
2011-12-04
1
-5
/
+4
*
Fix getting two old-style minerals per digged node
Perttu Ahola
2011-12-04
1
-6
/
+1
*
Do not broadcast an empty chat message when someone tries to log in with the ...
Kahrl
2011-12-03
1
-1
/
+2
*
Add usermods/ to mod search paths and print out the paths at server startup
Perttu Ahola
2011-12-03
1
-4
/
+12
*
Properly handle mod name conflicts
Perttu Ahola
2011-12-03
1
-2
/
+2
*
Better mod loading error handling
Perttu Ahola
2011-12-03
1
-89
/
+3
*
Add world/mods to mod search path
Perttu Ahola
2011-12-03
1
-1
/
+4
*
Enforced mod global naming convention and better error reporting
Perttu Ahola
2011-12-03
1
-1
/
+1
*
Fix script error reporting a bit
Perttu Ahola
2011-12-02
1
-3
/
+3
*
Fix ActiveObject creation for fast player respawns
Perttu Ahola
2011-12-02
1
-9
/
+12
*
Fix sending of player hp (was sent all the time)
Perttu Ahola
2011-12-02
1
-28
/
+33
*
Script-defined creative inventory
Perttu Ahola
2011-12-02
1
-3
/
+4
*
Rename "build" privilege to "interact" (backwards-compatibly, of course)
Perttu Ahola
2011-12-02
1
-4
/
+4
*
Fix player double damage
Perttu Ahola
2011-12-02
1
-0
/
+2
*
Print out PROTOCOL_VERSIONs if server is incompatible with client
Perttu Ahola
2011-12-02
1
-1
/
+5
*
Don't send objects or map data before definitions have been sent
Perttu Ahola
2011-12-02
1
-2
/
+17
*
Remove stuff made obsolete by making players more ActiveObject-like and raise...
Perttu Ahola
2011-12-01
1
-178
/
+2
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
1
-11
/
+20
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
1
-16
/
+29
*
Fix processing of the default_password setting. It is now actually used as th...
Kahrl
2011-12-01
1
-31
/
+42
*
Reworked the inventory move handling code, hopefully fixed more problems than...
Perttu Ahola
2011-11-30
1
-165
/
+255
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