Commit message (Collapse) | Author | Age | Files | Lines | |
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* | No damage effects on hp_max change (#11846) | Lars Müller | 2022-06-11 | 1 | -0/+2 |
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* | Sanitize player position and speed server-side (#12396) | sfan5 | 2022-06-07 | 1 | -1/+1 |
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* | Fix compiler warnings | ShadowNinja | 2022-04-08 | 1 | -24/+24 |
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* | Don't call on_dieplayer callback two times (#11874) | savilli | 2022-01-15 | 1 | -2/+2 |
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* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 | 1 | -2/+2 |
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* | Fix player HP desync between client and server | savilli | 2021-10-12 | 1 | -1/+5 |
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* | Remove dead code (#10845) | rubenwardy | 2021-01-22 | 1 | -1/+0 |
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* | Implement on_rightclickplayer callback (#10775) | JDiaz | 2021-01-11 | 1 | -1/+1 |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||||
* | Implement unloading of static_save=false objects according to existing docs ↵ | sfan5 | 2020-10-19 | 1 | -0/+1 |
| | | | | (#10485) | ||||
* | Drop content_sao.{cpp,h} | Loic Blot | 2020-04-11 | 1 | -54/+29 |
| | | | | | | | Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation | ||||
* | Move PlayerSAO to dedicated files | Loic Blot | 2020-04-11 | 1 | -0/+325 |