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Server-optimized Minetest 5.6.0
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Age
Files
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...
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
10
-25
/
+2353
*
Fix several MSVC issues numeric.h
SmallJoker
2015-05-01
1
-1
/
+1
*
Fix fast leaves with texture_clean_transparent enabled.
Aaron Suen
2015-04-26
1
-0
/
+18
*
Refactor around translatePassword
est31
2015-04-17
2
-3
/
+5
*
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
2
-2
/
+12
*
Fix set_bits
kwolekr
2015-03-31
1
-1
/
+1
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
2
-1
/
+22
*
Clean up and tweak build system
ShadowNinja
2015-03-27
1
-0
/
+1
*
Add support for the PCG32 PRNG algo (and associated script APIs)
kwolekr
2015-03-22
2
-35
/
+32
*
MutexedQueue inherits must use std::deque instead of std::list
Loic Blot
2015-03-17
2
-47
/
+28
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
2
-7
/
+4
*
Fix Android text bug (no text displaying)
Craig Robbins
2015-03-07
2
-71
/
+68
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
1
-61
/
+0
*
Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...
Loic Blot
2015-03-04
1
-4
/
+2
*
Fix narrow_to_wide_c (ANDROID)
Craig Robbins
2015-03-02
1
-3
/
+5
*
Fix minor memory leak (Android)
Craig Robbins
2015-02-27
1
-5
/
+10
*
Fix wrapDegrees family of functions
Craig Robbins
2015-02-23
1
-42
/
+41
*
Move hex.h to util/
Loic Blot
2015-02-21
2
-2
/
+64
*
Move sha1.hpp and base64.hpp to util/
Loic Blot
2015-02-21
6
-2
/
+403
*
Performance Improvement: Use a cache which caches result for getFacePositions.
Loic Blot
2015-02-16
2
-57
/
+74
*
Fix gettext on MSVC
BlockMen
2015-02-12
1
-10
/
+13
*
Fix Android build of narrow_to_wide
ShadowNinja
2015-02-11
1
-4
/
+5
*
Reduce gettext wide/narrow and string/char* conversions
ShadowNinja
2015-02-05
2
-23
/
+51
*
Water fixes
gregorycu
2015-01-18
1
-0
/
+20
*
Make minor style change(unescape_string())
Craig Robbins
2015-01-16
1
-3
/
+4
*
Fix unescape_string removing all backslashes
ShadowNinja
2015-01-15
1
-4
/
+6
*
Change UniqueQueue to use a queue and a set.
unknown
2015-01-15
1
-49
/
+50
*
Deduplicate code and use stdlib in string functions
ShadowNinja
2015-01-03
2
-210
/
+160
*
Fixes for Android build errors. Enable sensor landscape rotation.
KodexKy
2014-11-25
1
-3
/
+3
*
serialize.h: use machine native byte swapping if available, fall-back to prev...
Rafael Reilova
2014-11-21
2
-50
/
+86
*
Remove unused rangelim function (the macro still exists)
Kahrl
2014-11-19
1
-9
/
+0
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
1
-0
/
+5
*
Cleanup and (mostly) document util/string.h and (very) minor refactoring
Craig Robbins
2014-11-02
1
-125
/
+276
*
Fix bug introduced by me (Zeno)
Craig Robbins
2014-10-29
1
-2
/
+3
*
Added names colours and refactored parseColorString()
Craig Robbins
2014-10-29
2
-57
/
+263
*
Refactor decoration-related code
kwolekr
2014-10-29
1
-0
/
+4
*
Fix unit reported by TimeTaker (was always ms)
Kahrl
2014-10-09
1
-2
/
+11
*
Add [colorize modifier
BlockMen
2014-10-05
2
-1
/
+65
*
Fix misc. style issues
kwolekr
2014-10-03
1
-1
/
+4
*
Standardize tooltip row detection
BlockMen
2014-09-28
1
-0
/
+10
*
Use const references for Settings methods
ShadowNinja
2014-09-21
2
-4
/
+4
*
Add support for Android 2.3+
sapier
2014-06-29
1
-0
/
+83
*
Fix msvc2012 build
sapier
2014-06-29
1
-0
/
+1
*
Add formspec api versioning
sapier
2014-06-29
1
-0
/
+14
*
Bunch of small fixes (coding style, very unlikely errors, warning messages)
sapier
2014-04-19
1
-1
/
+1
*
Fix write and read S32 vectors
BlockMen
2014-04-12
1
-2
/
+15
*
Fix serializing of signed numbers in serializeStructToString
ShadowNinja
2014-03-21
1
-3
/
+8
*
Make serializeStructToString use an ostringstream
ShadowNinja
2014-03-15
2
-44
/
+27
*
Revert "Use fixed-width format specifiers in serializeStructToString"
ShadowNinja
2014-03-14
1
-5
/
+4
*
Use fixed-width format specifiers in serializeStructToString
ShadowNinja
2014-03-13
1
-3
/
+4
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